Cubed3's Reviews
Do not buy this game and avoid the extra DLC at all costs.
SYNTHETIK: Ultimate is a wonderful roguelike that's been utterly ruined by its Switch port. What should be one of the best games on the Nintendo Switch is instead emblematic of everything wrong with the eShop. Frame rate dips, technical hiccups, and game breaking glitches tear down all the goodwill this game establishes. When there's no such thing as quality assurance, amazing games release in unplayable states. SYNTHETIK: Ultimate should be played, just not on Nintendo Switch.
This homage to classic survival horror manages to become boring long before the three hours that are required to reach the end. SENSEs: Midnight is a painfully slow, generic adventure game, that's a step back from Sense: A Cyberpunk Ghost Story, which played better, looked better, and had a far stronger and creepier atmosphere. Oh, and be aware of the bugs - the bite more than supernatural apparitions.
Exploding Kittens for Nintendo Switch just is not worth it. It is boring to play alone and it's going to be difficult to find others willing to spend the money to play together. The real-life card game is an absolute hit, but this title for Nintendo Switch is an absolute flop.
It is a case of same old story for FIFA 22 unfortunately. Without any hint of a change in the way the Switch ports are approached, there is very little to recommend. Purchasing this would only add to the EA mentality that a 'Legacy Edition' is a perfectly acceptable option in today's market. If you've never owned a football game on a console, this is probably the way to go, gameplay is thankfully passable and there is not another out there with such fully comprehensive licensing domination. For everyone else however, until the whole mentality of EA changes in regards to showing respect to what fans deserve if gaming on the so called 'lesser' consoles, this is a clear own goal.
Yes, Decay of Logos is that bad. Underneath a generally good-looking bonnet, lies a pile of half-broken machinery, leaking tubes, and tangled circuitry. This soulslike has a lack of balance, is not very fun to play, and most importantly, is broken. The fact that almost three whole years after its initial release have passed, and the developer still hasn't fixed its many bugs, says a lot about the quality of this bad attempt at a budget Dark Souls.
An utter disappointment, for fans and newcomers alike. For the newcomers, this is more likely to dissuade potential interest in a series that is so much better than this. For fans of the series, this not only does not do any of the adaptations - be it light novel, manga, or anime - justice, but it is a terrible adaptation. Low quality. Low budget. Just embarrassing, especially considering how long this has been in production. It's hard to think of anyone to recommend this for. It's flawed and forgettable in every way.
There is next to nothing good to say about Dustwind: The Last Resort. From an abysmal UI that is nearly impossible to see due the tiny text, to chronic controller problems, to the egregious issue of large maps without the ability to run, this gets in its own way so frequently that players will come away angry about just how bad of an experience it is.
Mostly an interest only to those wanting to role-play a type of zombie empire, it does little to change the formula of the game. For better or worse, there have been some significant changes in the game over the years, which the core of an hour-upon-hour sprawl has not changed, so adding a few new portraits does little to add anything new to the mix.
There is very little to recommend about Commandos 2 - HD REMASTER. The controls are absolutely horrendous, the field of view crippling, the load times unbearable, the randomness of events stifling, and the general inability to do what you want to do annoying, to name a few of the problems. This game represents a cash grab attempt to cash in on an old series, but the one behind it forgot to do much in the way of actually even improving it.
A strategy game taking place in prohibition-era roaring '20s, which has players role-playing as a bigtime gangster, slowly building their enterprise, and doing anything expected in such a line of work, whether that's selling alcohol, running whorehouses, striking deals with other crooks, "renting" guns for hire, looting or ransacking establishments, bribing the boys in blue, and many, many, many more. Quite an ambitious title, right? Sadly, an assortment of technical issues, an annoyingly busy UI, a total lack of balance, as well as a lack of challenge, has led to something that just isn't fun. Potential, thy name is Empire of Sin… but potential is great only when met.
Smoots World Cup Tennis tries to be this whacky and hilarious arcade sports game, plastered with all manner of customisation options and silly characters that parody real life people, but the bugs, the constant replays after every point, the awful visuals and voice clips, the boring gameplay, and just the obvious lack of care to optimise for Switch make this an easy pass.
Road to Guangdong can be commended for its unique concept and colourful imagery, but that is all it has. The mundane feel of the story is part of the appeal, as is the relaxing vibe, but there is no substance or discovery to be had, since there is no agency or wrong path. Driving is barely deeper than driving in one direction. Keeping the line under the red bar, and just selling whatever that can found is as engaging as picking out maggots from a heap of rice. The original OutRun is over 30 years old now, and yet manages to have more going on when driving.
Tiny Racer is an extremely hard title to recommend to anyone. The non-contact racing is fine, and if there was an option in the settings to complete races without bumping into other cars or getting flung off the course by a ramp, then this might have had more going for it. Heck, even if it threw the racing out the window, and instead became a stunt-game that focused on accruing points for performing crazy and whimsical stunts, this would've been a more enjoyable experience - but alas, Tiny Racer takes the best parts of 'yeeting' toy cars in a bedroom, and turns it into a highly frustrating digital experience.
There is as much substance to Skelattack as there is meat on Skully. This is the barest of effort to put into a platformer's design. The over reliance on frustrating-to-control wall-jumping, and terrible combat that takes forever is what kills the experience. What is tragic is that Skelattack runs very smoothly, and is devoid of bugs or glitches. The developer was clearly competent on the construction of its product, but the concept that holds everything together is such a weak foundation. Most of this can be cheesed thanks to the generous i-frames, and how every level's start has a checkpoint. This makes so much of Skelattack redundant and pointless.
Fans of Eurojank (critic guilty as charged) can generally stomach low production values and lack of polish, but Everreach: Project Eden is just plain (and incomplete) junk. It fails as a Mass Effect-esque RPG, and fails far more as a shooter. One has to wonder why the developer still charges so high for something as badly-made as this, especially since it has obviously abandoned it.
Spuds Unearthed ultimately fails in all respects.
The saving grace for Thunder Paw is that generally sprites are cute, and music hits the mark for driving progress forward without being too repetitive. Whether or not that's enough to entice is up to the individual to decide. There's conceivably a compulsion to play on and best the unfair challenge, particularly with an early monkey boss level, which required keeping up with an increasing pattern speed in spite of a gimped weapon range. One hopes it might be a worthy first attempt, and it is if that's the case, but otherwise it is just a bit "rough." An oddity indeed.
Frustration at not being able to play it rapidly dispersed any enjoyment from the beautiful, rugged terrain.
Bleeding Edge has almost nothing to offer. What potential it has in it is woefully stuck in a product that is so meagre and void of content. It is like taking a single slice of cheese, and trying to cover an entire pizza pie; there just not enough here to make this work passed a few hours, and that's all. There are not enough modes, not enough interest in the community to keep it going, and the combat is way too simplistic for high level play.