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While loading human does some interesting things with VR, it ultimately fails at fully loading the personality and soul of that human.
You wake with no memory or weaponry in an evidently clear hostile environment, what now?
After thirteen years, Kate Walker's third adventure is a reminder that not all good things come in threes
Is this a colourful entry into the series, or is it like watching paint dry?
Despite a surprisingly promising start, ReCore is its own worst enemy with its horrendous loading times, tiresome progression system and poor design choices hindering its full potential
Harold Halibut's amazingly hand-crafted stop-motion visuals buckle under the weight of the game's repetitive and shallow gameplay and drawn out runtime.
Alone in the Dark marks a fine attempt at contemporary survival horror mechanics but is completely adrift with an incoherent narrative, dull design, and baffling tonal choices.
Perhaps Ubisoft's most mediocre new IP launch to date, eliciting neither excitement nor offence.
Putting wrestling and turn-based RPGs in a can they co-exist tag team style was an excitingly bold move that unfortunately ends in a heel turn and a crowd leaving early to beat the traffic.
The atmospheric visual overhaul marks the best part of this exhausting and dated remake, while the villainous AI SHODAN remains a timeless antagonist.
Atomic Heart has an impressive command of aesthetics and occasionally gives you the tools to enjoy its world, but an unstable console build, unsatisfying systems and complete misfire of a script prevent these atoms from achieving the necessary fusion.
An ambitious blend of genres that winds up a jack of many trades but a master of none, Sunday Gold deserves credit for its aesthetics and goals but it's difficult to recommend this trip to the races.
Fobia – St. Dinfna Hotel lifts liberally from the best of the horror genre but its unsatisfying core gameplay loops leave you out in the cold. A nifty camera mechanic allows for some entertaining time-bending exploration and the game has a solid grasp on 2000s grunge aesthetics, even if the story at its heart is a little old hat.
Despite a decent story and atmosphere, Winter Ember is a flawed experience that suffers from poor combat and even poorer voice acting and writing. Super fans of stealth games may find some joy here, but for most there are better stealth games out there.
Chocobo GP copies the work of better kart racers while fundamentally missing the mark on what makes them great. It delivers entertaining Final Fantasy fanservice that's at least two decades too late for the one audience that might still find the fun it and tacks on microtransactions to boot. It's functional and sometimes fun but otherwise not worth your time.
A disappointing revisit to something fondly remembered, Grand Theft Auto: The Trilogy – The Definitive Edition struggles to remind you of what made these games so memorable in the first place.
Conway: Disappearance at Dahlia View has some worthwhile secrets to uncover but cases them in an unremarkable mystery.
A Juggler's Tale is an uneven medley of indie platforming tropes and philosophical chin-scratching but a beautiful art direction make it almost worth it.
JETT: The Far Shore has moments of brilliance, but they're buried under an overload of mechanics that aren't enjoyable and a general lack of polish. Similarly any philosophical value in its narrative ideas is ruined by needlessly obfuscated dialogue. There's something to be discovered here, but it's just not worth the trip.
A frustrating mish-mash of weird and bad ideas that wastes a somewhat enjoyable story and moments of creativity