Wccftech's Reviews
1000xResist is probably the best narrative experience I have had with a video game ever. Its incredibly impactful story is nuanced, complex, layered and most importantly, it actually has something to say, while asking you to reflect and wrestle with your own core principles and how you carry yourself through the world. It's unfortunate that its minor gameplay struggles bring the experience down enough to interrupt the pacing, but 1000xResist more than over delivers with a story that stays with you long after the credits roll. It is a must-play because it is a vulnerable, honest, and important work of art that everyone should experience.
Turning the games that defined JRPG history into experiences modern players could enjoy was a daunting task, but Dragon Quest I & II HD-2D Remake more than meets the challenge. With thoughtful gameplay and story additions that expand on the originals without losing their classic charm, a stunning HD-2D visual overhaul, and a beautifully rearranged soundtrack, these remakes stand as the definitive way to experience the beginnings of one of the most beloved JRPG series ever made.
Some of PlatinumGames' best character action to date is muddled with a bloated first half and an otherwise uninteresting protagonist. However, as the narrative picks up, this ninja doesn't stop until long after the credits roll.
Vampire: The Masquerade – Bloodlines 2 is no classic, that's for sure. The game's side content is mediocre at best, and its technical optimization is among the worst seen recently. That said, the setting's atmosphere is intact, the combat is fun, and the main story is well-crafted. I recommend it to fans, but only at a lower price than the launch one.
Would I recommend giving it a go? For the art style alone, I probably would, yes. It's an absolutely gorgeous game, and there were moments that I genuinely had a smile on my face. It was a shame that there were other moments when I literally sighed and said, "I've had enough now," although this may not be the same for everybody.
Little Nightmares III does a solid job of emulating the gameplay of earlier entries in the series, sometimes to a fault, but it doesn’t bring a whole lot else to the table and new developer Supermassive Games can’t quite pin down the eerie tone and creeping tension that made these games popular. While the ability to play online with others will appeal to some, it’s hard to escape the feeling that this series has officially gone from sleeper hit to just plain sleepy.
Battlefield 6 is an incredibly strong return to form for the series, with a multiplayer experience that is finely tuned with huge potential for what it could build into, destruction mechanics that bring a level of immersion back to the series that it was missing, and a more than solid visual and sound design package tying up how endlessly fun it is to play. The single-player campaign fails to impress, but the multiplayer experience more than makes up for it.
Refined with excellent quality-of-life improvements that enhance its already deep gameplay and superb voice acting, the War of the Lions’ story and battles have never felt more engaging. While the modest visual overhaul and missing War of the Lions content may disappoint those seeking a true definitive edition, they are minor issues in an otherwise excellent reimagining.
Ghost of Yōtei is a worthy sequel to the already excellent Ghost of Tsushima, building upon that game's foundation with an equally interesting (albeit quite different) plot and select improvements to combat and open world exploration. It may feel a little too familiar, not to mention similar to the previous game, but that sensation is quickly forgotten amidst all the fun you'll have in Ezo.
Hades 2 is a stunning follow-up to an already incredible game. It does everything its predecessor did right, and then expands on it in meaningful ways that add depth to the gameplay, narrative, and visual experience (which was already deep in the original Hades). It's a shining example of how a sequel can take everything right about what came before, turn it all up to 11, and even go a bit further.
With a gripping and often disturbing story, a setting unlike anything seen before in the franchise, and gameplay that blends new ideas with a familiar framework, Silent Hill f shows that the series is not only back, but stronger than ever. While performance issues and a short runtime do impact the experience, they in no way diminish what is a triumphant return for one of the most important survival horror series ever.
Sonic Racing: CrossWorlds is a solid alternative to other games in the mascot-racer space, offering speedy, stripped-down action, a few clever twists, and perhaps most importantly for some folks, courses that feel more like those in Mario Kart 8 than the less universally-beloved Mario Kart World. A general lack of content and originality keeps CrossWorlds from fully breaking away from the pack, but it’s at least in striking distance of the winner’s circle.
Dying Light: The Beast's parkour mechanics and crunchy melee combat are the two load-bearing pillars that make it a game worth leaping into, with support from a beautiful world to explore (minus the infected) and a tense day and night cycle that greatly raises the stakes on its survival elements. Beyond that, the mechanical and narrative pacing, inconsistent writing and narrative tone, and world design choices that feel antithetical to the series in the first place all bring it to a fairly uninteresting experience that is only worth it for however long you want to turn your brain off and enjoy watching digital infected brains go *splat.*
Dead Reset is worth experiencing for its performances, its tense atmosphere built on strong lighting and sound design choices, and a well-paced story that makes you want to keep finding out what will happen next, but its entertainment value wanes after you've hit the credits. It's less enticing on replays or 'resets,' and its worst attributes don't help carry the experience beyond a single play through.
With its by-the-books survival horror experience, its first few hours feeling more frustrating than fun due to clunky combat and average enemy design, Cronos: The Dawn seemed to be nothing more than an unremarkable survival horror heavily inspired by the Dead Space series. Push past the around two hours mark, however, and the game blossoms into one of Bloober Team's best titles to date, thanks to its quirky mechanics, solid level design, unique setting, and mystery-filled story.
Hell is Us is an amazing accomplishment, and will easily remain one of 2025's best games, though it falls short of amazing, and reaching the status of some of its influences. With a rich atmosphere, stunning visuals, deep lore, wonderfully realized characters and a fairly solid combat experience, it's not a game to be missed.
Konami has promised (and delivered) a faithful reproduction of Snake Eater, brought forth into a new console generation without deviating from the title it was based on
Mafia: The Old Country aims squarely at being a narrative experience, and largely succeeds in that while also providing solid gameplay. It is a bit of a shame that we don't get to truly explore Sicily in this game, but if you're into Mafia narratives, this is among the best you can find in games, and the entry price isn't that high either.
Killing Floor 3 isn't a bad game in a lot of ways. The base pitch of killing Zeds can be fun, and when you get some friends together to properly line up different Perks, it can be a good time to pull different abilities together and get some good teamwork flowing. But there are better games you can play to accomplish all the things that Killing Floor 3 accomplishes, and with the flat sounding weapons and so little to do, on top of the early technical problems, Killing Floor 3 is not the kind of game you should run to your computer to check out at launch. Maybe in a year, though.
The classic Tony Hawk gameplay only seems to have gotten better with age, and the custom parks are sure to keep you skating for hours after you've washed the career mode.