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The minigame competitive scene is already chock full of great choices, and Garfield Lasagna Party isn’t one of them. It’s somehow both too long and too short at the same time, with minigames and animations running overtime, and gameplay being terse and light.
Where the Heart Leads doesn’t want you to play and after a while, I just stopped fighting it.
As a whole, I can’t recommend Dungeons & Dragons: Dark Alliance. If you’re attempting to play it on a last gen system, it’s almost impossible to get through. Even if you’re playing it on a current gen system, it’s still not worth your time. It’s simply not fun. It’s so bland and generic that it’s a slog to get through. There are many other co-op action adventure games out there are much more entertaining, such as Diablo III or Baldur’s Gate: Dark Alliance. And the latter isn’t even that good to begin with.
I was really excited for Open Country and was hoping it would bridge that gap between arcade hunting and hunting sim. In spirit, this is what it set out to do and you can see that from the game. It’s just a shame that the execution just isn’t there. There is still something special here that I think hunting and survival game fans could love. However, it needs a lot of work from bugs, crashes, and overall balancing of its gameplay systems.
With most story elements already being done somewhere else, and average at best, almost unplayable at worst gameplay, this is definitely not one recommended unless you’re a massive anime fan waiting for something new to come out.
Having someone tripping on LSD for an entire game was not the wisest move. Depicting someone in an altered state of reality or suffering from mental health issues can be very tough to pull off without being offensive. That being said, it has been done before.
I wasn’t expecting Goosebumps Dead of Night to be particularly great, but I had no idea it was going to be this disastrous. The gameplay is beyond basic and uninspired, even for a children’s game. The graphics are all over place and even made me sick at times. It’s like they blew most of their budget on Jack Black, who only agreed to take the part because he was contractually obligated.
It’s hard to recommend for someone not pick up a game, but Hyperspace Delivery Service is definitely one that’s for a very, very niche market. The concept of resource management blending into Doom gameplay is interesting. Unfortunately, the execution just doesn’t work.
Most of the visuals are pretty good, and the story is a really dark, anime style story. Everything else slacked and was saved entirely by those two sections of the game. I enjoyed a good chunk of the story, when I didn’t have to restart everything, but in all honesty I never finished it because the second time I lost my save file I was about 6 hours into this story trying to see something and suddenly everything disappeared on me again and I decided I wasn’t going to go through another 6+ hours of the same story just to not care about some of the same characters again. Don’t use the skip button, it’s bugged.
While I can appreciate the direction of making PAW Patrol World an open world adventure, there just isn’t a lot going on for it. I loved the idea that it sold me on with it being a co-op adventure and working together with unique abilities… it’s just unfortunate that there’s nothing unique about the gameplay at all. There are no different mini-games or activities that require different thinking or gameplay, it’s just always the same bland QTE.
I don’t know how the hell Nintendo allowed for this game to be launched on their system (I do understand WB probably did not care about doing some quality check on their end, though). It is something that needs to be played for you to believe it even exists. Not only is this the worst Switch port of a AAA title out there, this might be the single most pathetic entry in Mortal Kombat history. Yes, even more than Advance or Special Forces. At least those games weren’t being advertised as equals to ports on more powerful machines.
Oaken looked interesting from the get-go, but unfortunately falls flat with limited ability to change how each run feels. After one or two runs, you’ll have a very good idea of exactly what this game is. If you’re hoping for a new Slay The Spire, keep looking as this likely won’t hit the spot. It definitely didn’t for me, and I gave it a very fair chance, probably a few more runs than I needed to do to make sure I wasn’t missing something.
This is one mess of a game, isn’t it? Greyhill Incident could have been considered a hilarious, “so-bad-it’s-good” experience due to its dumb premise and Wiseau-esque levels of voice acting, but it’s way too boring to be considered worthy of an ironic playthrough. Poor stealth mechanics, samey environments, and an emphasis on being an Amazon delivery boy for a bunch of tinfoil hat lunatics cozily sitting in front of your house make this slog of a game feel less like an unintentional gaming version of Plan 9 From Outer Space and more like an exercise in how long you can stomach it before turning your PS5 off.
I don’t think it’s some greedy money grab, a worthless piece of trash, and the worst game ever. There is a ton of effort and quality here. It’s just buried under nonsense, which I suspect only exists because of market pressure. A $50 niche stealth game is a hard sell, and being a short game only makes it more so. But I think we can all agree that taking the same game and artificially inflating it to AAA length at AA quality wasn’t the solution. And while Daedalic has said they intend to work on and fix the game, I honestly don’t see how. The damage is done, the issues baked in. Just learn and move on.
In conclusion, Loop 8: Summer of Gods is dreadful. It pains me to say, but it’s easy to suggest against purchasing it. Plenty of bad decisions contribute to sucking the fun from this romp and relegating it to becoming a chore. I wanted to like it, given the pedigree, and when I found out it combined my most beloved genres, I was giddy. Unfortunately, the finished product is a big failure.
As you can clearly see, I loathed playing Albacete Warrior. It’s not just because it was painfully unfunny. It was the fact it had NOTHING else to offer besides some of the dumbest jokes ever put into a video game, since the game completely failed elsewhere as well. Bland visuals, terrible cutscenes, bland music, awful sound effects, terrible level design, and controls that don’t work… all while forcing you to play as a character that made Duke Nukem feel and sound as classy as Leslie Freaking Nielsen.
If Pavlov is the Counter-Strike: Global Offensive of the VR market, and Onward is its Insurgency, then ALVO can easily be described as the Modern Combat of the VR market.
eFootball 2022 might be one of the most disastrous launches I have ever seen. I’ve seen magazine demo discs with more content than this “game”. There’s no reason to play it at the moment: its online matchmaking simply doesn’t work, its offline content is more sparse than an Atari 2600 game, and its gameplay is simply not as fluid as the one featured in its last-gen predecessors.
That little cutscene nearing the end of the game and the surprisingly competent voice acting are basically the only minuscule silver linings in an otherwise patience endurance test. Adios is a story-driven game with a boring story and a lack of compelling characters. It’s full of minigames that are either broken or just too boring to play. It’s ugly to look at and its framerate is nauseating. Considering the fantastic premise, this should have been a lot better and this is what disappoints me the most.
Handball 21 is not a good game in any sense of the word. Die-hard handball fans will probably be able to ignore this game’s myriad of issues and enjoy what’s basically the only available simulator in the market. Everyone else, be it a casual sports fan or someone who has never heard of handball before, will quickly become fed up with how lackluster this game’s presentation and gameplay are.