Pure Xbox's Reviews
All in all, what's here in Bright Memory Infinite is impressive, and the shooting feels super smooth throughout. However, even though the first Bright Memory was classed as a demo-of-sorts, Infinite still feels like an Xbox Series X|S tech demo, all things considered. It's still incredibly short at just two hours long, and the game's story, systems and world need more work for it to feel like a full game. We dig what's here, no doubt, but we were hoping Bright Memory Infinite would feel more like a full game than it ultimately does.
Matchpoint: Tennis Championships deserves your attention on Xbox Game Pass, as it's genuinely one of the better Xbox tennis games we've seen in years. It has its drawbacks, particularly in the presentation department, but it's also good fun when you get out on the court. Unfortunately, some of that enjoyment has been taken away for us because even on the highest difficulty, the game just feels far too easy at launch, rendering a lot of the strategic elements and Career Mode's features somewhat useless for now. It's still a pretty good game regardless, but definitely in need of a couple of balancing tweaks over the coming weeks and months.
With a little more time in the oven and attention to detail, MX vs ATV Legends could have been a fantastic off-road racer. As it is at present, it's just an okay one, with a general lack of both polish and event variety letting things down somewhat. The bugs and glitches currently present in the game have knocked our score down a tad as well, although hopefully, they'll be sorted soon after release. The game's cut-price $40 entry point makes this one that bit more appealing, but we can only really recommend it once the bugs have been fully ironed out. 'Legends'? Not just yet.
Vampire: The Masquerade - Swansong is certainly a super-stylish narrative RPG, and it's one that gets off to a strong start, offering up a truly intriguing premise, before falling victim to tedious investigative gameplay, undercooked conversational aspects and a host of bugs that make progress frustrating at points. There's just too much jank here, levels are too rigid, there's not enough freedom in how you go about your investigations or use your vampiric powers to really make things sing and, as a result, we're left with a game that fails to fully live up to its early promise. It's not a bad effort, but with a little more care and polish, it could have been so much more.
Dying Light 2 is a pretty disappointing sequel to one of our all-time favourite zombie games. The parkour and combat here feels slightly off-point, light, floaty and unsatisfying. The first game's signature tense melee encounters feel diluted in a setting that gives you far too much space to catch your breath and night-time sorties lack the straight-up fear factor that made them so appealing first time around. With a lacklustre campaign that offers little to enjoy in the way of drama, some serious performance issues - which we hope will be patched day one - and an enormous world stuffed full of basic busywork padding, this is one zombie apocalypse we're finding quite hard to recommend.
There are a lot of things to admire in Sherlock Holmes Chapter One, and when it works, it all comes together in a fantastic new way. Unfortunately, there are far too many instances of clues that perhaps made sense to the team that made it, but not the player. Just when you start finding your stride, a roadblock appears as you struggle to figure out your next steps. The jump to an open-world setting ultimately feels unnecessary and adds to the confusion. Sherlock Holmes Chapter One is not a bad game at all, but the experimental gameplay feels like a missed opportunity that a sequel could perhaps refine.
Project Zero: Maiden of Black Water is the weakest of the Fatal Frame games and this remastered version fails to address its biggest issues, namely clunky traversal mechanics and a seriously wooden cast of characters. However, look past these shortcomings and, especially for fans of the series, there's still a lot to enjoy in the solid ghost-snapping action on offer here. It may not be the best game in the franchise, but this remaster will still give your spine a good tingle if you let it.
With all this said, there is enjoyment to be had in Kitaria Fables if you can look past the clunkiness. The combat, for one, feels really great and gives you a ton of abilities as you progress through. Farming is also a satisfying system. If the game had just lent harder into one aspect, we can't help but think the end result would have been a tighter experience. There were times when it felt like we were playing a classic original Xbox title with its presentation, which lent a nice charm. Unfortunately, there's only so much that can carry you through its 20-or-so hour-long story.
As a narrative focused experience, The Medium generally impresses. In terms of gameplay, it often just feels too easy and lacking in depth. But even with criticisms towards the latter, if you're looking to embrace a horror game for one dark night or two, The Medium is a worthy choice. It's clearly the vision of a team who loved the concept and wanted to take players on a narrative driven adventure, filled with dark themes and systems such as the dual-reality mechanic that feel integral to the story. If you can accept The Medium for the experience that it is, you're in for a good time, but dial back your expectations for the actual gameplay.
