Digital Chumps
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Detached is an exploration of space and occasional snuff film laden with mundane objectives. Like premise without plot, even the most satisfying sense of motion can't progress without an equivalent destination. In 2018, there isn't much room for Detached beside more mature takes on virtual reality.
Star Wars: Battlefront 2 feels lackluster and dull in so many categories.
Mr. Shifty begins in the same place it ends; by punching a man through a window. Defenestration is appealing, especially when it's preceded by short form teleportation, but the first instance is more gratifying than the last. Mr. Shifty deals in scale, quantity, and strategy in the wrong order, assuring its sharp edge dulls after an auspicious opening.
Two out of the three games are fun to play and can help you pass a few minutes of your time. It's not built for longevity but even so, it will most likely become a forgotten game of your collection once you've completed the games a few times.
While shoot 'em ups are conspicuously underrepresented on modern hardware, Ghost Blade HD's presence amounts to little more than a fleeting cameo. Just because it's the only port in the storm doesn't mean that anyone will stick around after the raging winds subside.
I commend 2Dark for tackling a tough premise, but it's one I could have just as well left alone, too. The gameplay combined with the presentation just click with me, and it made this one a chore to play.
Banned Footage Vol. 2 is a more conservative approach to Resident Evil 7's post-release program. It plays in the same space as Vol. 1—both are insistent and diverse recasts of Resident Evil 7's components—but it exchanges chaos for stability. Eccentric blackjack, exacting resource management, and a condensed, comfortable reprise of the proper game are suitable, if not safe, slices of content.
Bright colors, breezy enthusiasm, googly eyes and collectibles — Yooka-Laylee nails Banjo Kazooie's aesthetic and embraces every last trope from Rare's 3D platformers. It's also firmly disinterested in twenty years of forward progress, doubling as a paean to Banjo's banal challenges, mushy control, and distressing tedium. It's tough to feel bitter—Playtonic delivered what was promised—it's just awfully easy to feel chafed and bored, too.
VR's viability hinges on making sensible objectives integral to the wonder implicit in its format. Robinson: The Journey understands this and makes visible strides to balance astonishment and curiosity. Too often, however, it gets tripped up by contrasting wandering ambition against capricious behavior. Ideas fight, rather than support, one another, ensuring Robinson's first steps are also its last.
PlayStation VR Worlds is intended to raise belief in its accompanying hardware. And it does; once for each of its five technical showpieces. Afterward that high is only reached through a vicarious transfer from newcomers, positioning VR Worlds' potential as a dramatic flash instead of an imposing statement.
Yoshi's New Island follows a similar formula as previous Nintendo remakes/reboots but ultimately falls short of recreating the magic we expect from Nintendo platformers. It is a shame that Yoshi's New Island could not provide enough new content to warrant its "new" name. Even if you enjoy the gameplay pulled directly out of the original title, it's hard to recommend playing this game over its predecessor (even if you've already played Yoshi's Island). Yoshi's Island DS has a little more variety and difficulty but ultimately, Nintendo just hasn't been able to reproduce the greatness of the original title.
As a commemoration of style and simplicity, Spectra speaks in the dearth of speedy arcade racers. Regrettably, Spectra's ambition, like its appeal, doesn't stretch beyond austere representation.
Dirty Bomb is a nice shooter that is a perfect F2P alternative to a lot of the major FPS titles out today. The game is still in beta however, so there are a lot of features to be added and a lot of flaws to buff out. Hope that the devs can fix what needs to be fixed and polish this game to fulfill the potential it shows.
Puzzlers exist in an interesting genre. From Tetris to Bookworm to Angry Birds to The Talos Principle, they all add unique dashes of panache to the classic game type. Portal made a seismic impact onto the puzzle platformer subgroup, proving that teasing the mind's critical thinking quality could be just as commercially viable as the usual "action" release. Magnetic stands as one of the more blatant attempts at recapturing that magic, even down to story lines. I don't necessarily dislike the basic idea here, nor do I think it's exponentially inferior to Portal's gimmick. Electromagnetism is one of the four forces of nature, and the magnetic field could play host to a great number of interesting gameplay possibilities. The problem is that the puzzles don't consistently deliver the complexity needed for them to be considered challenging. After completing the first several events and learning all the tools of the trade, identifying the test elements and stringing together the solution in one's head takes just a minute or two. Primarily, the challenge comes from simply executing the steps, being careful not to fall and get burned, hacked, or gassed to death. Magnetic works best as a platformer, which may be disappointing for those who wanted intermediate to advanced puzzling.
NBA Live '14's dribbling mechanics (bounceTek) is done well, but the rest of the game needs some work. Bad A.I., dragging controls and subpar next generation looks really don't do much for a series trying to make a comeback.
For all but the most passionate Spider-Man fans, TAS2 is one you can safely skip or get by with on a rental.
The Legend of Korra dissipates potential as quickly as it disappoints a prospective audience. Korra's fiction and Platinum's development lineage impart a veritable dream team of narrative and design, but neither party seemed to bring the necessary hardware to live up to their respective and respected standards.
By tying humor and outrageous context to its moving parts, Saints Row The Third and Saints Row IV became viable systems in the modern open-world paradigm. Gat out of Hell (mostly) forgets all of this, sheds (mostly) all of its psychotic humor, and bolts on (mostly) dated mechanics. Its intended function may be a stop-gap between major iterations, but its execution feels like a failed audition against its recent past.
Outright Games' Ice Age Scrat's Nutty Adventure shows some passionate love for the film series and constructs a game that young gamers will eat up. Does it have a fair share of issues? Yes, the levels feel too big and there's not enough to do at times, but young gamers won't really need that intricate design and complication to enjoy it.
Ultimately, DA is one of those games that just about goes tit-for-tat on pros and cons. With some patching, this game could really break through to another level of quality, but we’ll have to see what develops in that regard. I understand that Tuque has several things lined up for the next six months. They’re planning on new free DLC and a new expansion, Echoes of the Blood War, and that’s cool. However, I think they really need to take a hard look at the base game and make several major adjustments to it before worrying about DLC, because if the base game doesn’t get right, there might not be much of an audience to bring back in with DLC and expansions.