DualShockers
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Whether you’re a hardcore fan of the show, someone who watched the original series as a kid, or someone who’s excited for the new movie, I’d stay away from Mighty Morphin Power Rangers: Mega Battle. The Rangers deserve something that’s more than a cheap cash-in, but I doubt we’ll see anything like that anytime soon.
LEGO Worlds is fun in small increments and I would be lying if I said this game does not hit the target audience's expectations. If you like sandbox games with open-ended gameplay, or are looking for a decent Minecraft alternative, this game is for you; unfortunately there just was not enough substance in the aimless gameplay loop for me to keep me coming back.
There is definiteley some value here for those who would recognize all of the characters and events, but even that elite will have to navigate the gameplay, which for all its playable characters is about as deep as a puddle and just slightly more fun.
Even with the $5 asking price in North America, I’m hesitant to recommend VEV: Viva Ex Vivo to most. The game can be “beaten” in exactly two hours, and the gameplay felt stale before I had even played 30 minutes. With all that said, the game should be on the shortlist for any prospective PlayStation VR owners. Given the absurdly affordable price and diverse visual environments, VEV already feels more at home as a visual “experience” game than its marketed “arcade shooter” genre.
Transitioning from blazing speed with Sonic to awkwardly fumbling with searching for crystals with Knuckles, Tails, or any of the side characters never gels in a way that feels satisfying or rewarding, leaving Shattered Crystal a hodgepodge mess of gameplay ideas that never work as a whole. Sonic Boom attempts to bring the franchise to a new generation with some fresh ideas, but more often falls victim to the past: another body to add to the pile of poor Sonic reboots, and more in a more horrifying sense, probably not the last.
However, poor design decisions that impact the game's main combat mechanics may make for a much longer trip than anyone could anticipate. Code Name: S.T.E.A.M. has the visuals and concept to go the distance, but unfortunately through some of the game's more ill-advised ideas and concepts, it runs out of steam pretty quickly.
Brothers: A Tale of Two Sons for the Switch should've been an exciting time, but this wasn't the case.
Overall, ADR1FT has good intentions, but it just fails to execute them phenomenally. Aside from the stunning visual moments — namely moments where you are in the open and can look down at the Earth as it is lit up at night, ADR1FT is a tedious experience that should have been just a 2 hour ordeal. The game's lack of urgency — other than the constant cycle of oxygen tank-grabbing, makes it incredibly hard to believe that my character is struggling to survive at all.
Crackdown 3 has finally arrived and instead of being a next-gen iteration of the franchise, it feels like a lost relic of the Xbox 360 era.
As for myself, it's just another reminder of why grindhouse style media never caught on; It's vacuous and tedious… just like Yaiba: Ninja Gaiden Z.
Overall Wooden Sen'SeY is so boring that it is almost painful. I can't really recommend this game to anyone sadly but if you're crazy for platformers then wait for a price drop.
Hopefully the next Sonic title can be as great as Sonic Colors or Sonic Generations, or even as decent as Sonic Lost Worlds, but coming from former Naughty Dog members, this was definitely a letdown.
If given the choice between Gomo and any other game, choose the latter…even if it hasn't been created yet.
SpongeBob SquarePants nails the feeling of the source material and it does a great job of replicating the free and fancy fun of those old-school platformers. That being said, it's not a great game, at least if you're over the age of 12. It's lacking in challenge, it's rather short, and there's very little replay value. For the younger players who haven't been jaded by this wonderful and wicked industry, it's a serviceable platformer with authentic voice acting that gives players a chance to be part of their favorite show. For everybody else, it's a short distraction that had the potential to be so much more.
Fire Emblem Engage is mostly a streamlined experience that gives you a taste of what the series has to offer, but doesn’t showcase its true potential as a strategy game. It lacks genuine innovation, and doesn’t quite meet the standards set by previous entries or establish a challenging and balanced system that reflects Fire Emblem's core identity.
Despite its technical prowess and stunning visuals, The Medium is a drag. From slow, uninteresting gameplay to a confusing and poorly executed story, Bloober Team's latest makes for a good tech demo, but not much else.
Drawn to Life: Two Realms presents an interesting premise and an occasionally charming world, but never quite lives up to any of it.
The numerous pitfalls and issues in Godfall prevent the better aspects from shining through, leaving only a dull mess that isn't worth the hefty price tag.
Twin Mirror is a beautiful-looking game but doesn't have the same narrative punch that made previous games from Dontnod so memorable.
Fire Emblem: Shadow Dragon and the Blade of Light lays the foundations for the Fire Emblem games of present, unfortunately, however, as a 30-year-old game, feels incredibly obtuse and slow and really shows its age. For anybody interested in the Fire Emblem series, this is worth picking up. For anybody looking to play a genuinely fun strategy RPG, maybe give this a miss.