Jump Dash Roll
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Reigns has a unique blend of humour and game mechanics which are perfectly suited to mobile play. It is accessible enough to dip in and out of, but once you’ve played through it a couple of times, you’ll have seen pretty much everything it has to offer. That said, for those few hours, Reigns is definitely worth swiping right for.
Smart and accessible, Reigns: Her Majesty doesn’t stray too far from the original, but subtle improvements make it a worthwhile addition to your mobile library.
Disc Jam invokes the spirit of days gone by in arcades of old playing air hockey, and works well, but doesn’t quite have the oomph to impress upon you any must-have demands.
Iconoclasts is a worthy puzzle platformer unlike anything you’ll have experienced before — a true labour of love.
After around one and a half hours the game is over. Nothing much changed for me in those final thirty minutes - finishing the game was almost like a chore. The scenes and the interactive aspects didn’t add much to the overall story, which was pretty much done by the hour mark.
Samsara is the closest thing you’ll get to a yoga workout for the mind. It’s a thoughtful puzzle game which utilises a simple mirror mechanic throughout each of its seventy-plus levels, and the combined effect of a gentle learning curve and a soothing presentation is a brief, but charming experience.
A simple yet stunning adventure with a haunting world and a soundtrack that rises and falls perfectly in tune with the action, Shadow of the Colossus is an ageless game which can now be enjoyed by a whole new generation.
Puzzle Puppers achieves what it sets out to do with aplomb. It’s an irreverent puzzler with animal-like charm which is fun to play for all ages and all skill levels, at all times. It functions as an intense workout for your brain or something to fill those short gaps between jobs. It does so whilst allowing you to play with dogs at the same time and, quite frankly, who wouldn’t want that?
A stripped-down strategy game which will hook you in from the get-go, Into The Breach is another triumph from a tiny studio.
A bizarre mix of gameplay styles utilising Metal Gear V assets, none of which are particularly interesting, providing little incentive to work your way through the long campaign to the end game co-op.
The stories being told are delightful in their own right, fully enveloped in searing atmosphere and wonderfully spine-tingling.
The first game's innovation may have dampened the shine, but as a sequel which improves and expands on the original, Q.U.B.E. 2 is a decent option for the casual puzzle gamer.
Two masterpieces in every regard, Bayonetta and its sequel still provide the consummate action adventure with combat which has not been bettered, outrageous stories and a main character of sheer brilliance. Play these games, I implore you.
The Wandering Ben has delivered a riveting crime caper, revelling in the clichés of the period, but not beholden to them. If you enjoy mystery, noir or simply an atmosphere to get lost in for a few hours, A Case of Distrust is essential.
An ageless story, told in a unique and remarkable way. It may be short, but Gorogoa pushes the boundaries of puzzle design in all the right directions.
The Council provides some much needed zing to a stale genre. It has many issues, but there is plenty here to keep you intrigued about the next episode.
Charming and beautiful but severely lacking in content, Sea of Thieves feels like an early access game that will one day come good. For now it's throwaway fun with your friends and simply not worth full retail price.
Kirby Star Allies provides kinetic joy for one or more players and without a challenge which causes you to go blue in the face, ensuring its place in the Switch’s library as a platformer of choice.
A game made by those behind The Stanley Parable that quite frankly is a repeat of the first trick, done badly.
Interactive entertainment is the holy grail of many game developers-cum-movie makers, and in #WarGames we have another nice idea flawed by the story being told and the lack of clear interaction granted to the player.