PC Invasion
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Offensively mediocre in multiple ways, Biomutant is a waste of resources. It's not terrible, but there's no excuse for it to be this vapid and underwhelming.
Ashwalkers flaunts a system of choices, which only matter as a means to an end. The gameplay tends to be repetitive, and the story rarely strays from being formulaic and familiar. Despite all this, the environments are fairly unique and the run time is mercifully short.
Arkham Horror: Mother's Embrace suffers from a bland and unspectacular combat system, a questionable sanity gimmick, and a litany of technical issues that are too glaring to ignore. Although it's an adaptation of a board game, you might as well call it a "bored game" due to the tedium and frustration you'll experience.
Blue Fire is a game I wanted to like, but couldn't due to its poor focus and loads of ill-considered design issues. Between the balance issues, bugs, and creeping frustrations, there's a lot stacked against the game.
I wanted to like this one but it gets in its own way all too often. It probably would have been a better choice to continue to polish the mechanics, game flow, and animations, since what the game offers just isn't good enough.
It has the occasional nice moment, but I got sick of it a while before beating it. Furthermore, it can be beaten in under three hours, so that's really saying something.
While the gameplay itself is competent, this is short, shallow game with very little enemy variety, poor level design, and some egregious price-gouging.
Redneck Ed can be fun at times but the poor gameplay balance, underwhelming controls, and crude visuals make it a hard game to recommend.
The Last Faith fails to make waves in a market already far too saturated to make space for something that doesn't bring innovation. Beautiful design, both in sound and scene, is let down by predictable gameplay.
Aquatico is a city-builder that barely tries to innovate anything, and anything new is immediately overshadowed by how bland and mediocre the rest of it is.
Amazing visuals and stellar atmosphere notwithstanding, The Callisto Protocol is held back by a cumbersome combat system, technical woes, and other issues.
Fleeing from Cell, Frieza, or Majin Buu's sadistic assaults has its moments of brilliance. But the often tedious exploration, subpar combat system, and intrusive gacha mechanics keep the game from being anything more than a curiosity.
With eternally stagnant, overly repetitive combat with subpar lock-on to boring, tiny levels, SD Gundam Battle Alliance is a substantial step down from the quality of Artdink's PSP classics.
Chorus is a game that works in the sense that it doesn't crash your desktop, but it's just an ambulatory shell with mere vestiges of soul left in it.
Two of the three games are still pretty great, but this is one of the most brazenly offensive cash grab releases I've seen in recent memory.
Boring, pointless, and jammed with grating characters and obnoxious story beats, The Good Life doesn't live up to its name.
Even with some refreshing concepts related to investigations, Gamedec stumbles owing to uninteresting plot points, bland characterization, unclear systems, and pesky bugs.
Siege Survival: Gloria Victis has several mechanics and concepts that look good on paper. Unfortunately, general clunkiness when it comes to the UI and controls, as well as a lack of attachment to your characters, lead to a rather uninspired romp. Once you're finished with a single playthrough, there's barely anything that's interesting to look forward to.
Spacebase Startopia has cutesy and cartoony xenos milling around, but that's all it has going for it. From questionable mission objectives and monotonous micromanagement, to audio hiccups, technical woes, and a lack of direction, it's a simulation of the doldrums of alien life.
Conceptually promising, but more of an empty, shoddy mimic than anything else. Fans of the base game have already seen everything this has to offer.