Old Grizzled Gamers
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While I like TCG’s I don’t like cute, I don’t like repetitive games and I tend to not like roguelikes if they are too much like Rogue (in the move a square at a time sense). I was wrong. This is instantly engaging and highly addictive.
This is not Diablo, but rather something new, thoughtful and challenging. Its a linear game with no branching storylines or overarching decisions. I still found myself engaging with the story and environment, wanting to finish it to experience the overall narrative.
With no campaign mode, and currently without the expansions that many Tokaido players consider essential to the experience, the digital Tokaido‘s main fault is a lack of variety or compelling reasons for long play sessions. I can see myself dipping back in occasionally and thoroughly enjoying myself for twenty or forty minutes, but I don’t think I could spend an evening traversing Tokaido‘s mysterious mountain, as beautiful as it is.
Nantucket is wonderfully cohesive, a real beauty of a ship built from unremarkable materials. It's too shallow to really drown yourself in, but just deep enough to be compulsive, constantly throwing up interesting decisions. If you're all about the destination, this might not be the ship for you. If you're down to enjoy the voyage, you could do a lot worse.
If you are looking for a decent turn-based tactical game with some superbly implemented psychological elements, then you should definitely jump into Post Human W.A.R. You will enjoy every single second and won’t have any regrets. The matchmaking is quick, and there is an online leaderboard to progress through. However, if you are after a campaign experience, then you might find Post Human W.A.R lacking and feel a bit disappointed.
There’s a lot of Wulverblade that I do like. It takes on a historical story with a serious demeanor, letting players learn as they complete the campaign. Its customizable gameplay experience caters to all types of players, even if the difficulty curve is a bit rocky. Its art style, while somewhat questionable, is an accomplishment in and of itself. Despite all that, Wulverblade is a video game, and the gameplay that is supposed to tie everything together falls flat. Unless you’re already sold on a history lesson, this beat ‘em up doesn’t do enough to justify itself over countless other arcade revivals.
Written as well as the finest sci-fi novels, expertly paced, beautifully illustrated and existing in a fully realized world. Haunting and absolutely worth your time. This is a must buy!
A genuinely funny, engaging turned based strategy with a great theme. Attack of The Earthlings has a strong core concept, but feel constricted by length. Player options are plentiful, but never required for success. Still, it's unique, well-written, and lovingly crafted. Fans of the genre should find something to love, even if it's 'game over, man' far too quickly.
It’s essentially made for people who spend their time clicking links in Wookiepedia and any of the other countless lore databases on the internet. If you can look past the outdated UI and technical issues, enjoy reading, and don’t mind point and clicks, you’ll fall in love with this game.
I can't see any reason why you would want to play Ironbound. It doesn't do anything revolutionary or interesting. Instead, it wants to take all of your money in return for unrewarding gameplay in an economy built for pay to win
A solid, refined rogue-like with lovely pixel graphics, great level design, loot and characters. Evolutionary instead of revolutionary; if you still have an urge to kill things in dungeons one square at at time this is a pleasant way to go about satisfying it.
Wartile may not have a great story to tell, extensive customization options or a long campaign, but its visual presentation and layered strategic combat make it worthwhile. It has a solid core of ideas - some even exceptional - but it could have been taken further in many ways to make it something really great.
A visually unique, inventive tactical roguelike with a satisfying combat loop. All Walls Must Fall attempts to offer variety in mission approaches, but fails to make alternative approaches anywhere near as enjoyable as combat. At the same time, combat fails to remain tactically interesting throughout. It's not a flawed masterpiece. It's a failed masterpiece. But fragments of absolute brilliance still remain.
There just is enough good stuff to make this game fun. The writing is top notch, combat is okay, and the UI is sub-par. Other than the storytelling, nothing else is noteworthy; and to be frank, I don’t think the writing is enough to salvage this HD remake. Everything feels like a rough draft of what could be an amazing game. I don’t feel like this recreation stands on its own feet. If the original release wasn’t beloved, I doubt this game would have even been noticed. It’s fun and it works, which is probably more than enough to make it worth buying, if not at full price than certainly on sale.
An affecting an imaginative narrative game with inventive, if not particularly challenging, turn based combat. Legendary Gary’s characters occasionally feel flat, but it makes up for it with a unique, well-realised world. You probably already know whether it's going to be for you, and if you’re at all intrigued, I can’t see you being disappointed.
A refined, masterfully executed and hugely atmospheric turn based tactics game. The framework of Into The Breach is a little light on content, but the variety of missions approaches and challenging scenarios that emerge from its elegant systems provide hours of compulsive, bug crushing strategy goodness.
Verdant Skies is a bold and smartly written farm sim which takes a familiar formula and overlays it onto a new setting. Though there's much for a fan of a genre to appreciate, technical flaws inhibit the game from reaching its full potential.
Borderline casual in simplicity and thoroughly indie, but very generous in doling out new bits to play with for the full, short, play length. It's kind of peaceful, clicky and not too demanding, except when it surprises you with a vicious nightly attack.
Q.U.B.E. 2 starts off far too slow and holds few surprises, but its late-game content solidifies it as an excellent first-person puzzler with a well-told narrative.
Underneath the pretty visuals, Fear Effect: Sedna is not a good game. The included systems all sound intriguing but in practice do little more than aggravate. This is an example of a story in the wrong medium, Fear Effect: Sedna would have made for a half decent film.