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OnlySP

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168 games reviewed
66.4 average score
65 median score
76.8% of games recommended

OnlySP's Reviews

This all sounds like a lot of harping on a series that I feel has been nearly brilliant up to this point, and one that I still recommend highly despite my feelings about its closing presentation. I recognize that not only is life strange, but so are expectations. Undoubtedly this will not meet some people's. "Polarized" indeed.

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Misery loves company. And many companies are loving misery these days. Two of the most famous pieces of media currently, Game of Thrones and the Walking Dead, originate in literature, both have adventure game series created by Telltale Games, and both exemplify this line of thinking. They each delight in making their fanbases miserable. In the books (graphic novels) and on the television shows, your favorite families are torn apart and scattered across the world, and your favorite characters are murdered, sometimes seemingly on a whim.

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6.8 / 10.0 - Jotun
Oct 1, 2015

It comes down to what you're looking for in a game. If you enjoy challenge, I think you'll find the game to have that for you at times. It rewards exploration with powers and life upgrades, but punishes it with a singular checkpoint system. It's short in length, depending on your skill set, or recognition of possible patterns in boss fights. Their use of lore is appropriate and measured, but again, being a short experience, most players will want more of it. The visual style is an impressive feat from a small team, but for my tastes needed some additional refinement. But that strong Icelandic voice over is all win.

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Apr 15, 2016

It could be my own fault for not preparing well enough, or maybe I’m an awful player, but I would not recommend – at all – playing through Automatron at level 15.

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With all said and done, and despite several flaws, Warhorse Studios delivers a fantastic first game and deserves praise for Kingdom Come's successes. The issues currently present in the game are comparable to Bethesda's infamous bugs. However, even before the game's release, the developers were working hard to constantly address feedback given by the community to influence future patches that will hopefully turn Kingdom Come: Deliverance into the great experience fans believe it can be.

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Mar 6, 2016

Using various narrative and visual devices, The Town of Light serves as an interactive historical textbook. With roughly 2-3 hours of gameplay, it covers a lot of ground in a short amount of time, yet its execution seems to cloud its intention.

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Aug 9, 2016

If you want a nonsensical story with a serious focus on terminal-based gameplay, you’re going to find yourself pleasantly surprised with Quadrilateral Cowboy.

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6 / 10 - Bound
Aug 30, 2016

When it comes story-driven experiences such as this, gameplay is often a secondary concern. Puzzles and mechanics are often uncomplicated, going so far as to become simply linear interactive experiences colloquially known as “walking simulators.” Bound’s approach is a beautiful and fluid one, as all of the movement and combat — if it can be called that — are carried out through dance. You’ll forgive me if I lack the collective dance terminology to correctly ascribe to the movements, but the characters leaps, twirls and slides through with a casual grace, and mostly with a feathery weight. It’s gorgeous, and the transitions are flawless, though sometimes slow.

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But your immediate problem is not an angry client who did not receive his plasma cutter on time; a ship crash lands on your property. Inside is one broken robot and two surprises that throw your entire view of the world into chaos. Police immediately surround the area and close in to disintegrate you — you have seen too much. An EVP grenade falls from… you’re not sure where, overloading the circuits of the police and yourself. What follows is a surprising turn of events that sends you on an impromptu investigation to explore different parts of the city to help a small band of rebel robots whose primary function is to discover “the truth.”

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OnlySP
Derek Swinhart
Mar 29, 2018

Far Cry 5 offers the best mechanics the series has seen to date, from much-needed updates to driving and shooting to the addition of vehicles, the Guns-For-Hire system, and the changes in progression. On top of the new additions and updates, Hope County, Montana is the most well-realized and original location the series has seen to date and one of the best open-worlds to come around this generation. The variety of content, the way players discover it, and the process of progression all lend to a sense of freedom and possibility befitting the eye-catching northwest American locale. The story falters where past entries did not, with less memorable villains and repetition in the mission structure, but it is a worthwhile sacrifice to allow players to enjoy the game at their will. Far Cry 5 shows that the series is willing to head into new territory; whether it continues on this trajectory remains to be seen, but the ideas here could breathe new life into the open-world genre as a whole. Ubisoft’s design philosophy feels indebted to the game’s new location, as it is imbued with a unique sense of freedom and power to the individual not previously seen in the series. While the new changes are not all rocket-pops and fireworks, Far Cry 5 still goes off with a bang worthy of any Fourth of July celebration.

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OnlySP
Marley Hannan

Wolfenstein II: The New Colossus is a stand-out, weird shooter, even if the game never becomes innovative enough to be extraordinary. The title functions excellently as a sequel and will provide a good 13-hour experience, but remains conservative in its gameplay, if not its politics. However, as a stand-alone experience, Wolfenstein II is a thoroughly entertaining FPS. The shooting holds up, the upgrade system encourages different forms of play, and at no point does the game feel like a grind. Wolfenstein II is smart to continue using the stealth mechanic from its predecessor, even though the system is still too unforgiving in its design. The big hurdle for many will be the heightened, unrealistic quality of the characters and the world, but if players can handle the oddness, they will be rewarded with some touching human moments in an insane, backwards world.

