Gamer Escape
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My final opinion and score for this game really comes down to the audience. If you are a fan of Japanese pop culture, or you are an otaku yourself, you are sure to find something to love in this game.
Aero the Acro-Bat shows flashes of a good platformer, but the foundation laid by its original developers might be too big of an obstacle for some modern gamers. The door price may be low, the rest of the franchise is on the way, but this game isn’t going to please everyone. If you can stomach the rough edges it comes with, there is enjoyment to be had. Just don’t go in expecting it to meet the level of the more legendary platformers of the era.
Dread Delusion offers an interesting universe and a gorgeous art style, but both are thoroughly wrapped up in a mechanically thin and ultimately unsatisfying RPG experience. The Oneiric Isles capture the spirit of the RPG worlds of the past, and there’s a wide breadth of content and characters to learn more about throughout them, but Dread Delusion’s decided lack of difficulty, one-note combat, and widespread balancing issues actively distract from its highly enjoyable world.
As it stands, ArcRunner is not a bad game. I don’t think it’s truly dire by any stretch of the imagination, even with the font being kind of awful. But it’s just not a very good game either. It’s fine. And just fine doesn’t get much more than a tepid recommendation. There are a lot of games in this genre, and a lot of those are more fun to play with
South Park: Snow Day!’s most prominent issue is one of fundamentals. The game’s namesake is very much intact and handled exactly in the way you would hope as a fan of the show, but the meat and potatoes of the actual gameplay leave much to be desired. Its humorous, surprisingly robust roguelike elements and attention paid to its source material simply aren’t enough to offset the detriments to its simplistic combat and repetitive structure.
It’s rare that I say this, but this video game probably should have been a movie instead. Honestly that’s the biggest thing I felt during this whole experience, between the live action stars, the way the cutscenes are shot and paced, the way the gameplay felt almost like an afterthought, it truly feels like they were basically trying to make a movie but decided it must be a game instead. Now, that’s not to say there’s nothing to enjoy, far from it! I really enjoyed the writing and performances, but it likely says something that I had a lot more fun just rushing through on a second playthrough on easy to see the story differences than I did on my initial go on normal where I actually had to explore.
But with things as they are now, there are a few too many issues that come to the fore once you try to settle in for a longer player session. Visual clutter causes unnecessary confusion, movement feels unrefined, playing it in longer sessions borders on monotony, and its monetization leaves much to be desired. And despite it all, I’d like to see Foamstars succeed. There are good bones here, and ones that could easily lead to a strong title were they to get beefed up over the course of balancing and patching the game. With things as they are, however, Foamstars just doesn’t make as large of a splash as it needs to.
If you’re looking for a metroidvania game to play that you haven’t played before, this game is going to deliver. It’s not without charm and it’s not wildly incompetent. But it’s a C- effort and that’s all the worse when you know that the studio is capable of delivering much better. Unless you’re in dire need of a new metroidvania or a big fan of the series it’s based upon, I wouldn’t rush to grab this one.
Either the novelty wears off after only a few sessions (Dodo Re Mi, FixyText) or the game simply runs on too long (Hypnotorious), and Tee K.O. 2 is exactly what it says on the tin with only minor improvements. With everything accounted for you’re still in for a fun time with friends, but it nevertheless remains a weaker experience compared to previous Jackbox offerings.
That’s not to say there’s nothing good here, however. It’s a solid foundation, but where other games would strive to build something on that foundation, Bleak Sword DX unfortunately just leaves it as a slab of concrete.
The story works but it has some notable flaws, and if you’re familiar with the property lots of it feels like familiar ground. The gameplay is solid enough but it’s very much about following a very strict path rather than going off in new directions. The visuals are afforded far too much weight and don’t actually work all that well beyond seeing quick snippets in trailers. Which, when you look at it all in one go, might make this the most Star Wars game possible in all of Star Wars. I just wish that felt like a compliment.
Its plot goes in one ear and out the other, its visuals are nothing to write home about, and its combat is more shallow than its highly customizable stats system implies, but it’s still an enjoyable enough action RPG at its core. Trinity Trigger fits the bill if you’re looking to turn your brain off and save the world for a jaunt, but don’t expect it to leave a lasting impact.
If you do enjoy the idea of what amounts to a never-ending survival horde defense mode and are willing to do quite a lot of playing before you earn other characters? There’s stuff to like here! This is not a bad game. But it’s a game that looks a lot more charming than it winds up being. It’s an all right game masquerading as a good one, and while that doesn’t make it bad, it does make it less than the sum of its parts.
I’ll end this by saying that I didn’t entirely hate my experience with Coffee Talk Episode 2: Hibiscus & Butterfly and am glad I made it through because experiencing the characters really was a treat. There are a lot of heart-warming moments and lessons in this title and I am happy I got to learn a few. I just wish there was more to do, especially because the game is not that long to begin with.
It’s a very level game—enjoyable at first, but not very exciting after you’ve spent several hours with it. When you combine this with its emphasis on replayability over length and a paucity of mechanical revision, you get a lacking game with a highly contradictory price tag. These drawbacks are hefty, and they cause 2023’s Colossal Cave to be a difficult recommendation for those who aren’t already enamored with its text adventure roots.
But then, that perhaps is the worst thing about it. The game isn’t terrible, but it’s a bit forgettable. It comes out on the right side wherein you can have some fun with it, especially if you really like strategy games, but it doesn’t really feel like it works very hard to do more than just be good enough. If you’re in the mood for a strategy game but don’t want quite so much strategy, it’ll fill you up, but it’s not going to delight you in the process.
Thanks to sparse placement of save rooms and challenging enemy locations, the player will be constantly hitting walls to their progression and replaying the same paths repeatedly (and in both directions). Tragically, the only reward for triumphing over these is often a predictable, meager upgrade or another equally difficult stretch of rooms, thus forcing Astronite to be a monotonous experience. The quality boss fights simply aren’t plentiful enough to make up for its shortcomings.
After so many Dragon Ball games repeating the same story arcs and putting players in control of the same characters, it’s a fun and refreshing experience (at first) to see what events on the scale of Dragon Ball Z would feel like from the perspective of a regular joe shmoe on the street. It’s a novel enough concept that makes for some great fun in the first few days of play, but it doesn’t take much longer for the cracks to start showing. This take on the asymmetrical multiplayer genre makes sense and there’s some appreciable execution outside of it simply being a Dragon Ball game, but it’s hard to see The Breakers really grabbing players thanks to its dearth of content, multiple grinds, and matches that start to feel a bit too familiar once you get past the new player experience.
Unfortunately, I feel that while it’s a very good *simulation*, it isn’t a very good *game*, and I can really only recommend this to the hardcore skate fans who don’t like all the arcade-style skate games out there. While I did have some fun with it, there was just way too much frustration with even basic elements that shouldn’t be as difficult to understand as they were.
Perhaps, if you’re a bit more easy-going than me and don’t mind the one-note characters and multiple plot points that never really go anywhere, you’ll have a much better time playing this than I did. It’s also worth mentioning that the game itself is rather short, so despite how frustrating it can feel, you aren’t exactly wasting a ton of time making your way through it. All in all, I wouldn’t completely label this game as not worth playing, but I do suggest tempering your expectations so that there is minimal disappointment as you progress through the story. That isn’t to say I regret playing it, but I don’t think I would’ve missed much if I hadn’t.