Gaming Fyx
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If you can make it past some of the surface issues with the visuals and the combat being repetitive, there is a pretty interesting story to be told here.
This remake of Resident Evil 3 is a different experience than I expected, and I would be lying if I said I wasn’t slightly disappointed. While I had fun playing, I'd hoped for an interconnected city with a constant threat breathing down my neck. Instead, I got discrete levels with a threat that only occasionally showed up for set-piece moments.
While the game itself is fairly solid mechanically, when it’s firing on all cylinders and working its hardest to bring you the best it has to offer, it is merely okay. Unfortunately, most of the time the experience is pretty lackluster, and ultimately its problem is that it doesn’t do anything new – despite its quirky premise, it feels uninspired. It feels less like the euphoria of a cat café, and more like tending a litter box.
Supraland is an extraordinarily creative puzzle game with a significant amount of content to be explored and experienced; but also one which can be actively unfun to play, and occasionally expresses some feelings you might either find funny, or really gross. I somewhat recommend it, but you should maybe expect to bite your tongue every now and again.
Cat Girl Without Salad: Amuse-Bouche is a game with a charming legacy, and I’m genuinely glad it came out; but I also can’t really recommend it as anything more than a novelty.
Link’s Awakening may have been intriguing and weird a decade and a half ago, but every other game in the series has done what this one does - but better. The game feels overly tedious and drawn out because it doesn’t clearly communicate anything to the player. All the magic seems to have left Link’s Awakening as it’s aged, but luckily for you, there are other great Zelda games on the Switch.
I hate to say it, because I’m a fan of Redwood’s work, but you’d be better served to revisit one of his classics over playing Photographs. The weak narrative elements combined with overly simple and poorly expanded puzzling segments makes for quite the whiff for me.
The frustration I felt playing Godfall was mostly from the disappointment about what it could have been. Which, honestly, is a real shame as there’s a lot of promise here. I can’t recommend that anyone buy Godfall in its current state, but I do sincerely hope they work on this game and maybe fix some of these issues before launching their DLC next year.