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Despite the lack of cohesion between these elements, Hellblade: Senua’s Sacrifice is a grand achievement. The game development community will surely look to the performance of the game’s sales to decide whether the shorter, lower-budget Triple A game is a viable proposition. However, the game’s quality provides a solid case for Ninja Theory’s experiment being a success.

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Apr 9, 2019

The most impressive aspect of the game goes beyond its effective console port. The game is “small” in the indie sense, not made by hundreds but by a core team of four developers. Nevertheless, the game's graphical presentation, attention to detail, and handcrafted design are all so instantly appealing that plenty of AAA gamers who give it a go will surely find themselves hooked. Also, definitely tell that friend who likes BioShock that another kick of spooky, clanking, clockwork mystery is available to jump into.

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Mar 1, 2018

With A Case of Distrust, developer Ben Wander takes players on an intriguing narrative experience, with complex characters and intricate gameplay cleverly accompanied by a beautiful art style and charming soundtrack. For his first game as an independent developer, Wander has knocked it out of the park. For any fans of narrative games, or detective fiction in general, A Case of Distrust is a must play.

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Feb 24, 2019

For fans of old-school roguelikes, a lot is to be enjoyed in Tangledeep. For those who enjoy tinkering with skills, weapons, passives, and feats, the expansive menus and options also offer a great deal of depth to be explored. However, this depth comes with the price of making the experience somewhat unintuitive, which is exacerbated by the clunky movement system. Players will find a lot to enjoy in Tangledeep if they have the patience to explore its complex systems to discover what lies beneath the surface.

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Feb 18, 2018

The first age of so-called walking simulators is long past. The design foibles that led to such projects being so widely decried have been ironed out, but the genre is still struggling to find its feet. In such a situation, The Station is no revolutionary. Many aspects of the game help to give it a unique identity, but the gameplay is too reliant on established ideas to allow it to stand out from a crowded field.

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Feb 26, 2018

Mulaka feels generic in its gameplay, but the intriguing themes of the Tarahumara folklore help the title to become more than just another action-platformer. The lackluster combat, level design, jarring animations, and basic plot line may not be worth the price of entry, yet Mulaka is a immensely engrossing adventure. Learning about a tribe of people that most have never heard of and playing a game about indigenous people is rare. Playing through Mulaka divulges a lot about the Tarahumara mythology and customs. Mulaka is best played to learn about the culture and origin stories of the Tarahumara people, who go down in legend as being some of the most athletic humans to ever grace the face of the planet.

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Mar 1, 2018

The fundamental question 0°N 0°W posits is 'how much direction does one really need to enjoy a video game?' The rainbowed reality of 0°N 0°W provides no answer, but the suggestion that the art form is being limited by its own definitions of what defines a game lingers.

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Apr 11, 2018

Extinction has a lot of potential to be more than it is. While the title is worth playing, it could strive for better. The lack of guidance in the beginning and the learning curve can be tough for new players to acclimatise to. However, after a few hours of learning, some of the frustration drops away, and the game becomes more fun because the player starts honing their skills. Trying to take down the Ravenii as quickly as possible to save the city before rushing to the next giant can be stressful, but it is an enjoyable kind of stress. Similarly, facing off against two or more Ravenii can be a fun challenge, forcing different strategies, such as attacking the more weakly armored first or severing a leg so the player can focus their attention on the other ogre. The problems that hold Extinction back may be a make-it-or-break-it point for some players. The inconsistency in using the whip can bring exasperation, and the lack of varied game modes can become boring. Furthermore, the predominantly single-button combat system is lackluster because far greater complexity can easily be envisioned for a game of this type. Having more ways to perform sweeping attacks for crowd control or stronger direct attacks might make the physical act of play more enjoyable. With more varied game modes, a more in-depth combat system, and redesigned traversal mechanics, Extinction could stand out, but, in its current state, it simply exists.

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Apr 27, 2018

Few games are as unremittingly grim as Frostpunk. In this world of snow and sacrifice, success comes rarely, and hope is but a fleeting memory. Failure is almost assured, and the lessons learned in that process can only be applied to a certain degree. Additionally, some elements intended to be challenging can be exasperating. Nevertheless, these gripes are relatively minor and do little to detract from the engrossing atmosphere. Although the title is unlikely to be remembered as a benchmark or future model for the city builder genre, it stands out from the pack by daring to carve out a wholly unique niche and refusing to pander to the mass-market mentality.

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