IGN Korea's Reviews
The shooting mechanism which already reached its height in the previous work has gone through further refinement, and the introduction of semi-open world experience adds much needed exploration to the game. Add to this, the audio and visual style brings a sense of nostalgia and made this game worthy successor of classic Halo. In terms of the story, however, the game focuses on adding new narrative while the liability left by the previous work often neglected, made its continuity superficial at best. Although the fun of the game itself cannot be denied, the unsatisfactory storytelling still remains as a chronic problem of 343 Industries' Halo.
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Despite the 19year long wait, the original has already proven to be one the best. There were no issues at all to enjoy this game to its fullest in the current age. There has been some remastering done with its graphics and audio but the rest stay true to its original, in its ported state. Although if you were a long running fan, there were certainly some areas where you would have felt ‘why weren’t these taken care of?’, which were some of the changes to the main modes of the game. Thus there was nothing more or less of a great revival of an old classic, and it’s a shame that it didn’t live up to the expectations to become a new addition to the series.
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With the unlimited subscription model, the playlist expands endlessly just as much as the enjoyment from the dances that come with it. Looks like there needs to be some work to be done on the experimental elements using the smartphone but it will still provide a decent amount of family fun and exercise.
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The game had a balanced mixture of unexpected fun and the usual sense of draining. As an extreme sports game, they’ve creatively recreated the formula to provide a new perspective of the genre. But perhaps due to the limitations of budgeting, you won’t really get prolonged enjoyment but it will be that typical game that will be remembered for a quick burst of fun whenever you decide to play it.
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This is the second game to be published as a Marvel I.P. under SquareEnix. Unlike the previous game based on the Avengers, this is more focused towards action and adventure. Players control Starlord and command his teammates to accomplish various puzzles and defend against waves of enemies. Although some parts may sound repetitive, constant trash talk among the guardians turn chores into more pleasurable strategies during combat. There are multiple branching outcomes based on some decision making phases but after around 15 to 20 hours of completing the main story, there isn’t much to do after which makes multiple playthroughs obsolete.
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The sequel to Klang has sacrificed the platformer to bring in a more precise rhythmic action genre. It may not have the unique experience like the first one, but the collaboration with popular EDM artists have made them focus on the new challenges, which resulted in proving that they can conjure a cool rhythm game for everyone to enjoy. Since they’ve come back with a more approachable genre to the masses, the sequel may give you enough hype to backtrack and experience the original game as well.
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Ruvato: Original Complex First half of the game doesn’t really deliver the interactions from the action sequences. There are glitches that even if you parry an incoming attack, the follow up doesn’t damage the enemies. There are no options to check your buttons settings or go into tutorial mode. While there are many flaws of the game, once you figure out the enemy placements within the stage, using parry attacks to plow through them while upgrading your stats, provide a fun and speedy experience that you weren’t able to see from other similar titles. That’s actually enough for you to enjoy what Ruvato brings up to the table.
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This is the final installation of the Mary Skelter series. While it’s unfortunate that there hasn’t been much of a retouch since the previous title, the new storyline makes up for it all. If you’re a true fan who’ve been following since its beginning, this is your chance to check out the true ending of the epic tale. This new story continues from the ending of the last title, so if you haven’t experienced the earlier days of the story, make sure to check out the ‘Before Story’ segment to fill you up on its past.
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Ayo the Clown is a proud introduction of the developer, Cloud M1. Even with repetitive play styles, the 8 unique locations provide delicate appeals of each other and the motivation to push forward with upgrades along the progression. The character design may seem like ‘a mistake’ and doesn’t really give that sense of it being a reputable main character, though these guys are definitely fans of platformers and their experiences were translated into a decent work of art. It’s fair to say that their sequels and future works are greatly anticipated.
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Your controls are bound to the simple mechanics of always being on a pogo stick. So there are some tricky situations that you’ll never get to experience in a conventional platformer. The bouncing mechanic truly brings out some specific skill and understanding to the game’s flow. Since the game is also available and easy to access on the mobile version, there is no real reward for it to be on the Nintendo Switch.
