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With games like Streets of Rage 4, Mother Russia Bleeds, River City, Shredder’s Revenge, and many other vastly superior contemporary options, I don't find any reason why you should spend time with this game.
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NeonHat may seem interesting at first, indeed, it undeniably has moments where it makes you "click". However, in most of the things it tries to offer it is clumsy and leaves you with a bitter experience that teaches us that there is still a lot of work to be done here.
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Assassin's Creed Mirage shows such a glaring lack of ambition that it's almost hurtful. It doesn't excel in anything beyond its setting, leaving us with a lackluster adventure that feels like a chore to play. I wouldn't recommend it to anyone other than a die-hard fan of the franchise.
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Mary Skelter Finale is, if we reduce it to her small universe, a good closing for the saga. Now, like JRPG itself, it is a proposal that repeats problems and lacks a great lack of ambition. I save it because it will be interesting to your target audience, but it falls far short of what an admirable JRPG should offer.
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The Outer Worlds is a great game, one of the best from last year. The problem is that we are facing a port that does not do justice to the game.
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Although Cyberconnect2 knows how to give life to the characters of an anime / manga in a video game, we are facing yet another case, and there are already several, of extremely powerful IP that is not used 100%.
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You have to be clear about what you want when you enter to play Big Rumble Boxing: Creed Champions. Nor is it a sports game with high levels of realism, much less is it the next Street Fighter. The bottom line is that it will not become one of the best games of its kind. But who cares. As the quintessential boxing franchise game, it's the best experience fans can get into.
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Predator: Hunting Grounds offers us a simple, direct and concise gameplay, that sins of simple past a few games. The truth is that it can be addictive, since if you do not care which side you are you can play games quickly, and the tension, as well as the development of the mission, are very well reflected.
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Final Fantasy III Pixel Remaster transports us back to the magical world of NES but with a more than grateful face and technological facelift. Of course, it has nothing to do with the remake of Nintendo DS, mobile phones and Steam, but in order to enjoy the original version, it is the best option we have on the market.
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It transmits the essence of the survival horror of yesteryear and, although not always, it does get us into moments of tension. Without a doubt it can be an option.
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Minecraft Dungeons is a somewhat different bet than the players in this franchise are used to. It is an entertaining game that knows how to attract attention, whose reminiscences to Diablo are more than evident. If you want to enjoy that style of play but in a lighter way, Minecraft Dungeons will know how to exceed your expectations.
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The same thing happens to Final Fantays IV Pixel Remaster as to its previous installments. It is a good gateway to seek to enjoy the classic without many adulterations, but its technical problems and lack of ambition makes its 3D remake of Nintendo DS, mobile phones and Steam more attractive.
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There were not a few of us who wanted to finally taste an adventure in the conditions of the legendary Sakura Taisen. However, the decision to replace the T-RPG battles with a more musou style has ended up darkening the expectations that we had for him.
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Overall, Trials of Mana seems like a more focused product for fans of the saga. If you are a well-versed player in JRPGs, it will most likely not pose any challenge beyond the need to have to stop to level up to face enemies.
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My feelings are mixed in this Final Fantasy I Pixel Remaster review. Although I have fond memories of the original title, it hurts to see how badly it has aged in its design, its approach to fighting and the map. Still, it makes up for it in every way it can: the graphic treatment it has received is luxurious, and the orchestrated music elevates a magnificent soundtrack on its own. I'm glad to revisit such an important game in the history of Square Enix.
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A fun title to keep in mind, but one that needed a little more cooking. Despite having a lot of variety thanks to mixing combat, exploration, puzzles and some role playing, it does not excel in any of these fields. Still, fans of the genre will find a game very entertaining and with more work, it can lay the foundations for a new saga.
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The successes of Life is Strange: True Colors are many. The saga points in the right direction thanks to its new developers without feeling trapped by previous plots or the unnecessary use of pressing buttons to press us. They have created a small place to empathize with, Haven, and a protagonist that we really care about. Despite her flaws and her past.
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We are facing a title closer to simulation than arcade, but with a maximum requirement. It is true that the more we play, the more comfortable we will feel at the controls, but even so it is not for all audiences. Lovers of this competition will be the ones who will get the most performance and enjoyment.
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We are facing a musou of remarkable level, whose gameplay has been polished with respect to the previous Pirate Warriors. Get something as monotonous as it is to burst everything that comes before us is frantic and fun, especially the amount of combos we can do, as well as the diversity of the existing team.
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After trying multiple experiences on PlayStation VR, and finding no satisfaction with practically any, Traffic Jams pops up and shakes my hand wide open. A very healthy exercise to show that with a very simple idea, but well polished, great feats can be achieved. Even entertain your audience without much effort.
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