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Pittsburgh Post-Gazette

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93 games reviewed
83.6 average score
88 median score
78.4% of games recommended

Pittsburgh Post-Gazette's Reviews

Oct 2, 2018

I'll still be exploring islands that I haven't touched and meeting NPCs whom I haven't yet met. This big, beautiful, bloated world has no end in sight.

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Sep 18, 2015

Hours 20-through-30 have made me a believer in "The Taken King" and the future of "Destiny." Bungie has set out to right past wrongs with this expansion's wealth of content. But it's not just about the quantity of content. "The Taken King" reimagines how players interact with the game world. These changes are all for the better. In year one, it was difficult for serious "Destiny" players to defend the lack of story and the structure's repetitive nature. "The Taken King" creates a community that fans can be proud to be a part of.

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May 29, 2014

"Always Sometimes Monsters" is as much of a mirror of the player as it is a looking glass to view the world through the eyes of the creators. It elicits thought about life philosophies. Any game that explores the existential crisis is a welcomed break from the tightly compartmentalized genres of contemporary gaming. Assigning a static review score to a game such as this seems silly. Play it and see where it takes you.

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Aug 18, 2014

If "Diablo 3" is any indication, there's a reason that this is an influential series in the annals of video games. This has the makings of being a serious timesink for me, but I'm looking forward to wreaking further havoc in the underworld.

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The development team at Dontnod have successfully crafted a story that explores the mental strain of growing up. The subject matter is mature, but because of its stark exploration of humanity rather than shocking violence. After three episodes, "Life is Strange" rivals some of the most intriguing prime time dramas on television.

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2 / 10.0 - Basement Crawl
Mar 4, 2014

A basement is a room built well below the good stuff to hold a bunch of junk. The name "Basement Crawl" is appropriate.

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5 / 10.0 - Knack
Nov 18, 2013

That's "Knack's" bottom line. It's a solid concept with horrible execution. I can't recommend paying $60 for this bare-boned experience, when it feels more like a $20 digital download title. If "Knack" does well enough to warrant a sequel, lets hope they rebuild him.

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5 / 10.0 - Thief
Feb 24, 2014

"Thief" is an easy game to make excuses for all its shortcomings: "The combat is lacking, but it's OK because it's a stealth game. The world is dreary, but it's OK because that's the style. The A.I. is moronic, but it's OK because it would be too frustrating if they worked harder at tracking you down." None of this is "OK," and the summations of these sub-par gaming experiences make for a sub-par game. It excels at nothing. Not even blind nostalgia can save it. Don't let Garrett steal your time.

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Mar 19, 2014

Demos are free to try. Even if you consider this a short prequel, DLC is usually between $10 and $15. I'm against the business practice that "Ground Zeroes" has introduced. Therefore, I can't recommend this game, demo, prequel, or whatever you want to call it. Wait for it drop significantly in price, or to become free on PlayStation +. I'm sure that will happen as we get closer to the real game, "The Phantom Pain." "Ground Zeroes" has the stench of a cash-grab, which is an unfortunate thing to happen to a series that is as artistic as "Metal Gear Solid."

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Mar 30, 2017

"Andromeda" missed its mark by lightyears.

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6 / 10.0 - ScreamRide
Mar 3, 2015

"Screamride" could have been a respectable evolution of the popular "RollerCoaster Tycoon" franchise, but it veered off the track along the way. The roller coaster design sections contain strokes of genius, but that genius is constantly mired by boring gameplay that make up two thirds of the game. This lack of cohesion creates a seriously bumpy ride.

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6.5 / 10.0 - Firewatch
Feb 12, 2016

The lush environments of "Firewatch" are a joy to explore, but the story at the heart of the woods leaves something to be desired. The early emotion felt in the game's intro loses its trail among a bramble of side plots and head scratching character decisions. "Firewatch" gets lost like Henry on his first day on the job.

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6.5 / 10.0 - The Order: 1886
Feb 19, 2015

"The Order" will likely become a long running franchise for Sony. It will be interesting to see how it evolves. It could stay in content with being a game that is only interested in presenting a cinematic story with gorgeous graphics, or it could evolve into a game that grants players with more creative freedom. Its current form is a step back from what modern games have become. "Shadow of Mordor," "Dragon Age" and "GTA V" achieved accolades because their settings were molded and enhanced by the player's freedoms. "The Order" feels confining. Galahad is trapped between the gorgeous buildings of London with nothing to do other than play out his story. The player has nothing to do but watch.

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Feb 28, 2014

Put all of this together and you have a game that is overflowing with grin-inducing charm. But once you peel back the bright and gaudy layers of decaying skin and leafy greens, it's a semi-stable shooter that has plenty of room to grow.

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7 / 10.0 - CounterSpy
Sep 9, 2014

"Counterspy" begins as a novel approach to 2D stealth when the levels begin with a simple layout. The gameplay declines in the later levels when it becomes a shoddy shoot 'em up. The action in small doses is tolerable, but the final level tries its hardest to ruin the entire experience.

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Sep 17, 2018

It has all the trappings of a triple-A game at first glance, but it doesn't quite manage to distinguish itself from the rest of the series. This is especially apparent when compared to its predecessor that took the series in drastic new directions. In an overcrowded fall season that is packed with $60 games, "Shadow of the Tomb Raider" needed to do more.

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7.5 / 10.0 - Splatoon 2
Jul 22, 2017

"Splatoon 2" is entirely held together by its premise and gameplay. It's charming. It's different. It works and it's fun. But once a closer look is taken at the limitations of the different modes, an embarrassingly outdated set of online features and lack of onboard voice chat that those bright colors start to fade. "Splatoon 2" has the potential to be one of the best games of the year, but Nintendo needs to start taking notes on how modern game makers create an experience for a competitive scene.

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7.5 / 10.0 - Forza Horizon 3
Sep 28, 2016

As far as the driving goes, it’s hard to find a game that is more finely tuned than “Forza Horizon 3,” but a racing game needs to be more than just the racing in 2016. Just because it’s huge and the map is littered with things to do doesn’t make it a meaningful experience for the player. Those things to do need to be enjoyable. “Forza Horizon 3” needs more variety for both solo players and multiplayer modes. There’s plenty to see in this game, but like any vacation, sightseeing gets old after a while.

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7.5 / 10.0 - No Man's Sky
Aug 15, 2016

“No Man’s Sky” is a modern marvel in game development. There has never been anything close to a game of this size or scope. But size doesn’t always translate to enjoyment. The game is about exploration and exploration alone. There’s no drama or story-driven hook to keep players wanting to turn the next page. There’s enough game here to keep players engaged for multiple lifetimes. How long they will stay with it will depend on the patience of the player. The game’s reach and beauty can only take players so far.

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7.5 / 10.0 - EA Sports UFC 2
Mar 16, 2016

“EA UFC 2” is an improvement on its predecessor. The next chapter needs to go the distance.

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