We Got This Covered
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Although it may be a very bad Contra entry, Rogue Corps isn't a total wash. The upgrade system provides decent customization, and the gameplay is serviceable, but far from extraordinary. It's just not what you want from the long-buried franchise.
Thanks to poor "bigger is better" design choices, technical gaffes, obtuse exploration, a bromidic narrative, and zero atmosphere, Control is soul-crushingly disappointing, and a mere shadow of the studio's far superior Alan Wake.
Wolfenstein: Youngblood feels like a non-essential addition to the franchise, and a game that is sorely missing the humanity of BJ Blazkowicz.
Fans of the original Sega Genesis titles will probably find a lot to like about ToeJam & Earl: Back in the Groove. The rest of us, unfortunately, will need to fight off waves of annoyance and irritation while trying to determine what all the fuss is about.
The Caligula Effect: Overdose is so saturated with bland content that the meaningful moments get buried. Attempts to perk things up with a new engine and extra content just end up on top of the pile instead of actually fixing anything.
The Hong Kong Massacre is a classic case of style over substance. The beauty of the title's slow-motion bullet ballet is just a fancy cover for its frustrating, un-evolving gameplay.
Jump Force doesn't even come close to the standard of quality that Shonen Jump fans would expect. Its many missteps, from the creepy visuals to basic design shortcomings tarnishes the experience at every turn. This one should be avoided at all costs.
GRIP: Combat Racing demands constant discipline from its audience while exhibiting little itself.
The troubles facing Telltale Games, coupled with a story comprised of filler and cliffhangers, make this episode the worst yet.
There's room for a direct-to-TV rip of the Dark Souls formula, but at a current asking price of $50, Immortal: Unchained is impossible to recommend.
Little Dragons Café's adorable premise of owning a pet dragon can only distract from the slow pacing and repetitive gameplay for so long.
State of Mind explores a future in which the world is in complete disarray and asks some difficult questions, but ultimately buckles under the weight of its own flaws.
Gal*Gun 2 is a subversive on-rails shooter that toes the line of decency with every step. Even if you can look past its questionable content, you're still left with a rather boring game.
Unfortunately, everything is wrong with this remake of the classic SNES game. From shoddy voice work and pedestrian graphics to janky combat, the experience is nearly ruined, and a classic game's reputation is forever soiled.
NBA 2K18 is a king on the court, but its antics off it, particularly its use of microtransactions, leave it in a world of trouble.
Outside of a few interesting ideas and some cool demonstrations of the Joy-Con controllers' HD rumble capabilities, 1-2 Switch's shallow collection of minigames has little to offer. The bizarre actors of the cringe-inducing live-action video demonstrations looked like they were having fun, but I certainly wasn't.
Not even nostalgia can save Saban's Mighty Morphin: Power Rangers from feeling like a mediocre and rushed licensed screw-up.
The word "illogical" has always been the bane of adventure games, but Memoranda takes it to new extremes by extending it to its setting and narrative in addition to its gameplay.
Toby: The Secret Mine isn't a bad game because it's so similar to other titles. It's bad because it can't even come close to matching the strength of releases from five years ago.
Drive!Drive!Drive! is an interesting concept and definitely has bags of potential, but the execution of the final product and an entirely dead multiplayer scene means that it's easy to overlook for the asking price.