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Ultimately, what hurts MIO: Memories in Orbit the most is the fact it’s yet another artsy metroidvania in a sea of very similar and (unfortunately for it) better titles. There aren’t that many elements in it that make it stand out from the competition, even though it is, once more, a pretty decent game with great visuals and movement, albeit frustrating when it comes to its combat and progression. Die-hard fans of the genre will easily have a blast with it, but otherwise, this is a game released at a very unfortunate time.
I loved the visuals, loved the music, and the boss battles were a highlight, but its premise and tiresome gameplay loop bored me after a while. Still, if you are looking for something you clearly have never played before, and will probably never play anything similar to it ever again, then Skate Story will be one of the most unconventional games you’ll ever play. Whether you’ll like it or not is a different story.
Taxi Chaos 2 might have finally added unique selling points to make it feel less like a mere Crazy Taxi clone, but at the end of the day, replaying Sega’s arcade masterpiece for the bazillionth time is still a much more interesting alternative.
Marvel’s Deadpool VR was not a game I was expecting, but it is a game I’m glad I got to experience. It is a truly fun experience not only from its gameplay, but also from its genuinely funny comedy. It captures Deadpool extremely well, and in some cases, better than the movies because it can just do things that movies can’t do. With the added immersion of VR, it makes all these silly antics even better. It does suffer from some pacing issues, and the sword combat could use some refining. However, this is definitely worth the pick up if you’re looking for a fun and funny action game to slice through.
It’s a mostly triumphant return for this long-dormant franchise, one that makes excellent use of VR to enhance immersion and really makes you feel like a master thief. Though it’s not perfect, and a few issues hold it back. Whilst, as a franchise fan, I wouldn’t recommend fellow fans to run out and buy a headset for this release, it is one I can easily recommend to longtime Thief fans and newcomers that also happen to have a VR headset.
Dinkum ain’t the most innovative or impressive life simulation out in the market, but it has just enough elements to make it feel more than just an Animal Crossing knockoff. Even if it’s a really slow-paced game, which requires a painful amount of patience from its players, it is also incredibly rewarding to see your little Australian-esque archipelago grow from a bunch of sand with kangaroos into a charming village full of friendly characters.
Code Violet is simultaneously a game that should be way better than it is, but also surprisingly a game that could have been so much worse as well. It’s a broken and uninteresting slog that doesn’t come close to even matching the potential for a dinosaur action-horror title.
While Train Sim World 6 is technically sold as a new game, the same way most sports games are, it’s more of an update. After playing the most recent Madden though, it’s clear how much more love and effort is put into Train Sim World each year to bring quality improvements from every aspect, making this update heavily recommended.
Simulation games nowadays may be incredibly granular and pithy, but the end results tend to be very satisfying for people locked into the builds of their characters, cities or vehicles. You develop something of which you can be proud. Milano’s Odd Job Collection is eight mini games slapped together with a deeply unhappy backstory that gives nothing to the players at the end of the day, and serves no purpose in helping you develop a connection with anyone in the story.
Outlaws + Handful of Missions Remaster is yet again another fine Nightdive re-release with all the bells and whistles you would come to expect from them, another diamond in the rough put out for fans of the boomiest and shootiest to get to grips with and this is why we love them. The game wasn’t really on my radar up until release and I can honestly say I fell in love almost instantly with it.
I guess we were all expecting for Assassin’s Creed Shadows to suffer some setbacks before getting properly ported to the Switch 2, so I’m not overly disappointed. It’s still somewhat good-looking (in parts), and despite the framerate dips, it’s still a neat and fully playable experience. What’s more, there’s the added benefit of portability and some quality of life perks when it this mode, with larger fonts and touch-based controls. It might not be a good showcase of what to expect from AAA ports onto the Switch 2 (it does feel a bit rushed, I’m not gonna lie), but I had a good time with it regardless. It ain’t Tsushima, but it is a decent alternative.
My main question here is, who is Terrifier: The ARTcade Game for? Beat ’em up fans won’t find any redeeming qualities in one of the genre’s clunkiest outings in years. Fans of the horror franchise will struggle a lot to find any semblance of enjoyment from this edgelordish and overpriced mess that features cheap visuals, poor controls and little to no replay value, as well as a tone that just doesn’t blend in at all with the movies.
Kizuna Encounter: Super Tag Battle is a fun though somewhat dated title that, above all else, serves more as a reminder or a history lesson regarding a small niche in the fighting game genre. It’s a fun title with decent quality of life enchancements, but when compared to its kin (be it more modern or from the same era), it feels more like a curiosity than your next fireball-throwing obsession.
R-Type Delta: HD Boosted is still a pretty good remaster of a hidden gem from the PS1 era, with a sizeable amount of content, a presentation that somewhat managed to age gracefully, and a gameplay loop that, sure, might be challenging, but never fails to entertain. I may have wished for a bit more in terms of quality of life enhancements and optional perks, but it still features improved visuals, an art gallery, and so on.
It feels so empty at times, grinding for wild Pokémon is still a sometimes boring chore, and there are exceedingly long periods of time where you’re just fighting and you don’t really have a choice but to keep going back, night after night, to brawl with strangers. When you limit the game to a single city, you want the whole thing to feel vibrant and charged, like if Blade Runner let you hunt Replicants with an Arcanine. Instead, it’s just another Pokémon game. It moved some things forward in terms of fashion and some animation, but it’s a snail’s pace of progress for one of the wealthiest IPs out there today.
It could just be a personal preference thing but I would have enjoyed the game a lot more if it was more of an arena shooter in the vein of Serious Sam rather than a Survivors-like style game, don’t get me wrong it is fun in small doses but lacks a serious bite to keep you invested for longer sessions, visuals and audio hit hard and the low asking price is enough to entice gamers in, you just need to know what you’re getting in to.
Once Upon a Katamari is not an inventive game in terms of new features, but there was no need to reinvent the wh, I mean, the rolling sticky ball anyway. What we wanted was a new Katamari game after fourteen years, retaining everything we love about the franchise, and that’s exactly what we got. There’s no need to complain about it not being innovative. It’s stupidly fun, addictive as always, and downright charming, and that’s what really matters at the end of the day.
Hollow Knight: Silksong has been entirely worth the seven year wait. It is truly masterclass in Metroidvania design that not only lives up to the original game, but surpasses it in many different ways as well, all thanks to the top-tier world and boss design alongside jaw-dropping visuals and another stellar soundtrack. The game’s not perfect, and does stumble a few times, but it more than makes up for it elsewhere.
I’m not going to lie, it hurts that I didn’t like A.I.L.A. as much as I wanted to. Beyond the wildly inventive, genre-blending scenarios that create something unique and interesting, there’s not a lot here. Every chapter feels undercooked, and the horror falls flat most of the time. There is potential for something great here, and I hope Pulsatrix can expand on this in future entries, especially if we get more moments like those towards the end of the Castle chapter.
Metroid Prime 4: Beyond is a curious case of a tale of two games. At times, it’s a phenomenal first-person metroidvania with some of the best visuals, immersion and level design ever seen in a Nintendo game, a great reminder as to why Metroid Prime used to rule the world back then. At the same time, it features one of the most pointless and barren open worlds ever put into a big budget title. What you really need to understand is that the former massively, gargantually outweighs the latter.