Noisy Pixel
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Ultimately, Demon’s Tier+ is a charming twin-stick shooter that doesn’t take a whole lot of skill to get into. Its entry-level mechanics make it approachable to new fans of the genre, but skilled players will quickly discover how to take advantage of the game’s systems and get through it without much trouble.
The TakeOver has next to nothing special about it. Aside from its stellar soundtrack, everything else about the game screams “mediocre:” its gameplay, its art style, its modes… nothing about it stands out. While it isn’t necessarily bad, it has the makings of a game that will be completely forgotten about in a few days.
Infliction has some decent moments of storytelling, and the themes that it highlights are impactful. But my interest in those aspects dwindled every time I encountered a glitch or audio cutout. Infliction tends to fall apart shortly after it begins since it’s impossible to look past this poor quality.
Utawarerumono: ZAN is a condensed version of must-read visual novel SRPG that doesn’t quite stick with you as much as the original. Sure, you’ll get the gist of the characters and the situation at hand, but nothing really stands out in the game storywise.
Koumajou Remilia II: Stranger's Requiem offers a challenging yet rewarding experience for fans of bullet-hell action platformers. This remastered title on modern hardware maintains its tough gameplay, which may not appeal to everyone but certainly satisfies those looking for a demanding test of skill. The game's intricate stage design, coupled with the need for strategic combat and mastery of Sakuya's diverse abilities, including flying, provides a deep and engaging playthrough. Despite some frustration with enemy designs and a control scheme that takes time to get accustomed to, the game's quick checkpoint resets keep the action fast-paced and addictive. The pixel art and character illustrations add charm to the gothic setting, complemented by an immersive soundtrack. While the translation shows improvement, there's still room for refinement.
While Detective Pikachu Returns is undeniably enjoyable, its only standout feature is its somewhat decent storyline, which ties up loose ends from the original 3DS game and provides moments of laughter as Tim and Pikachu interact with each other. However, it suffers from several issues, such as somewhat dated graphics for this day and age, a short playtime, and very easy difficulty. Nevertheless, it’s a game I’d recommend during a potential sale, allowing you to comfortably unwind in bed while enjoying Pikachu and Tim’s misadventures in Ryme City.
There’s no doubt an appeal here for fans of cozy experiences, and Mineko’s Night Market delivers all the charm one could expect from this genre. But the experience is shortlived as it offers little focus on player expression. Similar titles present a much wider range of activities to invest yourself in that makes the experience feel like your own. However, there really isn’t any of that here. It all feels just a little too static and unimpressive. For a younger audience, this could be an entry-level introduction to this wholesome genre, but there may be better ways to spend an evening than at the Night Market.
Olympia Soiree has the makings of a decent romance that puts a lot of effort into its main protagonist and has many different moving parts in terms of narrative beats. Sadly, there’s just no substance or world-building, and the few enjoyable character routes aren’t enough to compel you to complete the game, let alone fall in love. However enjoyable it may be to some, you won’t find anything remotely new about this setup.
I wanted to come away from The Artful Escape feeling inspired and changed, with a story to really mull over. I came into this four-to-five-hour experience with expectations set by early gameplay, and while some of them were met, I don’t know that it does enough to really justify its choice of medium. It has got more than enough in terms of eye candy and audio bliss, but I can’t confidently say that any of the other pieces manage to come together in this space oddity.
El Shaddai has a lot to offer players with its art direction and stunning visuals though I found it difficult to appreciate them when dealing with graphical issues, generic combat, and a ham-fisted story. This port should have been a great introduction to new players and giving veterans a clean way to view it. Instead, we are left looking at a port with missed potential in various ways.
Sonic Colors Ultimate‘s gameplay loop is enjoyable and boasts high replayability. However, the Tails Save implementation, boss battles, and some Wisp power utilization slow this speedy adventure down to a crawl. It’s undeniably fun but trips up the moment you find your pace. Here’s to looking forward to new Sonic adventures in the future.
Aliens: Fireteam Elite is extremely fun to play once through with your friends, but when you’re expected to play the same stages multiple times, the gameplay wains on the player. It becomes more tedious than anything because the stages themselves just aren’t that interesting. Playing higher difficulties provides more challenge to your crew, but it gets repetitive. You’re expected to want to do this for more gun customization, but that’s barely interesting. Regardless, I have to admit, shooting down waves of aliens with friends sure is entertaining.
Looks aren’t everything. And unfortunately, Recompile is a prime example of that sentiment. The potential was there to make a joyful experience, one where you would look forward to trying out the various biomes and tackling the challenges in each of them. The narrative and design lured me in, as the plot choices and stylish flair of the Mainframe was engrossing. But, unfortunately, most of the actual gameplay took me right out of the experience and made it a disappointing endeavor.
There’s an analogy to be drawn here from comments made by the in-game characters about the appeal of idols. It’s not just about becoming a fan of someone who’s already talented and successful; it’s about following an idol as she develops her career. As someone who first played Idol Manager as a finished product, I don’t have that kind of emotional investment in the development process. But as in the game, hardcore and casual fans are attracted by different things, and that’s okay.
Last Stop serves up a strong narrative, mixing existentialism with the lives of ordinary people, but it forgets to be a game at some points. The interaction and story bits keep you invested at the cost of choices and navigation segments that do nothing for the adventure. At its best, Last Stop should be enjoyed as a casual narrative-focused experience, but asking anything more of it may have you exiting before the end of the line.
For a video game to demand the player derive their own meaning from it is asking a lot. This makes Sky: Children of the Light a challenging proposition even as a free release on Switch. For many, it may be a few hours of wandering about before they are put off by the aimlessness of it all. Still, at least for its niche audience, they will likely self-select into this unique gaming community. Sky is a pointless online video game experience driven by the player’s own subjective interpretation, but that’s perhaps the entire point.
Boomerang X is a speedrunner’s delight, but it seems to forget casual action fans. After the first playthrough, you’re free to refine your skills, but there’s not much to do thereafter. The beautiful environments beg to be explored but offer no reward or discovery, which is a missed opportunity. There’s little denying how fun this game is, but I couldn’t help but want more.
Rise Eterna is a decent throwback to the various classic and old-school titles in the SRPG genre that shows passion and potential. But along the way, the game also inherited some of the issues that have since been ironed out in modern titles or at least redefined. I couldn’t help but wish that the influences weren’t so prominent in the adventure because this game deserves to stand out a little more. Still, fans of SRPGs who are nostalgic for the more old-school and classic gameplay systems will find exactly what they’re looking for here.
In brief moments of gameplay, Potion Party is a lot of fun. Going in expecting more than satisfying short burst of excitement might be a letdown. Its charming visuals and addicting gameloop provide enough to warrant mixing up a few potions and opening up shop, but I couldn’t help but want a bit more variety in the core design.
Tasomachi is an atmospheric 3D platformer collectathon that succeeds in the area, but there’s a massive lack of polish, making me feel like it’s wasn’t ready to be released. I can see what this experience was aiming for, which is said as an accomplishment to the single developer who created it. However, a lot of optimization and options need to be added for this adventure to be considered finished. Still, it’s possible to have fun and overlook the flaws, but they are glaringly apparent by taking a step back.