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Shadwen, unfortunately, has proved to be a messy bunch of ideas, unable to involve the player in its narrative context, which could be interesting, but has been developed too superficially. Same goes for the gameplay mechanics, made of concepts taken from other games and put together almost with no consistency.
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MegaTagmension is an extremely niche product, made of pure and simple fanservice, reserved strictly to the fans but without any attention to the design itself, which is necessary to guarantee a real entertaining and interesting game experience.
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The Collider 2 is a sci-fi endless runner that tries to stand out thanks to the VR Support, but doesn't have the contents of the quality to keep the player engaged for a long time.
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Adam's Venture: Origins is an harmless adventure; more than a bad game, it's a very bad remake.
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An unlucky product, born under a bad star, passed from hand to hand without anyone being able to fix it. A pity, but now that all the fears have been confirmed, we can at least look further.
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As it stands now, WWE 2K20 is in fact a faded copy of its predecessor.
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A good scripting and some humour aren't enough.
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Hellboy: Web of Wyrd is an insufficient game in almost every aspect. Unfortunately, the love that the development team must have for the franchise is not matched by an action roguelike, slow, cumbersome and terribly poor in variety.
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We were very sorry not to give at least enough to The Lord of the Rings: Gollum. But the limits are too many. The portion of unpublished history is not up to Tolkien's saga and the playful phases are inaccurate and obsolete.
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Crossfire Legion marks a false step for BlackBird Interactive, a software house that has its fair share of experience in the field of RTS. Precisely for this reason we were surprised in negative to experiment with a product of this kind, all in all valid from a technical or artistic point of view, but rather monotonous and uninspired in the tactical-strategic components.
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Net of a fairly interesting story and able to offer some interesting narrative crossroads, the first work of GoldKnights did not convince us to the end.
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Blind Fate: Edo no Yami is the brainchild of an intriguing concept that reworks the mythology and folklore of feudal Japan to transport them into a dystopian future populated by bloodthirsty machines. Its blind protagonist is a truly remarkable gimmick, especially once inserted in such a context.
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Broken Pieces is a project created by a software house still in its infancy, an adventure that unfortunately has proved problematic on several fronts.
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There is nothing that can entice and stimulate the player to face the twenty hours necessary to complete the full-bodied adventure of Lost Epic.
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Giving up the winning features boasted by the licensed musou launched at the turn of 2020 and 2021, Touken Ranbu Warriors was lacking in every respect. The longevity reduced the bone, the absence of secondary modes and mechanics capable of differentiating a minimum of the offer, without forgetting a non-existent level of difficulty, make it a product absolutely not up to the current standards of Omega Force.
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The arrival of Deadly Premonition 2: A Blessing in Disguise on PC is designed to offer lovers of the first chapter the opportunity to take on the role of Francis York Morgan for the second time, thus experiencing his singular and story without necessarily buying a Nintendo Switch.
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The small independent studio KeokeN brings its spatial work back to life with an update that improves its performance on next-generation consoles. Deliver Us the Moon is more walking simulator than puzzle-game, because the puzzles to be solved are extremely simple and in short repetitive, and focuses decisively on immersion in science fiction history to remain imprinted in the player's memory.
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Despite having noble intentions, Retreat to Enen fails to offer engaging game mechanics that can spur the player to continue his survival.
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Dynasty Warriors 9 Empires is a title that, if taken in small doses, is absolutely capable of pampering and entertaining admirers of the saga and the strategic drift undertaken by the Empires strand.
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The conversion for Nintendo Switch of Labyrinth Legend does nothing but show the limits of a product designed for the mobile market. We are in fact faced with an action RPG hybridized with roguelike elements with little playful and narrative depth, whose progression becomes monotonous and repetitive already after the first stages of the game.
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