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Even the most hardcore Gundam fans will find it hard to say they enjoyed VS-Force. It may look and sound like a good game but it doesn't play like one. Poor controls, pointless story, and some crazy difficulty spikes leaves VS-Force missing the mark in almost every way.
Trillion: God of Destruction is an SRPG that probably should have been a visual novel. Its great character design, and top notch writing are held back by constant micromanagement. Worse still by a combat system that's hard to comprehend, and isn’t even fun when you do. Come for the art, don’t stay for the gameplay.
Dollhouse takes good ideas and puts them behind clashing mechanics. The randomly-generated landscapes all look the same, causing many issues with navigating and retrieving much-needed items. This pool of ideas lacks cohesion, and the minuscule payoff makes the tedium feel like a complete waste of time. Very little works in Dollhouse's favor.
What could have been a cheese-filled celebration of the history of one of the most famous movie monsters around instead winds up as a tragic and premature obituary.
Albedo is one of those games that, with a few small changes, could have been quite decent. The shlocky sci-fi B-Movie vibe is a good one to utilise for an adventure game, and it's definitely the most unique facet of Albedo, but sadly, as a game, it never quite maintains any kind of consistency to recommend it to anyone but the most patient and understanding of adventure game fans. The game's protagonist often says 'I see something' without any clue as to what it is he's referring to. That sums up Albedo all too well.
Basement Crawl tries hard to recapture the magic of Bomberman but has a hard time with its horror theme, lack of a real tutorial, and online connectivity issues. Overall, Basement Crawl can be a fun game but it's hard to justify a purchase when half of the game just doesn't want to work.
Much like the namesake character himself, The Lord of The Rings: Gollum couldn't be saved from what it became. Frustrating platforming coupled with boring gameplay and cheap ways to die make any experience hard to play. Unfortunately, the intriguing setting and lore exploration can't come close to overshadowing the game's fundamental issues.
Very little about Samurai Maiden makes the game appealing. When you combine overtly simplified and imbalanced combat with slow attacks, fast enemies, and an incredibly humdrum storyline, a bad time is unavoidable. Unless you want something with mindless anime girls and half-baked gameplay, Samurai Maiden is not the game for you.
Dolmen attempts to add some potentially good ideas into the Soulsborne formula. Unfortunately, it misses the mark far too many times in important areas to make it worth the effort you need to play it. Great level aesthetic and enemy design are wasted on far-too-flawed combat. With so many other Soulsborne clones available, Dolmen can easily be passed up.
The Eternal Castle Remastered delivers a faithful MS-DOS inspired title. That means it comes with all the issues those games carried with them. If it was simply a visual representation with modern game mechanics, The Eternal Castle Remastered could have been an amazing title, but alas, the broken platforming, melee combat that sees you button mashing until you win an encounter and gunplay that leaves you running for your life more often then holding your ground all conspire to make The Eternal Castle Remastered feel desperately dated. The unique art design is visually appealing, and when the electronic music plays, it sounds incredible. Unfortunately though, it's not enough to save The Eternal Castle from being a below-average title.
Foregone is a mix of ideas that don't mesh well. The name of the game is simplicity, but Foregone contradicts itself with randomized loot, an immense difficulty spike, and a hard turn away from "play as you like" after committing to that formula. Foregone is a copycat title through and through with a couple good ideas that are encrusted with careless execution.
An otherwise robust combat system is summarily undone by dunderheaded AI, repetitive grinding, a lack of modes and uneven presentation. We've wanted to return to Ancient Rome for years now on PS4, but not like this.
Ghost Recon Breakpoint is a game crying out to be more straightforward, more-focused, but instead it's added one more wafer thin gameplay mechanic after another, flying in the face of common sense, and now its bloated frame has exploded because it simply can not hold all that mess in and still function. A dull, frustrating misfire.
The Blackout Club is what happens when a concept isn't executed well. Everything about the setting and lore should lead the game to be a surefire hit. But, with the lack of a main story path, painfully repetitive levels, and a torturously grindy progression system, The Blackout Club feels unbalanced, unpolished, and immensely unrewarding. The only thing saving it from being a complete waste of time is that communicating and working as a team, planning out your strategy can be enjoyable, although only in short bursts.
An admirably niche racing game which gets the look and feel of truck racing just right, but manages to get the single player career experience all wrong.
Timothy vs the Aliens is a sub-mediocre platformer shooter whose own tragedy is that, for anyone except for the youngsters, nothing of any real substance lurks under its frequently formidable and beguiling veneer.
Kerbal Space Program is a fascinating educational tool. There's a childlike joy to be had in experimenting with your space-faring efforts. You'll find it hard to appreciate that on PS4 though, as this version is a mess on multiple levels. A genuinely good game is spoiled by a terrible port.
This rather short expansion can be fun for fans of Little Nightmares, but lacks content and isn't as impactful as the main game.
With finicky controls and oversized maps, it's hard to recommend this game to anyone other than those who love the franchise and the two series themselves.
Unfortunately, Micro Machines World Series has been forced into a corner where its eSports nature, buggy online play, and less than half features of the content of its non-licensed predecessor makes this a hard purchase.