GameSpew's Reviews
If you’re dying to have a shooting gallery type game for PSVR, there are better options. There are more fleshed-out titles, for equal or less cash, than Ace Banana.
Monster Jam: Crush It! is crushingly disappointing, taking the recipe for what should have been a simple yet enjoyable game and then failing to add even the most basic of ingredients.
It's easy to see that the creators put real thought into the world that your build your hive in
What The Descendant did well in episode one and two is what it continues to do well in episode three – its storytelling
It was around my third time backtracking through the first dungeon to acquire some obscure item when I realised I had stopped having fun
There isn’t any wall-jumping, double jumps or any other fancy manoeuvres, just pure precision platforming
The whole time you feel you are playing through a disjointed connection of apparitions that tie a loose story together, all a bit too far removed to create any meaningful attachment
[Guards is] by no means the most in-depth or complex strategy title you’ll be able to scrounge up, but I was pleasantly surprised by the level of challenge the game manages
As with every upgrade you achieve, the ferocity and volume of the enemy just increases, meaning you are pretty much always facing a losing battle
Since the feeling of discovery is the only real draw here, it gives you no incentive to replay after you've solved it once
Ultimately, [the] pluses are minor and did little to make my experience better or Daydreamer worth playing
On the flip side, there’s a quality feel to [RETSNOM]… you can feel the developer’s genuine dedication to his work and that does take the sting out of some of the more painfully frustrating patches
7 Days to Die has little in the way of a failstate, meaning that your one task to survive often feels a little redundant
There is no real artistic style to the visual elements which is a shame given how haunting the loading-screen art is
The game tries to tell a basic story, but it’s very unnecessary and badly written; if ever there was an example of a game genre that doesn’t require any overarching narrative, then this is it
The UI in Ace of Seafood is a mess most of the time… there is so much information on the screen and so much going on that it’s difficult at first to know what you’re supposed to be looking at
With very little variation or side content anywhere [Bounce Rescue!] just feels like another generic 2D platformer. There is nothing new and no gimmick to separate it from the rest
Whilst the combat sounds functional on paper, in reality it is undoubtedly the worst part of Dogchild
Krinkle Krusher is a simplistic and generic tower defence game that is made worse by its use of its imprecise physical controls.
The actual world of Monumental, thankfully, seems like its one saving grace