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FFVII Remake impressed me in every possible way. The level of detail to the world building and character development is some of the best I’ve ever seen in a video game. There are several trophies that you can only acquire after a few playthroughs with making different choices, so there is a huge replayability factor. Square Enix took a big chance by taking one of the most influential video games of all time and completely revamping it.
I never thought a mix between PONG and a dungeon crawler would work, but PONG Quest proved me wrong. It’s a fun and accessible little game with a fun gameplay loop and lots of unlockables, but this is definitely best enjoyed in smaller doses.
ITTA features all the key ingredients to be an indie darling, such as a strong art style and soundtrack, a gameplay loop reminiscent of classic games from back in the day, and a story that will hit close to home to anyone who decides to pick it up. Thankfully, in no moment these elements felt like just “game award bait”.
I know I might sound like a scratched record with this verdict, but MotoGP 20 is basically like the other recent motorcycling racers that have been released on modern consoles: extremely competent when it comes to graphics, sound and content, with more than enough to keep you invested for months, but you’ll need to get used to its very realistic and newcomer-unfriendly controls first.
The Shattering is a game that unfortunately suffers from a lot of the same problems as a lot of other walking sims and psychological horror games. It has a good premise and gorgeous details in the explorable areas, but it has too many pointless things to interact with, no payoff for thorough exploration, nothing hidden beneath the surface, terrible pacing, and tedious level designs.
Snowrunner might only be thoroughly enjoyed by a small niche audience, but they will have the time of their life with it. It is bigger, prettier, and a bit more fun than its predecessor, even if the camera controls are exponentially more annoying to deal with this time around.
Grimvalor is a delightful surprise. Not exactly the most innovative metroidvania out there, nor the most challenge game with gameplay elements derived from Dark Souls, but it manages to provide a satisfactory level of challenge and a lot of secrets to unfold in one inexpensive package.
Moving Out is a whimsical and absurdly hysterical game at times. Although it fails to deliver when you’re playing by yourself, it otherwise shines by focusing on the fun while finding smart detours around the frustration. Fans of same-screen co-op should definitely be moving on to Moving Out.
Machinarium may be simple in concept, but just like other point-and-click puzzle games, the solution can be a bit mind bending. I do very much appreciate that there is an option to help you find the solution. No one wants to throw a controller across the room simply because they didn’t think to add a magnet to a fishing rod in order to tank a dog across a river.
Streets of Rage 4 is exactly how the franchise should have been handled in the 21st century. It features brand new visual upgrades, gameplay improvements, online multiplayer, and a killer modern soundtrack, but it still retains the charm and soul of the Mega Drive classics.
I’ll admit I expected little from Task Force Kampas other than a quick and unenthusiastic pastime. It ended up being a lot better than I could have expected. It’s ugly and limited, that’s for sure, but it’s tons of fun. It’s a perfect “pick up and play” experience that’s stupidly challenging, but not enough to be considered frustrating.
At the end of the day, Telling Lies is good concept that stumbles a bit in its execution. It would have worked better if there was an actual mystery to solve like in Her Story. Instead of piecing together an elaborate puzzle, we’re left sifting through the drama of a few people.
Book of Demons is a clever twist on what’s admittedly a very safe genre. While everything looks to work the same as you’d expect, the card and movement systems really do change things up. Not to mention the Flexiscope system, which gives you the ultimate flexibility in playing how you want as well.
Curious Expedition has some good ideas but most of them don’t quite land thanks to the overly repetitive gameplay that gets boring after a few short runs, as well as its terrible combat system. Hopefully the upcoming sequel can improve on these issues, if it ever comes out.
Ministry of Broadcast ended up being an enjoyable throwback to the heyday of cinematic platformers, but its weighty gameplay wasn’t what I enjoyed the most about it. Even though it played and felt like something the developers of Flashback would have developed twenty-five years ago, the best thing about it is its dreary atmosphere and dark sense of humor.
Gears Tactics has managed to capture the essence of the Gears franchise and move it into an entirely new genre. The fun and fast-paced tactics-based gameplay is perfectly mixed with all the hallmarks of the Gears series with very few downsides.
Antigraviator is a fine futuristic racing game that might fill in a momentary gap while we wait for the eventual release of Pacer. This is a game that’s best enjoyed on an Xbox One, not because it plays better on that console, but because it’s where it faces the least competition.
There are some problems with the pacing, especially when you get lost in the forest or stuck on a puzzle, but the story is so compelling you’ll have to see it through to the end. It’s one of those games that sticks with you long after it’s over. The way the story unfolds and is presented to you is brilliant.
All in all, SuperMash succeeds because, even though it might have some flaws in its technical department, it’s still a fantastic idea that leaves a lot of room for experimentation and replayability. I have already played more than fifty mishmashes and I feel I have only scratched the surface of what this game has to offer.
Not the prettiest game on the market: Check. Absolutely needs Quality of Life improvements: Check. Comes complete with a plethora of wonky glitches: Check. However, it finds that sweet spot where the hook just plain works. The reward of leveling and loot, the stress of scanning the treetops when you hear that Preda-purr, and the satisfaction of systematically wiping out an entire fireteam; it all just works.