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Needless to say, knowing what Supermassive Games are capable of, I feel that this game should never have been released until they brought it to the same standard as their other titles.
A little extra time in development and more inventive ideas would've done this disappointing third installment in a beloved racing series well, but all it did was rehash previous ideas, significantly dumb down many aspects that made its predecessors so exciting, and mash together an incoherent mess of a sim racer that was clearly out for money above a good time.
Metal Gear Survive is Kojima’s true phantom pain. It’s a boring grind of repetitive missions, cardboard characters, and shockingly bad AI. It may get by on the strength of its association to the Metal Gear series alone, but die-hard fans will be very disappointed with how shallow of an experience it really is.
Any interest I had in Kingdom Come: Deliverance, Warhorse has defiled and set ablaze in an incredibly shallow grave.
Enchanted Portals is a soulless, disappointing attempt at capturing the magic and ingenuity that filled Cuphead to the brim. Its bland gameplay, frustrating controls, and erratic difficulty spikes (for all the wrong reasons) don’t hold a candle to the mostly pleasant visual elements on display here.
Crackdown 3 is boring, lifeless, and generic. How this game survived and Scalebound didn't is a mystery to me.
We know Arkane is capable of so much more which is why this feels like such a disappointment and a step back for the studio. Some inspired ideas and a creative concept can't hold Redfall up from buckling under its own blood-drenched weight. On the bright side, it's on Game Pass.
Scorn presents some incredible art direction and a biomechanical Giger fever dream of a world to get lost in, but that’s exactly what you’ll be doing in it for most of your time: getting lost.
The only redeeming quality WWE 2K Battlegrounds has at present is the simplicity of its gameplay. Even that can become frustrating after a while. There are no combos or sequences to remember or even master here. Throw a controller at a friend, mash a few buttons, and move on to another title altogether when the system inevitably grows stale.
Black Clover: Quartet Knights feels like a project in which the majority of the developer’s efforts were focused in all the wrong places.
Long loading screens, appalling frame rate drops, glitchy mechanics, dated visuals and uninspiring AI make All Out an overall experience you might consider skipping.
Fade to Silence still needs work. It has a solid foundation of survival and crafting mechanics, coupled with great visuals, but is let down by an incoherent story, awful combat, and the glitches that go with it.
Team Sonic Racing is a decent mascot racer, that chose to focus too much on the Sonic the Hedgehog franchise. The game sorely lacks in variety and can lose its charm once you try to dig more than skin deep. Sonic fans are sure to get a kick out of SEGA’s latest racer, but may feel there is a lot to be desired.
The Station does enough to be recommended to anyone who wants a very short burst of puzzle-solving with some genuinely gripping mystery and atmosphere, but it crumbles in the execution of the narrative itself.
Average execution across the board makes for an experience that, while not terrible in moment-to-moment gameplay, leaves no lasting impression.
Lego Jurassic World isn’t terrible though. There is some fun to be had going through the campaign, and the first time you play as a brachiosaurus and view the world as a walking skyscraper is pretty cool. Unfortunately, it’s a feeling that doesn’t last too long before the game's uninspired design and handling of the source material set in.
Skull and Bones has fun naval combat and great ship customisation but it's buried by tedious quests, grinding and a shallow endgame that feels unfinished in its current state.
Suicide Squad: Kill the Justice League's outstanding visuals and fun freeflowing gameplay can't save it from feeling like a forced live service game constantly at odds with itself creatively.
Sonic Origins banks too much on nostalgia. The games are functional and are enjoyable as always but the glitches introduced to Sonic 2 and Sonic 3 & Knuckles with regards to Tails are annoying. Sonic 3’s soundtrack being changed so drastically feels incredibly disappointing too.
Dolmen's janky combat, cheap difficulty, and grindy multiplayer mechanic make it tough to recommend to all but the most devoted 'Souls fans that'll stomach it.