GamingBolt
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The Last Oricru gains momentum about as often as it trips over itself, resulting in a very mediocre game overall.
Simply put, LEGO Brawls is a disappointing game.
MX vs ATV Legends could have been a decent arcade-style, sim-lite racer. Whatever appeal could be found in mastering jumps and customizing vehicles is beset by numerous issues. It's not grossly offensive but you're better off investing time in just about any other racer.
I found myself more enamored with the idea of playing Source of Madness than I did with the game itself.
What works about Winter Ember is almost entirely overshadowed by the frustrating moment-to-moment experience that never settles into a true, precise stealth game.
The House of the Dead: Remake will appeal to fans of the original for obvious reasons, but several significant issues hold the disappointingly threadbare experience back in several ways.
Monark has a lot of good ideas, but almost all of them are let down by a repetitive structure, grindy combat, and baffling design decisions.
ELEX 2 doesn't have much going for it outside of some incremental improvements over the first game, limiting its appeal more than it needed to.
You might want to play CrossfireX to understand what’s so popular around the world or have a dash of mindless fun in the campaign, but there’s little else here.
Subdivision Infinity DX may be worth a try for fans of space combat games, but stumbles out the gate with zero controller customization options and a padded out progression system.
Biomutant works best on paper, but it has too many derivative elements for anything alone to stand out.
Plagued with a plethora of issues, but still occasionally fun, Bright Memory is one of the most confusing games I've played in some time.
Transformers: Battlegrounds is a moderately enjoyable but largely forgettable game.
Outside of nostalgia, G.I. Joe: Operation Blackout does not stand apart from the generic third-person shooter, and its inconsistent gameplay and repetitive missions further mute its impact.
The complex systems at Port Royale 4's core never flourish under the weight of its uninspired moment-to-moment gameplay and lack of structural balance.
Tennis World Tour 2 has some good ideas on paper, but never gels into a cohesive whole.
There have been plenty of moments during my time with Marvel's Avengers where I've genuinely had a great time. But this game keeps finding ways to drag itself down- at times it almost feels like it goes out of its way to do so. There's just so much here that I can't overlook, no matter how hard I may try. An unnecessary and broken loot system, a litany of horrible technical issues, uninspired and one-note mission design, and a story that fails just as much as it succeeds- it doesn't matter how mindlessly fun the combat is, it isn't enough to overcome such a heavy list of problems.
Windbound can be made to sound excellent in an elevator pitch, but the actual game is plagued by conflicting ideas, inconsistent design, and unrealized potential.
Hellraid is an interesting concept on paper, but a dull and monotonous experience in reality.
Hyper Scape is a game that you'll probably want to like, but only the most forgiving players will be able to overcome its contradictory design.