GamesBeat's Reviews
Final Fantasy Explorers is a kinder, gentler take on Monster Hunter, and it's going to appeal to those who want to like that series — but don't care for its opaqueness or its hardcore gamer leanings. Final Fantasy fans are going to love the fan service, too.
Grow Home is a better experiment than a game. The procedural animations of B.U.D. will instantly make him one of the best interactive robot companions you've ever had (no, seriously, HK-47 better watch his back). But the wondrous tension of ascending this Star plant is constantly hampered by the need to waste time collecting arbitrary trinkets so you can waste less time on your main mission.
Might & Magic X: Legacy certainly did remind me of fun times I had in the past with earlier entries in the series. I even had fun for several hours. But once the nostalgia wore off, it served as a stark indication that many of these design choices should have been left in the past with its predecessors. What good is a fully 3D world when you can't touch or interact with hardly anything? What sense does it make that you can't run away from an encounter in which you're clearly outmatched (or even move once you're in melee rage, for that matter)?
Halo: The Master Chief Collection is a fantastic compendium of the high-points in recent shooter history. With four complete multiplayer suites and over 100 maps, it's more than a bargain, it's a steal. The groundwork 343 has laid in this colossal experience, the scope of what it might still be, is truly something to admire. If the driving minds behind the collection can dedicate the kind of care and customer attentiveness that's always been associated with the Halo brand, and pull off the original vision, Halo: The Master Chief Collection multiplayer will easily be deserving of high praise equal to its campaign.
Resogun does everything it promises, and not a a bit more. It has gorgeous graphics and solid skill-based gameplay, with valuable online co-op support and just enough content to keep things interesting for a while.
I didn't feel like I was experiencing a madman's vision when playing the 2014 Strider. It was more like a tempered salute. Yeah, I ran into the aforementioned mecha gorilla again. That was OK. And the final boss was kind of cooky, I guess.
I wanted to love Plants vs. Zombies: Garden Warfare with the same zeal I have for the original series, but this shooter variation lacks a lot of imagination. The action gameplay generally feels forced, and the bits of strategy that do exist are minute in comparison.
What E-Line Media and Upper One Games are doing is admirable. It's awesome to see the Iñupiaq people author their story in a video game like this, an opportunity that few cultures and minorities have. Their involvement is felt everywhere in Never Alone, and I just want to play more games that explore that mythology.
When it works, Loadout hooks you in with its deep weapon-crafting system and frantic battles where everyone is trying out their own crazy creations. And to its credit, Edge of Reality has shown incredible resilience in responding to the server problems so quickly. But Loadout isn't worth playing until it solves them.
In some ways, Mortal Kombat X surprised the hell out of me. The art direction is superb, the fanfare is lovingly crafted, and so much interesting single-player content's going on that I'll never have to deal with playing online. The Faction War, in particular, is just the right addictive factor to keep me considering logging in daily, if only for a quick session, just to help my group out.
The Wii U version of Rodea is simultaneously a game with a lot of charm and one that's difficult to love as much as you want to. When Rodea works and all of its gears are cranking along smoothly, it's an exhilarating joy to play. But everything can come crashing down at any time: an enemy encounter reliant on overly finicky aiming or a misplaced attack that sends you careening into the abyss can sour the sense of wonder in a flash.
Kingdom has solid ideas that get lost in its own simplicity. It's a little too conceptual, and I found that it had a hard time holding my attention after a few in-game days. It has a whole kingdom out there to explore, but it just isn't varied or interesting enough to warrant the type of commitment it ask of the player.
I had a lot of fun playing Strike Vector. It's a good game held back by frustrating glitches and a lack of polish. Ragequit developed it in only 16 months, and it released less than a month after going into beta. The developer's accomplishment in six months is impressive, but after so much hard work, it didn't take the time to finish the job. The result is a game that looks and acts like it's still in beta or perhaps a Steam Early Access title. Hopefully, Ragequit can fix its bugs and expand its player base before it fizzles out, because at its best, Strike Vector is something every fan of chaotic shooters should experience.
Killzone: Shadow Fall is a pretty game, gorgeous even. But the demand for moments to punctuate trailers or demos forced a sacrifice of story that it never quite recovers from. The OWL will find its place in history as one of the few controller-based mechanics to actually entertain, while the time spent in free fall may make players actually consider a plummet-related death. You find a stride in the minute-to-minute gameplay before drudgery sets in, and the multiplayer suite remains solid, if with a few new tenuous bells and whistles.
Monster Hunter 4 has a great game full of options, activities, and a vast world to explore and immerse yourself in living somewhere deep inside of it. And it will even show you these things. But its questionable design and control decisions suck all the fun out of it and make you feel every second of your time in the untamed wild.
RymdResa best shows what life is like for an astronaut — it's relaxing, and pretty boring. If you're looking to cool off and avoid bombastic affairs, RymdResa is the perfect game to play. Other than that, well, if you're fan of astronomy, I guess you'll have plenty to take away from it. But ultimately, RymdResa is a gorgeous roguelike that has a significant amount of untapped potential that could lead to a much better game to play. For now, you'll have to make do with passively exploring space and not much else.
Warhammer: End Times — Vermintide gets so many things right, and its designers have made enough smart decisions about how to deviate from the Left 4 Dead, that it makes the difficulty knee-capping and technical mishaps all the more disappointing. It's absolutely worth a look if you're looking for something to do with friends and love slay hordes of monsters. Just don't be surprised if you find yourself quitting earlier than you might want to.
Overall, it balanced out and the rest of the campaign was well done. As I mentioned, most players really care more about multiplayer than the single-player campaign. For me, I’ve always liked how the single-player story motivates you to play the multiplayer. And so it really does matter to me. I don’t know if my objections here mean that I don’t like the game overall. I feel like I’m a superfan who nitpicks endlessly while still pouring a lot of time into playing Call of Duty every year.
There’s nothing wrong with paying a high price to gild the lily – but there’s nothing wrong with not wanting to do so, either. I think The Last of Us Part 1 will make a great addition to the casual TLOU fan’s library when it inevitably goes on sale, and maybe the PC players when it launches on that platform as well.
For all the giggles Wonderlands gave me, a lot of the humor relies on certain Borderlands tropes that have never been my cup of tea. My main problem is that if the series has one good joke, it proceeds to grind the joke down to the gums, wringing all possible humor out of it.