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Down in Bermuda is an entirely forgettable puzzle game that blends into the background of an oversaturated genre. What makes it stand out is the steep $20 price tag, made even more outlandish by the lack of content.
The Falconeer has grand world building ambitions that never come to pass. Its narrative lacks a proper set-up, or a satisfying payoff, as the gameplay seems entirely disconnected. The poor control scheme, occasionally frustrating difficulty, and repetitive missions make for a forgettable launch game on Xbox Series X.
Although WWE 2K Battlegrounds is a way more pleasant experience then last year's wrestling debacle, the franchise still has a ways to go. The title sets out what it wanted to do, which was a provide a light, arcade-like take on the WWE. However, between the lack of depth and intrusive microtransactions, I'm not sure how much staying power it has.
Battletoads is a strange collection of levels with different gameplay mechanics, and almost none of them are worth playing. Like an episode of a kids TV show, it looks nice and you might get something out of it - but it's quickly forgotten.
Disintegration is a dull experiment. Taking shallow replicas of two genres and squeezing them together results in a largely forgettable game that can hardly even be considered a curiosity. The technical issues and average presentation don't help matters.
Ego Protocol: Remastered is competent, only in the sense that it works. Outside of that, the game is an uninteresting test of your ability to endure apathy.
As a visual novel, Coffee Talk relies heavily on its writing, but the characters and the plot are so dull, they offer you no reason to care. Instead of visiting this fictitious coffee shop, find a local one in the real world - you'll have more fun.
Blacksad: Under the Skin holds promise, and it makes good on a few ideas. The noir storytelling is appropriately entertaining, and the gameplay manages to hold up, even if it doesn't strive for much. However, the inconsistent graphics and terrible performance mar what would otherwise be a solid little adventure.
Mario & Sonic at the Olympic Games Tokyo 2020 does little to make you excited for the real event next year. Its collection of sports minigames varies in quality, the story is dull, and with a surprising lack of structured party play, there's not a lot of value here for the full asking price.
MediEvil is a remake that should have taken more chances. Specifically, the gameplay needed to be reimagined for a 2019 audience. Instead, it just feels dated and obnoxious in a way that spoils its redeeming qualities.
Metal Wolf Chaos XD has moments of entertaining mayhem, but they are hidden beneath layers of dated gameplay, nonsensical story, and gated behind a high asking price. Instead of being able to potentially discover a lost classic, mech fans get a rusted out blast from the past.
Jurassic World Evolution is a very pretty looking game, but one that doesn't have a lot going on under the hood. It can be infuriating, engaging and baffling in equal measure, but is only really made for the most diehard of Jurassic Park fans.
Phoning Home is a mediocre survival adventure through excessively large game spaces with a slow robot and his inept companion.
Planet of the Eyes is a thoroughly average platformer that needed more in order to stand out. The mood of the game crafted by Cococucumber is solid, but the gameplay just doesn't measure up to even the most basic platformers out there. There's just not enough here to make the game worth recommending.
Zheros had clear ambitions of playing homage to classic arcade games, but focused too heavily on doing so. The gameplay is far too lacking to make up for the game's other glaring issues.
Homefront: The Revolution is ultimately plagued by far too many performance issues than should be considered acceptable. While the game shows promising flashes, it falls in the shadow of its predecessor by failing to create a memorable tale of an occupied America.
Mario Party 10 is a plumber bash at its most average, and that's a real shame as there still seems to be legs in the idea, if properly handled. As it is, though, you're probably better off rooting out one of the classics.
I can only really recommend giving this a go if you're going to be able to get it for free as a former buyer of the Vita version. You'll appreciate the improved controls, but this is still a frustrating experience for the majority of the time. Avoid until the GBP 9.99 / USD 14.99 price tag is slashed in half.
Read Only Memories: Neurodiver feels like a step back from its predecessor on just about every level. The plot is lacking in intrigue and severely underbaked, while the simplistic gameplay offers little challenge. While it's nice to get further detail on the universe of the series, this sequel severely disappoints.
With underwhelming presentation, disappointing gameplay and lots of technical issues, Space Hulk: Deathwing fails to live up to its potential. The game attempts to stay true to the source material, but even so requires players to be familiar with the Warhammer universe.