Jump Dash Roll
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You'd expect this tale of human hope and loss to affect all who play it, but not when the message's delivery system is an empty and unengaging game.
The Sinking City is an ambitious attempt to bring a fresh take to the world of Lovecraft. If you're an unabashed fan of the lore, or don't mind repetitive gameplay, you'll enjoy what's on offer here. Otherwise, you'll probably end up going slowly mad.
While visually impressive at times, Vane suffers from an unclear purpose and far too many technical issues to recommend it.
Unexciting and uninspired, Wordhunters struggles to bring anything new or fun to the party game genre.
Cosmic Top Secret is let down by rudimentary and frustrating gameplay which stifles some otherwise fine investigative journalism.
My Memory Of Us is a well-made game, but its approach to such a sensitive subject matter comes across as wildly ill-judged — despite Juggler Games' best intentions.
All the elements of a great game exist here, but they are hampered by poor design choices, and frustrating gameplay. With a little extra polish Space Hulk: Tactics could shine, but in its current state? It's lost in space.
A bizarre twist in Burning Bridges undoes everything you've achieved so far and reduces both the plot and your investment in The Council to ashes.
The XCOM-style tactical missions are a good addition to mix up the gameplay, but the core mechanics grow grimly monotonous as you soldier on.
Brilliantly conceived but sloppily executed, The Occupation's potential as an immersive detective sim suffers from too many technical problems to recommend it.
A disappointing foray into sex horror which does nothing interesting with either genre.
Hidden beneath the bugs and the controversy lies a game with great potential. As it stands, Fallout 76 is an okay multiplayer survival game that needs some serious work.
The art and music direction in Shape of the World is undeniably delightful but its gameplay lacks purpose, and the game suffers as a result.
The Crew 2 does what it does with solid assuredness. It's just a shame that what it does is so bland and middle of the road.
Interactive entertainment is the holy grail of many game developers-cum-movie makers, and in #WarGames we have another nice idea flawed by the story being told and the lack of clear interaction granted to the player.
Charming and beautiful but severely lacking in content, Sea of Thieves feels like an early access game that will one day come good. For now it's throwaway fun with your friends and simply not worth full retail price.
A bizarre mix of gameplay styles utilising Metal Gear V assets, none of which are particularly interesting, providing little incentive to work your way through the long campaign to the end game co-op.
If you're going to charge big for DLC, you better deliver big. Leviathans has content, but it's locked behind dozens of hours of standard playthrough. It does make small, indiscernible improvements to the base game but you can, and should, wait for a sale and pick it up then.
Tales From Candleforth impresses with its music, visuals and (mostly) logical puzzles, but falls short in both the story and scares departments.
Rauniot won't appeal to mainstream point-and-click fans and its grim content places it further into niche territory, but there's still something intriguing about its desolate world... if you can stomach the game's quirks.