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As a classic RPG with some of the best writing and purest example of D&D mechanics in a videogame you really need to play this, but as a 'remake' this needs more work to be worthy of the same praise as its older brother.
It might have started off as a joke, but the funny thing about Goat Simulator is that it's a much better game than it has any right to be.
If the series insists on keeping this modern day hook, this is the way to do – unobtrusive, quick and painless but with the capacity for exploration. Assassin's Creed III was sadly something of a disappointment, but Ubisoft Montreal must be commended for learning from its mistakes. The endless problems of easy combat and sticky, simple running may return but the rest is entertaining enough to make up for it. An energetic new protagonist, a focus on piracy and pillaging, excellent naval combat and a huge, beautiful open world make Black Flag an easy game to recommend, and a decent way to kick off the next generation.
Housemarque has once again delivered on all fronts, creating a compulsive and refined game that showcases the meaty power of the PS4 – and that really isn't bad for a launch title.
To be honest, we spent the majority of our time just cruising around the county, drooling over the views and picking off random racers that happened across our patrols. Need For Speed: Rivals had Marcus Nilsson as an executive producer – who's previously worked with EA and Dice on the Battlefield franchise. It's clear his philosophy for online gaming has carried over to Need For Speed – though there is an option for solo play, this game is a far better entity when you've got friends on the server. That's what it was made for, and that's where it excels.
It all comes back to that poster hanging on the bedroom wall. Killzone: Shadow Fall is so full of influences, struggling to balance so many different ideas across the eight or so hours of single-player that it fails to settle cohesively. Even worse, nothing here feels particularly new. Killzone: Shadow Fall is an immensely enjoyable shooter but one busy distracting itself from being anything more.
A success then for fans of a game made a decade ago, but Thief's reach exceeds its grasp by some margin and an opportunity to revive a beloved property with renewed relevance has been sorely missed. If it had a few more ideas (or even stolen a few) then this could've been less of an uninspired remake and something truly worth getting your hands on.
This is a marked improvement on its predecessors, both narratively and gameplay-wise, and it's a huge amount of fun to play from start to finish. However, without trying to sound like a dick, it's a game much like its protagonist: absorbing until you come into contact with something more appealing.
In many ways, Metal Gear Solid V: Ground Zeroes is the biggest and most confident game Kojima has ever made, but you can't escape the fact that while it's certainly an immaculate world that has been created, it's just a small fragment of something much larger we've yet to explore. After the conclusion of the anticlimactic denouement, one that leaves plot threads dangling limply with no immediate resolution in sight, Ground Zeroes comes off like a particularly generous and expensive demo. While we're first in line for the final product, as it definitely impresses, this shouldn't be considered as anything less than a substantial and mouthwatering tease of a game that promises to be something very special.
This isn't TT's fault by any means, but it does make for a game that has to wrangle a sloppy a story, awkwardly transitioning from Ian Holm's older Bilbo as narrator, before those duties are passed onto Christopher Lee's Saruman for reasons that aren't entirely clear. It's not the best Lego game by any means, mostly due to the lacklustre licence at its core. However, Lego The Hobbit still demonstrates TT Games' willingness to experiment with the series' popular design and it makes some strides here to shake-up the formula in exciting new ways. If you love The Hobbit then you'll find the world absolutely crammed with things to do and see, but those that were disappointed by Jackson's second Middle- earth trilogy might not want to be reminded of the cinematic misfire.
Crucially, with this wealth of content and a more robust online system, it doesn't just herald this as the ultimate Trials game, but also one that'll have fans hooked for a long time to come.
Which all adds some persistent reward to what would otherwise be a ten-minute experience, repeated ad nauseam. You feel like you're moving forward tangibly instead of just merely growing your knowledge of the game, and with each boss only needing to be bested once, there's a strong sense of progressing through the game world past each playthrough, too. There's a slight monotony to the enemy design after some time, but each complaint we try to construct feels all but meaningless in the face of how pure and satisfying an experience Rogue Legacy manages to be.
The worst case scenario for a last hurrah
Positively purgatorial
Dull, repetitive and boring. Don’t buy this.
The spirit may be willing but the game is weak
At least Resi can’t get any worse than this
An uninspired Zelda clone
Cut it absolutely no slack, Jack
Poor graphics and tedious gameplay