Leonardo Faria
- Perfect Dark
- Rock Band 2
- Star Wars Rogue Squadron II: Rogue Leader
Leonardo Faria's Reviews
In no moment did I feel annoyed whilst playing This Is Fine: Maximum Cope, to my absolute surprise. It was a competent, somewhat well-designed metroidvania, with decent level design and boss battles to make up for underwhelming visuals and a generic combat system. Is it my favorite metroidvania? No. I also doubt I would have ever considered playing it if it wasn’t for this reviewing opportunity, as I have zero interest in the meme that inspired the game as a whole. But I’ll be honest with you: I expected a LOT less from it.
You’re done with it in less than three hours. Local co-op can make the experience less aggravating, but won’t help make the gameplay feel exciting. There’s just no magic in this game about fairies.
Everything is Crab succeeds because it manages to feel fresh and creative in a genre known for feeling bankrupt of ideas. It’s a really simple roguelite with superficial combat and basic visuals, but its take on biological evolution and ensuring your adorable little freak will survive against predators is actually quite engaging and addictive.
Instead of being just like every other safe and overbudgeted action adventure by the company, this is a gameplay-first experience, just like how Returnal had done five years prior. It shows, once again, that Housemarque might actually be Sony’s most important internal development team, masterfully mixing arcade-like controls and an endlessly replayable gameplay loop with higher quality visuals and cinematic storytelling.
There’s truly no other racing game like Screamer, and I commend how innovative it is. Furthermore, it’s got great visuals, excellent voice acting, and it miraculously manages to blend in a heavy visual novel narration into its story mode, without ruining its pacing. It’s just quite complicated to control, however, requiring you to basically forget everything you’ve ever learned about driving cars in a videogame in order to get used to its bizarre mechanics.
Wax Heads checks all the boxes with gusto. It takes the simple concept of recommending songs to people and transforms it into a clever puzzle game that not only revolves around knowing a bit about music, but also tests your logic and attention skills. Then, when the gameplay loop starts getting a bit samey, the game stops it for a while, transforms into a visual novel, and captivates you with a surprisingly well-written story until the next chapter starts.
Even if the prospect of wanting to play a game about shoveling snow and dealing with the darkness of winter might not be the most interesting idea in April and May, Moomintroll: Winter’s Warmth is a pretty game with an easygoing gameplay loop which will provide you with a good time. Granted, don’t expect it to be the coziest, most inviting children’s game in existence, with some slightly heavier subject matters being tackled every now and then (loneliness, overcoming adversities, dealing with the prospects of people dying), but it’s a beautiful, well-put adventure, still worth your time.
Let me reiterate that, from a presentation standpoint, Mouse: PI For Hire is absolutely fantastic. It’s so good, in fact, that I’d go as far as to say that you should give it a go for its visuals and style alone. As a game itself, it’s also good, don’t get me wrong, but there’s nothing I haven’t seen before in other, more entertaining first-person shooters. It’s competently made, but bog standard, going through the motions with an easygoing but unmemorable gameplay loop.
What you are really here for is to know if the Switch 2 port of Subnautica is a vast improvement over the previous Switch version. It certainly is, and if you’re not the owner of a Steam Deck or a beefier ROG Ally, this is, without a doubt, the best portable version of the game ever released. If that is enough for you to either buy it or merely update your older port is up to you, as there isn’t anything novel about it anymore (the Switch port is already half a decade old).
As obvious as it may sound, Legacy of Kain: Defiance Remastered is the kind of re-release that will feel like a godsend to fans of the franchise (again, if they decide to ignore the mess caused by Ascendance), but one that won’t be a mandatory playthrough for those who aren’t well-versed in the franchise’s sizeable lore.
Hozy is a relaxing and straightforward refurbishment simulator that isn’t trying to reinvent the wheel, nor is it trying to demand too much attention from you. It features just enough elements to keep you entertained (good visuals, decent controls, a gameplay loop that won’t bore you) while you’re listening to a podcast, for instance. Whilst I think they should have given players more freedom in terms of how much stuff you have to shove into a room before a level is complete, it is so easygoing and devoid of stakes, you won’t end up minding about this issue that much.
Tales of the Shire is too boring of a game, too boring of a slice-of-life simulator, and its weak usage of Tolkien’s license makes it feel even more disappointing. Sadly, I don’t think its premise would have worked that well right from the getgo, but even the mundane life of a Hobbit should have felt less boring than this.
Beyond Words nails its premise and its mixture of gameplay styles. Literally labelling it “Balatro meets Scrabble” is the best praise it can receive; it has the potential to become something as addictive as its sources of inspiration. All it really needs to do, in order to truly shine in the future, is tweak some of its overly demanding scoring thresholds, which can be a bit frustrating at times, making you rely more on luck than your actual vocabulary skills. Nevertheless, this one is a delightful breath of fresh air.
I love every almost single aspect about South of Midnight… in theory. I loved its setting, I thought its story was captivating and really well-written, its gameplay was decent enough to never annoy me, and boy oh boy, this soundtrack is a thing of beauty. I gotta say, I also appreciate the fact Microsoft even bothered porting a AAA game from one of their first-party studios into Nintendo’s new machine. That being said, this particular port is plagued with performance issues.
The Switch 2 port of Resident Evil Requiem basically sold me on the system’s potential as a whole. If other ports felt like small appetizers and proofs of concept, this felt like the real deal: I am sold on the system’s capabilities, graphical output, and overall potential. Grabbing this game on the Switch 2 doesn’t feel like a setback: you’re going to have the same experience as anyone else, with great graphics, decent enough performance, and the added benefit of portability.
I screamed, I shouted, I cursed the developers’ mothers dozens of times. Super Meat Boy 3D did what it needed to do with honors. But I never wanted to quit in frustration. The game knew how to motivate me, to make me want to attempt one more try, even if some levels felt impossible, and the boss battles were the absolute bane of my existence. All in all, a mostly smooth transition from 2D side-scrolling, to a 3D, semi freeforming format.
So who is The NewZealand Story: Untold Adventure for? The 1980s original wasn’t that impressive to begin with, and considering the fact this remake retains every single element featured in its predecessor, just updating it with improved visuals, my guess is that you’ll enjoy it if you were an Amiga owner who grew up with the famed 1989 port back in the day. There is very little in terms of gameplay that makes this game stand out.
There’s no shame in admitting you want to buy the Marvel MaXimum Collection purely and solely due to its magnificent port of the X-Men arcade game. It’s worth the price of admission alone. Think of the rest of the package as a bonus. You might be impressed with some of the games in this package, such as Maximum Carnage on the SNES, but the biggest chunk of this library is here as pieces of nostalgic novelty at best. There’s nothing wrong about it.
I wouldn’t have minded Jesus Simulator‘s existence if I was able to notice some kind of care and sincerity were used when crafting it. I simply cannot accept such a pathetic excuse for a game to be infested with AI-generated content, being just barely functional (how can you make pressing the Enter button feel so unresponsive?), and just being slightly longer than the Steam refund period limit so an innocent duped believer can’t even get their hard-earned money back after beating/enduring it.
What you see in Moto Rush Reborn is what you get. It features a very specific set of controls, a neat cyberpunk aesthetic, and a gameplay loop that won’t set the world of fire, but is perfect in small bursts. Be it for you to seek for a higher score, or for that missing collectible in Chapter 6, it’s a fantastic experience in ten minute sessions, in between playthroughs of larger titles on the Switch. It’s the kind of indie game that does one thing only, and it does it well enough.