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Katana Zero looks fantastic and has fun fast paced combat, unfortunately the combat is broken up with a confusing and convoluted story. It was all over too quickly, but for people who want more, a dialogue system provides replayability.
World War Z is probably actually up there as film tie-in games go, and is capable of offering some nifty zombie action that can get your pulse racing. But once you've seen its tricks, it all gets a bit samey fast - faster because we've seen something very similar before - and it's hard to imagine it having much of a shelf life
One Piece: World Seeker is lacking in so many areas. It may be lovely to look at, but an overall shallow and repetitive experience take away any semblance of joy fans are likely to find.
8-Bit Hordes is a pleasantly diverting and fast-paced “blast”-style throwback to the heyday of the RTS, with plenty of charm. It's also easy to pick up and play. But its major lack of depth will turn off hardcore strategy fans, and several annoyances detract from what would otherwise be a polished product.
Rage 2 is an incredibly well-executed combat loop that has been utterly buried by a terrible story, boring and repetitive tasks such as driving and infuriating time sinks such as collectible hunting.
Like an old friend come back to life. Ace Combat 7 feels like a neat and tidy resurrection, bringing back everything you missed from flight simulator games, while consequently reminding you why the industry lost interest in them.
Anthem is a game with unmet potential at every turn. The gameplay is fantastic and recreates the '30 seconds of fun' that has made its competitor Destiny such a success. But in its current state of bugs, server issues and poor design decisions, it is planted firmly in the 'play it in six months' category.
Far Cry: New Dawn offers fans of the series much of what they have come to like about it and does some good work as a direct sequel, but its reduced scope has led to some changes that are not for the better, and it definitely stands as a minor entry
Despite a growing industry-wide acceptance that open-world games developed for the screen do not adapt well to VR – Gearbox bowled on ahead with their, years too late, adaptation of Borderlands 2. A port with unsurprisingly fails to fix the inherent problems with this transition – with gammy controls and gameplay not well adjusted for the VR medium.
Red Faction: Guerrilla Re-Mars-tered is a bunch of fun for first -timers, but those who have taken the trip before wont find many reasons to make a return. The Switch struggles to keep up with the most intense destruction and ends up feeling more like a port of the original game.
In 2013, Crystal Dynamics presented a Lara Croft grounded in interesting psychology for the first time and setup the beginning of an arc for the character which could have taken this franchise to new heights. But now, with the final entry in this chapter, new developer Eidos Montreal have unfortunately plummeted this journey to new depths instead. In this logically inconsistent entry into the trilogy, we are presented with an unlikable Lara in a story-line which cannot meld its own premise with the actions of its characters. Though the games mechanics remain familiar and fun, the finale to this trilogy is dragged down into the mud by the failings of its narrative and the depictions of its once celebrated character.
Sinner: Sacrifice for Redemption nails its combat but loses ground almost everywhere else. This Souls-like boss battler leans too heavily on its inspiration and has no sense of itself as a result.
Crossing Souls is heavy on nostalgia, but somewhat shallow when it comes to gameplay. The result is a lovingly crafted ode to an era that's neither bodacious nor bogus.
Hob is a beguiling action adventure that's hamstrung by its platforming and a sub-par second half.
The Frozen Wilds introduces many poorly-designed elements which make it a lesser experience than its brilliant base-game.
Matterfall contains some welcome formula tweaks and the usual level of Housemarque polish, but it's much less inspired than the Finnish studio's better shooters.
Yonder: The Cloud Catcher Chronicles offers an amazing world to play in, but an underdeveloped story and menial side-quests offer little to keep players interested.
Life Is Strange: Before The Storm gets off to a moderately good start. Its characters are interesting, but the plot is entirely unclear right now, and is moving in a direction I'm not all that invested in.
Strafe isn't bad, but there are many better ways to satiate your nostalgia for '90s FPS titles.
Outlast 2 is more of an ordeal than the first, in terms of content but also gameplay. The story provides some momentum, but trial and error sequences will see many succumb to frustration (and many large pick axes).