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43 games reviewed
74.4 average score
80 median score
83.7% of games recommended

PressA2Join's Reviews

Nov 29, 2015

"Overall, Overlord: Fellowship Of Evil had so much promise, especially after Codemasters made it's announcement via Twitter, that has all to suddenly turned to disdain with its poor construction and lack of substance. The story can be completed within seven hours with up to four players if you can find three misguided fools to share your pain with".

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4 / 10.0 - Syberia 3
May 11, 2017

"I took no pleasure in writing this. In fact, writing this piece was almost as miserable an experience as playing through Syberia 3. It really pains me to say this. The series was among my favorites in the genre and I was looking forward to seeing it continue. It looks and feels as if it was designed and made in the mid-to-late 2000s, just as the genre was shifting toward 3D environments. However, this didn’t stop recent games such as Dreamfall Chapters to deliver a more polished experience (on the same engine, no less). If it were just an issue of graphics I wouldn’t be bothered but the lack of either time, resources or effort invested shows and permeates throughout all aspects of the game save overall world design and music. Frankly, I can’t fault it for lack of trying, I can see the game wanting to be good, but it’s just not enough. And sadly, patches can only solve a pittance of its issues."

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5 / 10.0 - Lost Sea
Jul 5, 2016

"Lost Sea is full of great ideas, sadly those ideas get all too quickly lost beneath its largely frustrating permadeath system and lacklustre enemies".

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Feb 26, 2017

"That All the Delicate Duplicates is an interesting game, I cannot deny. However, boldness can only carry a game so far and I feel like this one partially fails to follow through. That its story requires several layers of hermeneutics in order to understand and piece together does it no services. One needs to understand some very basic quantum physics concepts, have the patience to wade through plain text back (and forth) stories, the will to play through the story several times and then try to piece everything together. On the other hand, All the Delicate Duplicates is very forthright with its experimental nature and I can’t deny that I found it at least conceptually intriguing at times. That being said, I think I’d recommend it, but not without a caveat emptor. Let the buyer beware."

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Apr 28, 2016

"With a constant influx of enjoyable roguelike FPS titles available on today's current market, it would be hard to simply ignore Paranautical Activity. While the game certainly isn’t great or as enjoyable as previous titles, Tower of Guns or Ziggurat, it certainly has something to offer and a charm to it."

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May 24, 2016

"In a market where games such DOOM run at a mighty and smooth 60FPS, technical weakness isn't something gamers will accept or tolerate after parting with their hard earned cash. Sadly, a large percentage of paying customers will be turned off by Homefront: The Revolution's technical issues."

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6.5 / 10.0 - Sceal
Jun 6, 2017

"Scéal is an interesting experiment in visual style and storytelling. It creates a unique atmosphere and explores a rarely-touched setting, that of Irish folklore. While it has little to no core gamer appeal, as a casual experience it holds up pretty well. It could have benefited from having more than one area to explore across its three chapters which would have maybe added to its play time as well, but it’s a fine and well-enough crafted project for its modest goals. And the music is pretty great."

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6.5 / 10.0 - Syndrome
Oct 13, 2016

"I usually judge games not based on some absurd absolute standard but rather, within reason, on whether they achieve what they’re trying to do and the extent to which they do this given the circumstances. It is because Syndrome is a passion project made by a very small team on a small budget that I don’t call it an outright disappointment, but rather a lackluster experience. If you’re looking for extreme thrills, high production values and a captivating story Syndrome is not the game for you. If you’re a fan of the general atmosphere of games like Alien: Isolation, System Shock or Dead Space then Syndrome might serve to tide you over. It’s not great, but it’s competently made. Not a revelation, but a welcome addition to not that saturated a genre. With these caveats out of the way, I can recommend it for space thriller fans. I just wish it could have been more."

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Jun 21, 2016

"Despite its largely enjoyable elements and very likeable protagonist Deadlight: Director's Cut is hampered by a sluggish combat system that leaves a lot to be desired, with puzzles that quite frankly wouldn’t trouble a small child".

