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Mato Anomalies is not a bad game, but the impression is that everything in it could be significantly improved. Combat works, but lacks variety and some system that differentiates it from other examples of the genre. The story is interesting and manages to entertain, but it lacks some singular idea that makes it unique. The presentation manages to carry the title, but could have received a more thoughtful finish to make everything even more captivating.
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Lightfall was the most anticipated expansion in years for the Destiny 2 community. Bungie's publicity team knew how to sell the expansion very well. Unfortunately, those who expected quality at least equal to the Witch Queen were disappointed. The nice additions to the game's mechanics and gameplay bring a bittersweet taste to the start of Year 6 of Destiny 2. If the creative team for levels, powers and equipment is following a brilliant path, the same cannot be said for the writers.
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Despite the simplicity in all aspects of this visual novel and the narrative not being as interesting or well written as it could have been considering its lore potential and the concept of symbiosis in a relationship, The Symbiant still ends up as a pleasant experience. Above all else, the plot has good characters and a beautiful couple. With some reservations, this title is recommended for BL fans interested in a sci-fi background and a western style of acting.
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OddBallers delivers a very fun multiplayer experience thanks to a humorous art direction and a simple gameplay that can be fun for every kind of player. A big issue is that Ubisoft showed a horrible distribution work, applying an univiting price to an experience that would have fit perfectly the free-to-play [method], launching a fun game that's already abandoned. A shame.
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Wings of Bluestar is another case of ok game that could have been much better. All the issues above, as well as the outdated animations and backgrounds don't make it unplayable but there are certainly better options at the same price.
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There's no denying that Samurai Maiden manages to deliver on its flagship role: an accessible hack and slash featuring beautiful anime-style schoolgirls, ninjas, and samurai. In fact, it even goes further, bringing some good qualities to players in general, such as challenging fights and interesting content. Unfortunately, a half-assed technical production and lack of focus on important elements leave the recommendation limited only to ardent fans of what it really has to offer.
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Kukoos: Lost Pets is a mixed experience. It's a pleasant, fun and dynamic game when its imprecise movement and bugs aren't annoying [the players]. Nothing makes it unplayable but the occurrences hinder the enjoyment of what the game has to offer and may demand patience. It's a shame because Petit Fabrik's title is a well-made game that doesn't reinvent the formula but justifies its existence as a 3D platformer that can be enjoyed alone or with others, especially children.
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For a game in its niche, Gungrave G.O.R.E is all it really promises. The problem is not getting out of that comfort zone. The fact that I'm part of the niche (and I particularly liked the result), doesn't mean that everyone should do it.
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Gotham Knights is a project that could have become a new stage on superhero videogame experiences but became a victim of what Batman's big legacy has already brought to the genre as a game that will inevitably be forgotten and purposely ignored.
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Made in Abyss: Binary Star Falling into Darkness is a curious interpretation of the universe created by Akihito Tsukushi, but a variety of technical issues and lacking polishment end up weakening the experience considerably. Fans of the original work who want to feel the despair of diving into the abyss may find the game really interesting but the experience tends to be mediocre, especially for those who don't even know Made in Abyss well.
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Voice of Cards: The Beasts of Burden follows an interesting product and is even worth playing — especially for the boldness of making the narrative official within the Nier/Drakengard mythology — but, by comparison, the direct predecessor ends up being superior as a gaming experience. However, this does not make a new Voice of Cards, in the near future, repeating its usual structures and within this comfortable periodicity, not welcome.
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Avenging Spirit really is a cool title, but this time maybe it would have worked better as a part of a collection or if it had some significant addition to justify the release. The fact it's very easy and there isn't anything to justify a new playthrough [after beating it] means it'll just be left aside quickly.
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Stray is a hack, as it takes things the internet endlessly reproduces as memes — cats, cyberpunk aesthetics, lo-fi, vaporwave — and condenses it into a single product that has gotten enough exposure to be intensively commented on by its audience. It is not necessary to do more than the minimum, as it takes advantage of loopholes in the system to succeed in its objective. In this respect, Stray is, without a doubt, an unquestionable success.
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Train Valley: Console Edition is a game that manages to convey a very casual vibe, with hints of competitiveness for those who want to complete it. However, the console version does not bring any real improvement that justifies its acquisition by those who, at least, have already played or own the PC version. On the contrary, the gameplay in this version is much more laborious, contributing to a quick disinterest in the game.
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Pocky & Rocky Reshrined is a honest new take on a classic from the 16-bit era bringing back that desire to play a challenging and fun game with a friend for many hours. However, for modern standards, it doesn't offer enough content to keep you engaged for long. It lacks the multiplayer option at first, doesn't offer extras to keep you coming for more and it may even feel like there isn't much to do after completing it once. It's nostalgic but that isn't enough nowadays.
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The Gunk is beautiful and ambitious, but unfortunately fails to live up to its potential. It's nice to clean up the gunk, solve basic puzzles, and explore visually interesting scenarios, but many of the mechanics are underutilized and ideas don't evolve beyond their initial state. At least the relaxing atmosphere, stunning backdrops and great voice acting make the experience immersive to some extent. In the end, The Gunk is reasonable, however it fails to stand out.
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Dynasty Warriors 9 Empires remains a title aimed only at those who want to participate in the chaotic combats that are a hallmark of the musou genre, and despite having this element, it's not as satisfying as its original version. The excessive repetitiveness and with little varied objectives in the combats, and the excess of information and situations that must be managed by the player are points that leave the general experience quite dull and uninteresting after a few hours.
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I'd say Cake Invaders can be compared to the traditional dessert called quindim: very simple, it's sweet and pleasant during the first bites. The issue is that, when eaten too much, it can be cloying because its excessive simplicity ends up undermining the chance of offering more interesting flavors and textures. In the end, it's a good title for people looking for an easy platinum but it doesn't offer much beyond that.
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Demoniaca: Everlasting Night has good ideas in a genre that's already solid but fails to make them work in a way that contributes positively to the experience. The theme is cool, the story is a good headstart but the way is filled with slip-ups on gameplay, visual effects and lacking mechanics, points that would be necessary for it to really leave a lasting impression. It's a game that could have been very good but doesn't hit the mark.
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Saint Kotar is an adventure title that had the potential to be very interesting. Unfortunately, its story is poorly executed, not knowing how to use the horror elements in a convincing way. In addition, the title ends up not being clear at various times in indicating the player's goals. In general, fans of the point-and-click genre may like the game, but it is not a good representative of what this style of play has to offer.
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