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Borderlands 2 is what most people expected. More of the same, but better.
At this juncture, fans who've bought into this game series owe it to themselves to see it through, but I can't help but feel that Telltale is imitating the tantalizing and oft-parodied abuse of GRRM all too well. With the constant second guessing, heart-breaking choices, and general feeling of dread and terribleness, it's hard to see a positive outcome around the corner for the series... but that's to be expected. This is Game of Thrones, and when you play the game you either win or you die. With one episode left, I'd say that proposition is about a 50-50 bet.
LA Cops has the feel of a casual game that you can blast through quickly and give your achievement score a quick boost. In some ways, it is a little frustrating as you feel that with a little more fine tuning and the inclusion of multiplayer it could have been a great, fun, little game, but as it is, it falls a little short of that.
Experienced Telltale fans and achievement hunters probably know exactly what to expect here; an easy completion. All of the achievements are automatically unlocked through natural progression, so players can sit back, "relax", and "enjoy" the story. And what a story it is. While my ending left my jaw on the floor and a burning desire to "set things right", it held me captivated for just over two hours.
After such lofty beginnings and ambitiously cutthroat turns, "Episode 2 - The Lost Lords" can only be seen as a letdown.
If "Episode 2" felt like "a letdown" that was setting up the next episode, "Episode 3" feels like a rush of despair and anger (in a good way) that makes the desire for retribution and justice all the more burning. Fans of the franchise know that such satisfaction is rare (and possibly non-existent), but it doesn't make the yearning for it any less fun.
While we have two episodes left in the season/series, fans of the franchise know that there are going to be a few more downs and downs coming, but "Episode 4" grants a brief respite of optimism in a jaded, borderline nihilistic world. It stands as the high point of the series thus far and goes a long way to cement the experience as a "must play" for fans of Game of Thrones.
The best-case scenario for Agony is that patches fix the many technical problems plaguing this game right now.
Yet Another Zombie Defense HD is courteously to the point with its title. There's no sarcasm in its description. The game is literally yet another zombie defense game.
This game couldn't be recommended to anyone and it only earns a score even this high because it is not functionally broken, but that's nothing to be proud of.
This poor excuse for a dungeon crawler doesn't even have enough entertainment value to fall into the "so bad it's good" category. It's a masterclass in lazy design, from the abominable graphics and abysmal soundtrack through to the gameplay that is laughably unbalanced in your favour. Bugs and frame-rate drops are the final nails in the coffin. Score hunters will find an easy 1000G here, but it'll be precious hours of your life that you can't get back. Do the decent thing and let this one slither back to the crypt from whence it came.
The 4X genre is fresh on Xbox One, but Worlds of Magic: Planar Conquest offers a stale experience that can't be recommended to anyone.
Energy Cycle is an oddity indeed. It is a bare bones game that only just scratches the surface in its gameplay. Repeatedly clicking orbs to music that will irritate you after five minutes is only interesting for a short while before you cave in from boredom, or push yourself to the end.
ZHEROS is a 2016 title that too closely adheres to 1990 game design, and doesn't even do some things as well as its quarter-century old predecessors.
For any audience, adults or children, Bendy offers nothing but some cool visuals. It's most enjoyed by looking at screenshots and ending your experience there.
I love the genre, but I couldn't recommend this title to anyone.
Super Street is not a good game. It is borderline irredeemable.
Don't be fooled by the pretty visuals: Planet Alpha's gameplay is terrible, the whole thing goes on far too long, and it's a hodgepodge of haphazard mechanics and encounters to the point where it's impossible to tell what the game was supposed to be.
City of Brass looks like a beautiful epic straight out of the tales of the Arabian Nights. Instead, it's a dreadful slog designed to avoid everything that makes a roguelite game replayable and fun.
The singular lasting impression of Don't Knock Twice is one of bewilderment that it somehow exists at all.