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6.5 / 10.0 - Hard Reset Redux
Jun 16, 2016

"Clearly drawing inspiration from classic shooters like id Software’s Quake and DOOM, Hard Reset boasts a mesmerising Bladerunner style aesthetic that fits well with the games story and enemies. Some moments left me in awe, some scratching my head but overall Hard Reset is a game worth checking out, once your done cleaning demon brains from the soles of your boots" .

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6.5 / 10.0 - Stairs
Sep 30, 2015

"Although it does have its fair share of nerve wrecking moments, Stairs focus on exploration and puzzles will entertain most players".

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7 / 10.0 - Rain World
Apr 18, 2017

"Rain World was definitely not what I was expecting and it’s not going to be what a lot of players will be expecting either. It subverts your expectations and delivers something different and unique but not very approachable. While it looks amazing and is originally animated, your exploration and desire to delve into it might be seriously hampered by its crushing difficulty and unforgiving failure penalties. It could have been an indie darling, talked about in mainstream gamer communities but the developers wanted to deliver another experience entirely. The end result is a solid piece of video gaming, lovingly crafted and with a lot more depth than it may seem, but it will probably remain a cult classic, bearing the tried and true “not for everyone” label."

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"It still annoys me to no end that Telltale prefers to churn out more licensed property games than not instead of just focusing on just slightly upgrading their engine. I’m sure they can come up with something better that still works on my cell phone if they really want that. I also wish we had more meaningful puzzles and environment interactions. I wish choices meant a damn more. City of Light was a step in the right direction but there is room for much more. Overall the episode reflects the entirety of the series very well: it’s fine. It has its moments. It has some weak parts. It’s satisfactory. It deserved better."

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"As the story of Telltale’s Batman series draws toward a close, Guardian of Gotham displays the problems inherent with some of the series’ structural techniques. It’s far too easy to act in a way and make some choices that will spread your investment all over the place, which doesn’t happen if you pick a clear path with clear goals and stick to it. This isn’t something that’s easily done over the span of five months. Nevertheless, some lazy writing aside in regards to some trivial matters, the episode is enjoyable, has a lot of colorful characters and builds up the finale in a way that could prove interesting, as you confront one of two antagonists. It remains to see how well it succeeds next time."

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Nov 15, 2016

"While you won’t necessarily be phoning home with this remastered version of Destroy all Humans! there are certainly enough comedic moments and chaotic behaviour on offer to make for an entertaining and worthwhile experience."

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"The first half of New World Order is probably my least favorite work that Telltale has ever done. It’s awkwardly put together, clumsily written and seems to throw all your previous decisions out the window. It does, however pick up during the mid-point climax and then takes a long path towards wrapping up, showing some great chemistry between Batman/Bruce and Catwoman/Selina, as well as setting up Harvey Dent for the next episode. All thing considered, the latter half and the twist ending do make up for the slow start and did a lot to get me excited for the next installment. There are some small technical hitches, but it’s a Telltale game so what are you going to do?"

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Aug 8, 2016

"Bloober Team has built on the strong success of Layers of Fear with Inheritance. The short story expansion is an intriguing blend of fear, curiosity and innocence; allowing players to view the painter from the perspective of his small daughter and journey through her memories of the protagonist as a father".

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May 31, 2016

"The collection does not look at all out of place on the Xbox One/PlayStation 4 and gives players the chance to return to Hanoi once more for some good old fashioned blood-splattered fun. The setting is perfect, the action – fast and frantic but the most important cog in the Dead Island engine is its ability to allow players to team up with friends and other players to take on the infection, that feature remains and that alone would be enough for me to part with my hard earned cash".

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"In my opinion the best title in the series to date, Sherlock Holmes: The Devil's Daughter is a nice step in the right direction for Frogwares and the popular investigative series in general. Its graphics fit nicely with the current generation console even if its action sequences sometimes flatter to deceive".

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Jul 14, 2016

"LEGO Star Wars: The Force Awakens lures you in with all the charm of BB-8 while offering you the chance to engage in the roles of so many of the series much beloved characters, a childhood dream for most players".

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