Last Word on Gaming
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On the surface, this looks like a decent sports/management simulation game and at first, I’d agree. For the first few hours I couldn’t put this down but as time went on it grew repetitive and more of a chore than a fun game. I’ve played a lot of games from this genre and sunk hours into similar games from Kairosoft but this one missed the mark and likely won’t make its way back into my gameplay rotation.
AEW: Fight Forever is a solid first step into the gaming world for All Elite Wrestling. They’ve already got the gameplay down and have something they can expand on in future games to really make their mark. It is, however, a game that lacks any real depth, and with the CAW options being so bare they’re going to be relying on multiplayer fun to carry the game’s momentum. With some minor improvements and polish, they could make an exceptional follow-up but their first foray into gaming is merely a solid entry that will leave single-player users without much to do after a few days.
FM24 is just another FM game, but it improves on the tried and true formula while making the overall experience better and the visuals much sharper. If you’re going to get a version of this game then Football Manager 2024 is undeniably the way to go.
3D platformers with this much quality are rare nowadays. A mix of Mario Odyssey and Sonic is sure to appeal to a wide array of players. Odyssey players especially will have a great time finding out the full array of abilities the yo-yo offers. There’s enough replayability and interest on offer to make this worth the purchase.
Sons of Valhalla has some ways to go. I’m hoping a couple of updates will ease some of the tedium of the city building and waiting for units. It felt like I was stuck through a lot of my playthrough, having to wait for something or another rather than forging ahead. I wouldn’t even mind waiting for tactical purposes, but there really isn’t much more to the game aside from clicking at enemies and watching your army take care of business. I died during 2 sieges. When I got back to the camp, my army had played the game without me and took them. It just feels a bit disconnected. With a little push, this game has something special. For now though, I’d recommend waiting some time.
It’s tough to find criticism with Eiyuden Chronicles: Hundred Heroes without leveling criticism at the genre itself. One thing that I found detrimental was the encounter rate of battles; at times I felt I hadn’t moved five steps without another battle occurring. There is an “auto” battle feature but I didn’t find it quite as helpful as it tended to select moves that wasted skill points or moves whereas I could have set it up to not even require half-a-turn. I wanted to learn more about the developing story but consistently had to wait for another battle to pass. And yet, I find it hard to critique that because experiencing random enemy battles is literally one of the cornerstones of the role-playing genre; it’s a benchmark. How does one fault that? It’s been said in the foodie world that to judge a pizza place, it all comes down to a slice of their cheese pizza. If that’s good, the rest will be too. Eiyuden Chronicles: Hundred Heroes is the RPG version of a slice of cheese pizza. It was good then, and it’s good now.