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While it’s unfortunate that the entire playtime is quite short, the enriched story plot and light puzzle elements make the time worthwhile. It was fun to engage an expanding world during progression, as well as the well constructed campaign so that the players don’t have to experience repetitive aspects within the game. For those who want to spend a productive 1 to 2 hours of gaming, this is the one for you.
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The game’s main protagonists are a group of school kids who solves mysteries revolving around the imminent end of the world. Main gameplay involves a platformer/side scroller action with cute and cartoonish graphics. While the plot is about solving mysteries, the game can be quite relaxing with general puzzle elements to go through. There are some parts where the difficulty jumps, but they all factor in the focus and motivation to play through until you get to see the ending. The entire run may seem a little short for the amount of concentration you invested during gameplay. Beware of some cheesy dialogues as well.
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The game starts off with a calm sense of monologue between two heroines, then suddenly transitions into a speedy pace flight shoot’em up. While the plot focuses the player with the story of Clara and Erica, the definitive fun comes from the flight shooter genre itself. If you’re not used to shoot’em ups, it may take some time to practice but once you’re well in training, there are no features that slows down the player so you can enjoy all of the fast paced joy. There is no replay value after seeing the ending so the 2 hour gameplay will feel very short lived.
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If you’re into side scrolling platformer and tower defense type of games, this is the one that combines them both. With a slight blend of real-time strategy within the tower defense phase, the game tries its best to naturally support these mixed genres to play nice with each other. That being said, the downside of multi-genre in a single game is that if you lack understanding in one of the mentioned genres, there will be some sections where it will forever stress you out. Other than dividing them into phases, if the different genres played in harmony for the entire run, it could have been a good experiment to invent its own genre. At least the separate segments are decently put together which makes it a great gaming experience. The Korean localization was top notch which helps in delivering the intentions of the story very well to the Korean gamers.
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The overall games development environment has evolved into something completely different since the early 2000s. Even with the industry being vastly revamped throughout time, the developers of R-Type Final 2 had made sure that they keep their core design without having to surrender to any uncertainties they might face when being developed for the modern consoles. They may not have been able to satisfy every gamers but if you’re a long running fan of the series, it was well worth the wait to see another 90s classic auto-scrolling style shooter making a comeback.
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Due to the limitations of the Nintendo Switch’s resolutions, the visuals may not be at its best, but all of its contents are firmly ported to the handheld. The explosive visuals do not disappoint even if compared to the high quality anime scene of its original IP, thanks to the consistent frame rate that keeps up with the action. The best thing about this port is some of the free contents you can experience which you may have missed out since it’s original release.
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For around $3, you get 295 courses, various game modes, multiple collectibles and plenty of replay value for you to get the best records. Simple controls which almost everyone can get into. Even within the same course, certain mechanics and gimmicks would change the strategy drastically. The downside is, since the core mechanics stay put, once you ‘get it’, the entire game can quickly be foreseen and feel obsolete.
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After a long 27 or so years, being able to play Zero Team on a home console via Arcade Archives is already a remarkable feat. If you lived through the era of the 90’s gaming arcades, it will most likely bring in some sentimental and reminiscent time and value once you see its intro clip, which is usually played with the flashing text of ‘Insert Coin’ message. Thankfully, the arcade port is near perfect for you and your friends and family to enjoy. Finally, the main menu and settings of Arcade Archives have continuously become polished to be considered even more user friendly.
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While it's a boss-rush style game where there aren't much memorable moments to remember by the end of the game, but you will still enjoy each encounter to the fullest. The boss patterns are very simple and watered down in difficulty, but the strategy you come across in the first glimpse are usually accurate and very satisfying when they're effective against each boss. The seamless encounters without separate loading times are a plus in assisting the mood and atmosphere. It's very well rounded boss-rush style game which is a great introductory title for those who never experienced this specific genre of the game. The price value for the gameplay is well and acceptable.
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Railway Empire is a rare title to be on the Nintendo Switch as it lacks in the construction and management simulatior genre. There are various elements that would keep the fans to keep playing and you can exprience the 100 years of industrial revolution throughout the evolution of railway expansion. One technical downside is if you're playing it in handheld mode, the tiny tooltip text would keep your eyes squinting if you're planning to play it for long hours.
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