Old Grizzled Gamers
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A refined, masterfully executed and hugely atmospheric turn based tactics game. The framework of Into The Breach is a little light on content, but the variety of missions approaches and challenging scenarios that emerge from its elegant systems provide hours of compulsive, bug crushing strategy goodness.
Written as well as the finest sci-fi novels, expertly paced, beautifully illustrated and existing in a fully realized world. Haunting and absolutely worth your time. This is a must buy!
Beautiful, well-written and relatable, with a soundtrack that beats the emotions out of you like a tear craving monster. Ignore the RPG Maker roots, it's a superb narrative
Considering that Orwell is merely about reading, and then dragging and dropping information, it’s one of the most intense experiences you will have playing a game. You are going to think about Orwell’s implications about fake news, data, and social media long after finishing the game.
Insidia is brilliant. Any issues that it suffers from can be expunged in future patches. The simultaneous turns and chaos they cause are wonderful. Planning and executing an excellent combo will be fantastic whether you succeed or fail. To cap this off, it does free to play in the best way possible.
Domina is a shining beacon of PC indie gaming. It very much feels like a labor of love for one guy, which it in fact is. Bignic, the developer took a basic concept but had a unique vision which translates beautifully on the screen. Between the idiosyncratic events and names, the amazing soundtrack which he composed himself, to the amazingly tuned spectacle fighting simulator he managed to create, it is an inspiration and a triumph for those who just want to go and make a weird game of their own.
If you want a game that you can sink hundreds of hours learning every minute system and detail, then this is the game for you. There are so many options and choices, but they are all funnelled towards a singular goal - world domination.
Ghost of a Tale is a triumph of storytelling. It's complex narrative and stunning character writing bump this mechanically successful game to the category of a hidden gem.
Novel mechanics that allow for dynamic storytelling are what make this game. That strength lies in the small choices that you make instead of an overarching plot or theme. The kinds of armor and clothes you wear around town, what skills you choose, how you interact with local merchants all changes how the world reacts to you, to an extent greater than I’ve experienced before. In many ways, how you chose to live from day to day has more impact than the dialogue choices.
Nantucket is wonderfully cohesive, a real beauty of a ship built from unremarkable materials. It's too shallow to really drown yourself in, but just deep enough to be compulsive, constantly throwing up interesting decisions. If you're all about the destination, this might not be the ship for you. If you're down to enjoy the voyage, you could do a lot worse.
It’s essentially made for people who spend their time clicking links in Wookiepedia and any of the other countless lore databases on the internet. If you can look past the outdated UI and technical issues, enjoy reading, and don’t mind point and clicks, you’ll fall in love with this game.
An affecting an imaginative narrative game with inventive, if not particularly challenging, turn based combat. Legendary Gary’s characters occasionally feel flat, but it makes up for it with a unique, well-realised world. You probably already know whether it's going to be for you, and if you’re at all intrigued, I can’t see you being disappointed.
While I like TCG’s I don’t like cute, I don’t like repetitive games and I tend to not like roguelikes if they are too much like Rogue (in the move a square at a time sense). I was wrong. This is instantly engaging and highly addictive.
A solid, refined rogue-like with lovely pixel graphics, great level design, loot and characters. Evolutionary instead of revolutionary; if you still have an urge to kill things in dungeons one square at at time this is a pleasant way to go about satisfying it.
Q.U.B.E. 2 starts off far too slow and holds few surprises, but its late-game content solidifies it as an excellent first-person puzzler with a well-told narrative.
If you are looking for a decent turn-based tactical game with some superbly implemented psychological elements, then you should definitely jump into Post Human W.A.R. You will enjoy every single second and won’t have any regrets. The matchmaking is quick, and there is an online leaderboard to progress through. However, if you are after a campaign experience, then you might find Post Human W.A.R lacking and feel a bit disappointed.
Superb combat, a lengthy single player campaign and most of the old Mechwarrior charm makes for an excellent turn-based experience. The surrounding story and meta is sludgy but adequate. Multiplayer works and is a blast but quickly loses its appeal without any progression or tracking. Could have been so much more, but what's here is a great turn-based game.
With no campaign mode, and currently without the expansions that many Tokaido players consider essential to the experience, the digital Tokaido‘s main fault is a lack of variety or compelling reasons for long play sessions. I can see myself dipping back in occasionally and thoroughly enjoying myself for twenty or forty minutes, but I don’t think I could spend an evening traversing Tokaido‘s mysterious mountain, as beautiful as it is.
A genuinely funny, engaging turned based strategy with a great theme. Attack of The Earthlings has a strong core concept, but feel constricted by length. Player options are plentiful, but never required for success. Still, it's unique, well-written, and lovingly crafted. Fans of the genre should find something to love, even if it's 'game over, man' far too quickly.
A powerful, rich, and exceptionally well written narrative experience, with exploration mechanics that heighten the power of its stories, Where The Water Tastes Like Wine is let down by its own central premise. Fascinating, but flawed.