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Death Stranding is a special game, one that continues to move the industry forward in its design and narrative, while not being afraid to shy away from traditional game mechanics.
I adore Ghost of Tsushima in some pretty major ways. It certainly isn’t a perfect game, but it is fairly close.
If you're thinking about playing RiME, I urge you to do so elsewhere and at a price point you're comfortable with.
Is it the dream sequel we've been waiting for? My gut says that while it's an excellent RPG in its own right, it's going to fall just shy of measuring up to Shulk's magnum opus.
Jettomero: Hero of the Universe arrests with its vision of the beauty of stars and planets, as well as the sheer heart of the blank-faced machine you share your journey with.
A vehicular-based collection game, at least in theory, as no quality assurance of any kind was provided.
A vehicular-based collection game, at least in theory, as no quality assurance of any kind was provided.
Babylon’s Fall is an early contender for the worst game of 2022.
GTA: The Trilogy - The Definitive Edition is a relic of its time. A relic that was better left unearthed.
Balan Wonderworld is just plain bad. Apart from its terrible costume system, it does nothing new and just poorly copies things that other 3D platformers have already done better.
Contra: Rogue Corps is a game that is so bad, I can't recommend anyone buy it for any price
Generation Zero is a beautiful, broken, and boring jog through 1980s Sweden with a side of stealth and robots.
Past Cure is the worst game I’ve played this year, no ifs, ands, or buts about it. The whole experience feels like a fan game made by someone really into Silent Hill, Metal Gear Solid, and Quantum Break as it desperately tries to combine elements from all those games but fails to capture what made those games great.
In what can only be described as a "chill adventure," Heaven Forest is basically a VR wandering simulator.
7 Days To Die is a retail release of an alpha build of an Early Access game, and a downright scummy thing for Telltale to market as a finished product.
It’s a simple, slow turn-based title that reminds us writers how much work other developers put into making something fun.
Bombshell is an overpriced buggy mess of a game, don't shell out money for this bomb.
Cute Things Dying Violently is a boring, frustrating, mediocre physics game that's been done a hundred before and a hundred times better.
I cannot recommend this game at all, to anybody, for any reason.
Gemini had so much potential that is squandered by poor execution.