Marooners' Rock
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Never Alone's shortcomings are counterbalanced by it's huge amount of charm. This is a great escapist device because it is successful at taking you somewhere else for a while. Sure, the place it takes you may seem like a cold and barren wasteland at first glance, but once you spend some more time there you will realize that this land is full of warm-hearted people that have made full lives for themselves in the most unlikely of places.
Manifold Garden proves that a game doesn’t need a narrative to be enjoyable!
Disaster Report 4: Summer Memories is definitely not worth the $60 retail price but it would be worth picking up in the $20 to $40 range.
Eclipse: Edge of Light is a nice little sci-fi adventure that manages to make a good impression and it is a good adventure to go on despite its short length and limited scope.
If anything, World of Goo is a fun little distraction on a console that is still trying to find its feet. There are definitely worse ways to spend ten bucks. It will always feel better playing this game with a mouse though.
Claybook is a game that could’ve easily built upon its foundation (like actual clay) with a little bit of better programming and the inclusion of more options. As it stands, the potential is there to be a truly great game, but it’s not quite strong enough to get there. Not yet, anyway.
Lapis x Labyrinth is an excellent palate cleanser. I think the long haul of trying to actually finish the game could dip more into a mindless march, rather than the frantic energy the first time Fever Mode is activated, but the game overall can be a fun distraction in between more dramatic or demanding titles.
Gunpowder on the Teeth is a compact and straightforward shooter and platformer with solid mechanics and presentation that is hampered by sheer hardcore challenge and level design that could have used work. For those that survive basic training and are up for the missions, Gunpowder on the Teeth is a solid adventure.
Hell is Empty was satisfying in the sense that it delivered something out of the pages of a crime drama, but as far as keeping continuity with itself and with the original game, the episode left much to be desired. These first two episodes leave such a strong emotional resonance that stick around long after they end and, unfortunately, episode three isn't on par.
EMPYRE: Lords of the Sea Gates is an easy entry into the isometric RPG genre for newcomers, but has enough interesting features for those familiar with the genre to consider checking it out.
Mighty Mophin’ Power Rangers: Mega Battle is not a perfect game. It’s a decent enough multiplayer brawler, but it’s not going to bring new fans to the original series.
So all in all, average game with good party play, wrapped in an extremely pretty box.
Wonder Boy Asha in Monster World is a fun action-platforming adventure, but very much feels like a game of the 90s with a splash of paint.
For a developer that has created over 50 games, the game feels like it was put together quickly to meet fan demands.
Peaky Blinders: Mastermind sets a benchmark for unconventional gameplay done right.
Double Kick Heroes really aims for a very specific niche of the rhythm game market. For players who love heavy metal and retro difficulty settings, this is a great opportunity to rock out to some new tracks and a fun story, then maybe create some zombie-slaying mayhem of their own to their favorite Ozzy or Motörhead track.
As a fan of the Hyperdimension Neptunia series, Cyberdimension Neptunia: 4 Goddesses Online was worth playing. It is always enjoyable to see some of your favorite characters and this time around you get to pair the four CPUs up with their sisters as well as alternate versions of their goddess forms.
I think that overall Ritual of the Night will satisfy longtime Castlevania fans. Despite the game’s performance hangups, there is a lot to love in this game. Yet, I am keeping my eyes towards the future, as this particular version is less than ideal
Blair Witch is an improvement over Bloober Team’s past work and I hope to see them further explore more game mechanics in their titles. Even though they’re good at perception-altering visuals, I want to see them branch out more and more. I think that one day in the future, Bloober Team could release a truly knockout horror game.
I can say I’d recommend Vampyr for its unique way of storytelling, but just be sure to get this at a sale or rent. Maybe enough feedback will motivate the developers to come out with a harder difficulty mode that forces players to fully take advantage of it’s Citizen System.