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Still, these are flaws in an otherwise tremendous offering from Petroglyph. It's the most purely fun, accessible RTS I've played in years. Whether it will stand the test of time like Company of Heroes or StarCraft is a question for five or ten years from now. What I can say now is that Grey Goo is a superb, cheerfully inviting real-time strategy game. It's one I can recommend to both fans of the genre and people who have felt shut-out from RTS gaming these past few years.
While still an RTS, Ardennes Assault takes a lot of cues from wargames. By opening it up and providing countless meaningful choices and random events, Relic has put the war in the players' hands. It's not a directed journey through a bunch of scenarios where winning is all that matters; it's a persistent struggle where failure is always nipping at the Americans' heels, where an entire company can be lost in battle, making the war seem even more desperate. It's exhausting, and the best game in the Company of Heroes series.
Order of Battle: Pacific is that dramatic, and the scenarios can be that finely-balanced. Once I start a scenario, I find it almost impossible to quit until I've seen it through to the end. Fast, approachable, and challenging, it is everything I want in a wargame.
I worried that, after years of playing its predecessor and all of its expansions, I would be too familiar with Galactic Civilizations III. I worried that I'd get a bit tired of it too quickly. This hasn't remotely been the case. I'm hooked in the same way I was with the last game, and not because it's stayed the same, but because it's managed to strike that balance between the comfortingly familiar and the refreshingly new.
Cities: Skylines is absolutely the best city-builder I've played since SimCity 4. From macro to micro, from the sprawling transport networks and city-wide policies to the fine-tuned districts and street-level detail, it impresses. Its size and flexibility creates a fertile space for experimentation, making each new map, or even each new plot, a place to try out new plans for a hyper-efficient green utopia, filthy industrial powerhouse or anything in between.
Endless Legend combines fantastic fiction with compelling strategy. Underpinning it all is a strong design philosophy that connects the tenets of the 4X genre together seamlessly, while providing a plethora of options without being overwhelming. Even during a time when we're seeing a lot of 4X offerings, it sets itself apart, promising something different from its contemporaries.
Distant Worlds: Universe is an exceedingly complex, infinitely rewarding space strategy game. It's made me more excited about the genre than any other game of its kind since Galactic Civilizations II. All of those numbers and systems that hold the simulation together create these dramatic stories, ones about gallant captains constantly pushing back the frontier, races under the thumb of pirates rising up and taking back their independence and wars between empires that spread throughout the galaxy like wildfire.
Grow Home is utterly lovely. It's welcoming and sweet, and its simplicity is as elegant as BUD is adorably clumsy. Little experimental treats like this are worth a dozen Far Creeds and Assassin's Crys. More of this, please, Ubisoft!
It's not just a great, surprisingly insightful game. It's also true to the literary genre that inspired it and Bill Willingham's Fables comics. The moments of reflection that Cry Wolf offers aren't just in regards to Bigby. The very real issues of invisible, disenfranchised people and the inability or simple lack of interest that administrations have in protecting them is central to the game. That's why I'm left feeling uncomfortable, but desperately wishing for a second season.
I'm completely invested now. I worry about Bigby. I'm pointlessly going through the decisions he made, I made, attempting to figure out how they will change the way the rest of the fables' view their protector. But most of all I want to finish this case and catch whoever is responsible for this titanic mess, and then rip his limbs off. Bigby's indignation and quest for vengeance is infectious.
You start off as a weak, undead wanderer and eventually grow into a being that can kill god-like monsters, and it's not because the game's narrative needs you to be that powerful, but because you've worked so very hard to get to that point. It's an incredible feeling, and makes Dark Souls III an incredible game.
Calling Stellaris Europa Universalis in space is probably reductive, but it was the first thing I did in this review not because they are almost exactly alike, but because, when I put away my empires and get on with my day, the stories that have played out in these digital worlds embed themselves in my brain, and I so desperately want to tell people about them. Both games tickle the part of my brain that wants every battle to have some greater context, every move I make to be part of a larger narrative. Stellaris manages to do this without history to lean on, though, and does so with aplomb.
XCOM 2 encourages a holistic kind of thinking that was never really necessary in its predecessor.
Rise of the Tomb Raider truly makes you feel like Lara Croft: a bow-wielding, mountain scaling, bear-slaughtering, cave diving mad lady with more curiosity than can be healthy. And that feeling is just wonderful.
Fans of Supreme Commander and Total Annihilation will lap up the similarities, but Ashes of the Singularity is far more than a clone. When you take all of this into consideration and add unsurpassed scale to the mix, you’re definitely onto a winner.
Gears of War 4 epitomises the 'Complete Package' game. Its single-player campaign is simple but spectacular, and its multiplayer makes all the minor evolutions necessary to position it firmly among the big hitters of the online shooter scene. Even though I'm not enough of a shooty-shooter person to call myself a 'Gears fan', I'm certainly now a fan of The Coalition, who've shown a level of respect for gamers that's lacking among other triple-A shooter franchises.
It was inevitable that The Witcher 3 would close on a high, but few will have expected what they’ll find in Blood & Wine. While unrequited love, barrels of red with a blackberry aroma, and excessive amounts of pomp may not be what you think you want from The Witcher, it won’t be long until you’ve changed your mind.
It'll take a few balance patches and expansions before it achieves absolute perfection, but the list of wholesale changes Civ VI brings to the storied formula makes for an instantly sumptuous strategy treat.
Perfectly distilling the Horizon formula, Playground Games have produced a racer that's varied, exciting and gorgeous to look at - and arguably the best of the generation.
The new gold standard for Resident Evil. Capcom's latest revisits the series' survival horror roots while incorporating fresh new influences.