Undoubtedly, Wreckfest itself is an absolutely fantastic racer and you'll have a blast on Series X regardless of whether you stick with the free 4K, 60FPS patch or go one step further with this paid next-gen upgrade. This is without doubt the definitive way to play the game on Xbox Series X, but thanks to that free patch a couple of months ago, there's really no need to pay the extra money unless you're a devoted Wreckfest nut.
Don't get us wrong, if this was cheaper, we'd be recommending this in a heart beat, despite our reservations. It's a great trip down memory lane, with some addictive combat that still holds up today. But when you can pick up more modernised and arguably better games for the same price, it makes the trip to Baldur's Gate one that's not worth breaking the piggy bank until a sale.
We're stuck between a rock and a hard place with Werewolf: The Apocalypse - Earthblood, because while it definitely has its downsides (some of them potentially deal-breaking, especially if buying it at full price) we also enjoyed our time with it. Everything is built around its destructive combat, which remains engaging to the last, and if you're willing to deal with some average-at-best graphics, a mediocre story and a short running length, we still think you'll have a good time with this one. Give it a try, and it might just surprise you.
Oozing charm and potential, this really is a great example of what a small development team can achieve and Brainy Studio's pride in their creation is alluded to throughout the game. It's undeniable that TurnOn does a lot of things right, which makes it sadly all the more noticeable when something doesn't quite hit the mark. Even so, if you give it some time, there's a chance that you'll find a place in your heart for Turnon's journey through Electro City's night of darkness.
Rugby League Live 3 contains a multitude of impressive features that you'd usually really only expect from the 2ks and EAs of this world and that's to the developer's credit. Extremely detailed off the pitch and generally fun on it, the game is it's only let down by a number of areas where the polish hasn't been applied as well as it could have been. Sadly, those issues do start to mount up with extended play but was it not for the player selection issue, it would have scored an extra point here for sure.
We sure hope that the wait for Episode 3 doesn't take another eight months. While Episode 2 doesn't quite hit all the targets, the mature and creepy story already has its hooks in us. Episode 2 also adds layers to Elliot Ness by exploring his past and his inner demons. The stylish visuals are at full swing, it's just disappointing that most of the gameplay in Episode 2 amounts to nothing more than repetitive gunplay sections that aren't all that much fun to play. We're still excited to see how everything will unfold in this five episode series, so long as the gameplay musters up more variety.
With a simple accessible campaign and a whole host of collectibles and zombie modes to obsess over, Tiny Troopers: Joint Ops is certainly not a bad game. It's reasonably entertaining and doesn't suffer from any major technical issues, but it lacks the depth or uniqueness that would propel it beyond 'just okay.' This is a title that is cute and fun when you aren't interested in thinking too hard and just fancy turning your brain off for ten to twenty minutes, but it's unlikely to set anyone's world on fire.
Amazing Princess Sarah is a good retro platformer, of that there is no doubt. There's also plenty to do, although the nature of the implementation means that some will feel that it crosses the line into repetitiveness. It would have taken longer in development of course, but if the game had 30 levels in play as opposed to five levels repeated six times with slightly different character parameters, the developers would have been onto a surefire winner. As it stands though, Amazing Princess Sarah still has the ability to hook you and is enjoyable enough for the price.
Fighting back against nature and surviving utterly dire circumstances makes The Flame in the Flood a gripping experience... for a while. It's the unambitious campaign, the repetitious rogue-lite structure, and a number of bugs and technical issues that get in the way and keep the game from reaching its full potential. But even though The Flame in the Flood is somewhat of a disappointment, that doesn't mean there's not enough tinder to sustain the flame for at least a weekend outing. You just have to decide whether or not you want to risk dealing with the pesky bugs hiding in the foundation.
AIPD is a solidly-made twin-stick shooter with some nice ideas. The problem is that it just isn't fleshed out enough. Outside of the shooting action itself, the presentation is lacking to the point of being non-existent and unless you become hooked relatively early on and become determined to beat it on the hardest difficulty or are absolutely dead-set on getting to get to the top of the leaderboards, it isn't going to be on your playlist for long. What's here is great, it's just that there isn't enough of it.
This, then, is the whole experience of Cubot. Move cubes, solve puzzles and unlock the next chapter. Rinse, repeat, and then rinse again. With 80 levels to complete, you'd be forgiven for thinking that there would be an element of longevity to the game, but sadly that is not the case. We completed the 80 levels comfortably inside three hours, and even for the low, low price of £1.59, that isn't a long time. Looking at it from a different angle, three hours for 1000 Gamerscore is a bit of a bargain for players who hunt achievements. There could be more to it, but Cubot is a relatively fun experience overall, with a nice mix of difficulty and frustration.