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When I think of the positives, I find a game that is mechanically decent but presents an interesting narrative worth experiencing. For me, however, the dungeon exploring became stale very quickly, and I only forced my way through the game because of the plot line.
After the long wait, Rainbow Six Siege half-delivers. The gameplay is tense and satisfying, but its multiplayer-centric offering and pay-to-win setup is disappointing. If you're into solo narrative experiences, move right along. If you're into hyper-competitive tactical PvP, this is the game for you.
In conclusion, Battleborn is a difficult game for me to review. The maps, especially the competitive ones, can feel uninspired, but the art style of the overall presentation is comically beautiful. The writer job is wonderful, as is Gearbox's norm, and the deep roster of 25 playable characters will only get bigger with future DLC.
While the original game and story were already an odd and unusual tale, this game dials it up even more. The game ends up feeling more random than it needs to be.
With a revived, classic feel, an easy-to-use community-focused map editor (SnapMap), and even the ability to unlock classic DOOM maps to play through, this is how a reboot is done.
Naughty Dog continues to improve upon their winning formula, which leaves me overly excited for what comes next.
The true triumph of Battlefleet is that it provides the opportunity, after a number of cases of trial and error, to succeed. Each battle brings with it a thrilling trepidation and, as you progress, the infuriating futility of past endeavors begin to blossom into a glorious aptitude, hinting that you might just be getting the hang of it after all.
Going into this game, I did not expect to like it as much as I do. There is a fast travel system, but I rarely used it. I preferred flying around and collecting gems on my way as I went to different locations. Sometimes the free range of gravity could be disorienting. This was mostly in battles or challenges where there was more of a rush to completing a task. This made me just want one button that I could orient myself to the world, without losing place. This game is a lot of fun if you get the chance to play it.
Overall for the main game, it was an enjoyable experience. The character interactions helped in making up for the faults in the boss battles. The script of the game may have relied too much on cursing, but there are still genuine moments. The weapon variety is fun to play with and can be switched through during battle, not just setting what you want prior to a fight. The combat was fast-paced and smooth, and it heavily set up for replayability.
It's been a good while since I've ever been this excited for a video game, let alone a first person shooter.
But let me tell you, even though I died a multitude of times, I couldn’t stop playing Leap of Fate. Minutes turned into hours as I continued to say, “Just one more game.” While I wasn’t particularly concerned with the exposition (though completing each stage brought a very interesting line of narrative), the gameplay had me hooked. The completely randomized levels and strategizing the selection of randomized upgrades melds perfectly together to create an incredibly fun concoction of intense and furiously quick gameplay that leaves you satisfied. I will be playing this game for quite a while to come.
really wanted to love Doki-Doki, and maybe I did for a while, but I'm glad that it's over. It was different — a good kind of different even — but I'd be lying if I said it didn't bore me every step of the way.
The Collider 2 offers a brief wave of fun for its cheap $9.99 price tag. You won’t find endless hours of gameplay here, but you will find a challenge at neck break speeds.
There's so much to love about it: the plot is involving and the characters a pleasure to get to know. It's at turns funny, haunting and gripping. You'll be sucked into its world and finish it wanting more – and you'll be rewarded for returning to the world.
Mirror's Edge Catalyst has some great concepts going for it that are ultimately being held back by technical issues. I can't help but feel these could have been worked out. With no real multiplayer component, the single player experience needs to be wholly satisfying. Unfortunately, this game is way more frustrating than fun.
Afterbirth is a weighty expansion, filled to the brim with content, to a game which was already no slouch when it came to things to do. What may be regarded as 'the base game' is challenging, enjoyable and intriguing and worthy of the purchase. What sets Afterbirth apart from those foundations is the mechanical minutiae, providing hundreds upon hundreds of hours of exploration, competition, and manic fun.
All in all, Kathy Rain is a top notch game for Nancy Drew fans, mystery lovers or anyone who just loves sassy women on motorcycles.
The game is good enough to stand on its own without multiplayer, but the lack of any accessible games or rooms really damages the value (especially at the $40 price tag).
Nights of Azure is both a wonderful attempt at freshness in a genre that lapses into redundancy and a lapse into said redundancy itself. The ideas in Nights of Azure are worthy of a nod of respect, but the execution falls short.
With this entry into The Legend of Heroes saga, Falcom created something truly special. The believability of the world and characters, the attachment to the people of the empire, and low key storyline build a memorable experience.