Kakuchopurei
HomepageKakuchopurei's Reviews
Skull And Bones' sailing and naval combat are solid and well-made from the get-go. Unfortunately, it isn't enough to carry the entire game and its insane "quadruple A" price tag. Whether it's the lacklustre storytelling, the shallow gameplay mechanics, or the uninspired multiplayer, there's no denying that Skull and Bones fails to live up to the hype. And as players lower their anchors and bid farewell to this ill-fated voyage, one can't help but wonder what could have been if only Ubisoft's higher-ups and management had dared to chart a course less travelled.
The gameplay and note charts are serviceable enough, while its pop songs feel monotonous to listen to over time. At the very least, the game’s price tag and rough playtime of 3 hours seems appropriate from what I’ve played. And it made me want to play the other two mothership Gunvolt games out of curiosity. So mission accomplished with the cross-promotion idea, I guess. Unless you’re a diehard Inti Creates fan or a rhythm game fan who tapped out of other games like Spin Rhythm XD and needs some of that indie anime flavour, it’s a little tough to recommend this niche entry to everyone else.
Rocksteady's attempt at a pure action game with loot and live service mechanics isn't the worst thing out there, but it isn't exactly brimming with excitement. While shy of reaching the heights of Destiny or even the two Division games from Ubisoft, Suicide Squad: Kill The Justice League stands mildly tall at being just competent and serviceable, with one or two key story moments that are genuinely well-done.
An Avatar game was a strange choice to become a game from the beginning, and adding the Far Cry formula to it has resulted in a game that's not good but not too bad either; it's just mediocre. Hopefully, Massive Entertainment's next game, Star Wars Outlaws, looks to have higher prospects of being a better game and not just another uninspired game based on a famous IP. Avatar Frontiers Of Pandora is truly only for fans who just want more from James Cameron's Avatar, but not those looking for a great open-world game to sink their teeth into.
The Last Case of Benedict Fox isn't a complete failure, but it's hard to experience when there are other better Metroidvania-style titles out there these past few months [...]
You will not notice the negative parts of Minecraft Legends when you first start playing it. As you keep at it after an hour or two, you will soon realize that the world is just a hollow mimic of the original. I was told the game was made to be catered to kids, but the gameplay feels too overwhelming.
This is a game that only the most hardcore Final Fantasy fans, or maybe even fans of rhythm games in general, can truly enjoy to the fullest. For everyone else, you're basically just paying for the music, and nothing much else. Personally, I'd rather spend my time just listening to them on Spotify or any other music streaming service.
Luminous Productions has quite a way to go to captivate people from the start. A shame, because there’s a lot of potential buried within Forspoken’s flaws.
Simple and to the point with its yuri-flavoured storyline and trappings: That's Samurai Maiden in a nutshell. It's also quite a chore to play, as you can only get the best skills and powerups through grinding for relationship points with the three ninjas. And that means replaying the same levels over and over ad nauseam
Rather like a beat 'em up, you're just going through a bunch of linear corridors, fighting and dodging your way out of prison hell. That in itself is more frustrating than fun because of the overall poor design. So why pay triple-A price for a watered-down sci-fi horror game experience?
If you're hankering for a new SRPG to play, The DioField Chronicle barely scratches that itch but there are worse ways to spend your time.
Frogun’s aesthetics belies an annoying kind of 3D platformer that demands precision. For that, I’m not sure if I should recommend the game to everyone but the most hardcore of platformer enthusiasts.
Kao's 2022 venture is serviceable and by-the-numbers at best. Its developers have their hearts in the right place in using this 2000s mascot in their new 3D platformer reboot, but this sure isn't even a bronze medal effort if we're being honest.
Dolmen really has lots of potential. It could have been a decent first effort from Massive Work Studio, if not for the jankiness and bugs. Some of the progression system and mechanics (like the crafting system) might be worth looking into, but as of right now, they’re underdeveloped and not well explained.
No amount of charm and cute art is enough to hide The Company Man’s skeletons in its closet. It’s not the most superficial and worst title I’ve played, but there are way better and more rewarding indie 2D platforming options out there.
[Pokémon Legends: Arceus] is mired in an unimpressive world, both unattractive and devoid of meaningful secrets. Its battle systems are uncooked, its characters and bosses boring, its map and fast travel UX cumbersome, and the collect-a-thon that comprises the game's final act is not only absurdly grindy but also practically inaccessible, forcing you to rely on either guides or sheer dumb luck.
[Lost Judgment is] quite a slog, to be sure, but ardent fans should appreciate it better than the majority of people expecting a shake-up like Yakuza: Like A Dragon.
Rustler is not a bad game. The writing and setting can be fun and entertaining, but the shoddy controls and janky mechanics make for an unsatisfying experience. I enjoyed the game but couldn't really bear to play much of it one sitting.
[...] you could do a whole lot worse than with Aluna’s competently average action RPG offerings.
Your enjoyment of Siege Survival Gloria Victis will depend on how much you like to see human suffering. Sieges are often hellish and hopeless experiences and that’s reflected well in this game. This really feels like a survival game with strategy and resource management elements, so the gameplay isn’t good enough to make up for the overall depressing tone of the game.