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Plays like a torturous yet incredibly entertaining fever-dream. The humor makes a playthrough worthwhile, but the clunky mechanics are a real detriment to the overall experience.
Republique is filled with interesting ideas about the very real fear of modern-day fascism and the omnipresence of privacy-killing technology, concepts that are more often found in literature than video games, and the way it approaches its themes through the security cameras of a dystopian nightmare is admirable. But all the interesting ideas in the world are moot if the game can't make a satisfying experience out of them, and sadly, Republique fails to stick the landing.
Sonic Boom: Rise of Lyric is too slow-paced, too easy, and too childish for teen or adult Sonic fans, and its control and design issues make it difficult to recommend even for its target audience.
Moebius: Empire Rising is a strikingly mediocre point-and-click adventure game, adequately checking all the boxes of a traditional entry in the genre but excelling at none of them.
Blackguards is enjoyable enough for diehard strategy fans, but nagging bugs and a poor UI keep it from its full potential.
Screamride has a pretty impressive roller coaster building suite and some satisfying destructible environments, but everything else - from the other gameplay modes to its presentation - is a total snore.
Knack doesn't really do anything exceptionally well, and squanders your willingness to like it by constantly working against you. Yeah, I'm talking about both the game and the character again.
It's good that NBA Live exists--competition is desperately needed in sports games--but NBA Live 14 needs some serious work to gain equality with its NBA 2K rival. Hopefully EA Sports will back up its talk by supporting the game in the near and long term.
There are a few notable characters and story beats in Murdered: Soul Suspect, but they're completely overshadowed by unremarkable gameplay and shoddy production values.
While far from the worst Transformers game, Rise of the Dark Spark's interesting ideas are eclipsed by bland action and frustrating design.
The Last Tinker tries to ape the best platformers out there, but with boring combat and unchallenging gameplay, it's just a dull one.
It may simulate golf to a punishing tee and have a course designer-sized trump card, but until it raises its game elsewhere the PGA Tour series is still the king of the fairway.
Devoid of many important modes and features, NHL 15 feels incomplete, and will not appeal to long-time fans.
Disney Infinity 2.0 tries to do too many things, and ends up not being very good at any of them.
Another ludicrous spectacle, but Volition's patchy action/comedy sandbox doesn't prove to be a gangster's paradise.
Worthy in its (assumed) intent, and visually spellbinding, The Order's archaic, player-detached approaches to interaction and narrative make it a dated and instantly forgettable experience.
No matter how careful you are, it only takes the slightest thing to bring everything crashing down.
Some gripping ghost stories justify gathering around Banishers: Ghosts of New Eden's campfire, but an open world full of routine skirmishes and mindless repetition might just scare you off again. As Dontnod's longest game yet, Banishers underlines the value of a tighter focus.
Silent Hill: The Short Message is an interesting, if not amazing rebirth for the series that proves it can be reanimated for a modern audience. Atmospheric and full of potential it bodes well for future instalments.
Like a Dragon Gaiden: The Man Who Erased His Name feels like another swan song for Kiryu, and it’s one I’m tired of hearing.