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The Midnight Sanctuary isn't worth the gamer's time or money. Neither good or bad, there are better options available on the market to spend your time or money on.
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Metal Max Xeno has no distinguishing features and there are better RPGs on the PS4 that deserve better attention.
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SNK Heroines: Tag Team Frenzy is an extremely casual fighting game. It seeks to simplify the mechanics of the King of Fighters series to make them simpler and with random elements, like items. In the end, this will not please any type of player. The customization of the girls is quite considerable, but there are many limitations. The rest of the game does not please either. Acquire it only if you are a fan of SNK, but take notice that you may be disappointed.
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The expansion is not worth buying without the season pass. There is a feeling that the map and its contents could even be done within the Arcade mode and even the excellent Vietnam environment is not worth the amount charged.
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Despite the good inspirations that Extinction appears to have, everything is misused and have no originality when executed. The gameplay is flawed at crucial moments and the story does not develop enough to become interesting. It is sad to see that a game with potential gets lost in basic mistakes and that it is not worth the price that is charged at its launch.
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Race Arcade is an extremely simple top-down racing game. You control different types of vehicles (even an UFO) in different championships. There is also a local multiplayer mode that can be enjoyed if you have friends who like this type of game. Considering its low price, maybe you should give it a chance. However, the game has extremely simple graphics, almost non-existent music and low level of challenge.
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Night Trap: 25th Anniversary Edition is a valuable history lesson, but unless you're really interested and curious for this infamous title, there are other current games that are better for players looking for engaging, exciting or even lasting experiences.
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Flames of Rebellion has a very similar content when compared to Sins of an Empire. Yes, the story told is different and more enjoyable, but both are played in the same way and therefore carry the same flaws. The combat can be fun for a while, but it becomes repetitive due its lack of depth. The choices system also lacks development and fails to immerse the player in the universe of Fenumia. Also, the extensive loading times and the low framerate are very annoying, making the Vita version even more problematic and dull.
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Narco Road isn't that bad, but it clearly seems out of purpose to the Ghost Recon series' roots: the tactical combat and stealth mechanics. All of the content is focused on vehicles, which still is more hard to drive than a wagon pulled by a cripple mule. That and its high price make Narco Road completely avoidable.
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Dreamfall Chapters: The Longest Journey is a tough game to recommend to anyone other than longtime fans of the The Longest Journey series. It suffers with technical issues, its pacing is terrible and obtuse puzzles turn the game into an unnecessary ode to the classic adventures in the worst way possible. There's a good story here, but getting to it demands a good amount of time and patience.
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Demetrios - The BIG Cynical Adventure brings a point and click adventure with a questionable humour, that may attract a certain kind of player, but still fails to impress or inovate the genre.
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Although beautiful and with an interesting theme, Deer God fails in fundamental parts, like the level design and gameplay. Frustrating, confusing and filled with bugs in every system and mechanics, it's a game with a wasted potential, due to execution problems.
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Submersed is a game full of good intentions that are often poorly executed. A survivor horror that sins in many ways, from an uninspired look to a shallow, irrelevant narrative and a numb gameplay system. It has a really short length, but enough not to become a nuisance, although it is an important factor in the purchase decision or not. Although it can entertain and willingly even scare a little bit, it is far from memorable.
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Demon Slayer: Kimetsu no Yaiba – Sweep the Board! It may even seem like a product dedicated to fans of the celebrated Oni hunter franchise, but it ends up being a poorly balanced copy of other games in the genre, without much to offer other than lukewarm fun for lazy family afternoons.
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Quantum Error's proposal was interesting, but the final product delivers a confusing and nonsensical narrative, harsh gameplay, poor level design, and generic enemies. Only with a good promotion and many fixes for you to risk venturing into the Nomad complex.
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MythForce had everything to please an entire generation that grew up falling in love with the peculiar aesthetic of the adventurous animations of the 1980s and 1990s, but unfortunately the inspirations were only in the concept. As soon as the game starts, it only presents us with a generic roguelite journey, simple-minded and devoid of any emotion.
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Ashina: The Red Witch comes to expand on a story told in other games, but it works on its own as a supernatural mystery tale that, even without being especially striking, can please those who like Japanese folklore. The gameplay is kept to a minimum of finding and delivering items and its simplicity disrupts the pace at times when the player would rather continue the story instead of making trades that don't seem relevant. Recommended for anyone who wants a playfully dark tale in retro game form and for those who enjoyed My Big Sister and Red Bow.
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Titanium Hound has a good graphic and sound presentation, but as an action game it ends up suffering a lot of ups and downs, especially due to the constant changes of pace and the commands not responding well on the controller.
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Airoheart shows clearly its inspiration, but fails to reach the same level. Despite some good efforts and an interesting narrative, technical limitations and issues in its mechanics prevent it from achieving greater success.
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Made In Abyss: Binary Star Falling Into Darkness is a game with good ideas, but poor execution and an awful adaptation of the source material. Both the gameplay and the story leave something to be desired and the only abyss that the game will inhabit being that of oblivion.
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