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Saying it's improved is like admiring the silver lining on a nuclear mushroom cloud. This is a series slowly urging its squat, miserable bulk in the right direction, but it's impossible to recommend.
Littered with bugs, excruciating load times, and a severely padded ending, ReCore is a great example of good ideas, flawed execution.
WayForward's second Adventure Time game fails to marry the imagination of the Cartoon Network series with a top-down dungeon crawler, resulting in a lifeless quest that does neither the cartoon nor the genre any justice.
I Am Bread's amusing premise quickly shows signs of mold. Early giggles hide a frustrating game with control issues, wonky physics, and a lack of meaningful content. It's simply not fun to play.
The imprecise combat of Fighter Within does an awful job of showcasing the new and improved Kinect 2.0 tech. This is easily one of the weakest Xbox One launch window titles yet.
Hyrule Warriors has brilliant Zelda fan-service, but is ruined by unimaginative combat and brain-dead enemies.
Sacred 3 has the skeleton of a fun co-op hack 'n' slash experience, but it's marred by too much repetition, balance issues, and the worst comedy routine this side of Open Mic Night at the Middle of Nowhere Comedy Shack.
Daylight hits the right mood at first, but the creepy atmosphere is pushed aside for lame jump scares and hollow gameplay.
Never Alone is bursting with promise and charm, but is savagely let down by technical flaws and maddening design decisions. Not even the cutest fox in gaming can save it.
The leap to new-gen is more of a stumble for WWE, as it drops elements of existing content and recycles a lot more, giving little feeling of quality.
"Many of the mechanics aren't quite developed enough to feel meaningful"
With excellent sailing and naval combat mechanics, it's a shame that Skull and Bones is so hampered by its lack of diversity, odd developmental decisions, and minimal capacity to offer a true pirate fantasy.
"All told, Rocksteady has delivered a dependable, if unspectacular third-person shooter"
Robocop: Rogue City reflects its protagonist's qualities. It's well-built and robust, a few glitches aside, and capable of triggering explosive action. Yet it's also mechanical in its design, its dialogue slow and plodding, and limited in its forms of interaction. Short on engaging mission design and the film's punchy satire, Detroit's finest needs better backup to enliven this drawn out adventure.
Some of you will certainly enjoy the potential Fort Solis puts forward, but others may find its sharper edges a little too rough to handle.
It's proficient in some respects, adequate in others, and manageable at worst. But that leaves a creative void in its world and the way you interact with it that calls into question the value of the whole endeavour.
"There's simply not enough variation here to keep Exoprimal feeling fresh after a dozen or so hours"
Redfall is ultimately not up to Arkane's usual standards. It feels rushed, unfinished, and unsatisfying to play.
"Like Minecraft Dungeons before it, Minecraft Legends is a great concept let down by middling execution"
Atomic Heart is a messy video game with big ideas and a desperate need for refinement