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Tokyo Scramble isn’t a bad game by any means. It’s very much middle of the road. It does look exciting at times, with some areas standing out more than others, and overall it’s a pretty good-looking game. Anne and the Zinos are well designed, and some of the tactics you use to progress are genuinely interesting. That said, the AI doesn’t always behave the way it should, and once you get the hang of things, the experience can start to feel repetitive. The story is easily the weakest part, unfortunately, but when your premise is basically “sinkhole leads to dinosaurs,” there’s only so much you can expect.
If you are a fan of Little Nightmares, you will most likely love Reanimal as well. Whilst it rarely breaks the formula, delivering a fairly predictable gameplay loop, yet a wildly creative horror experience that had me hooked from the moment I hit play to the end credits. In the end, I was hoping for just a little bit more.
Crisol: Theater of Idols is an immense collection of great ideas, good intentions, tons of sources of inspiration, and an interesting setting, but hampered by trying to bite way more than it could chew. I loved its setting and atmosphere, but it’s not scary enough to be called a fully-fledged horror game, it’s not action-packed enough to be considered a first-person shooter, nor is it explorable or full of gameplay elements like an immersive sim. The game sits right in the middle of all these elements, clearly showcasing its sources of inspiration, and having enough ideas to make it stand out as something unique, but never being more than just that: a good, well-intentioned, creepy, but flawed game.
Blood: Refreshed Supply was always a highly anticipated title by the boomer shooter crowd, and it was seemingly an impossible task due to some copyright issues. Now that the proper paperwork has been taken care of, it’s time to rejoice.
Super Bomberman Collection may only cover a very specific slice of the franchise’s more than forty-game history, but it works perfectly as a reminder of why Bomberman became such a beloved series in the first place. Every single title included here is a blast to play, no pun intended. The visuals are charming, the music os fantastic, and the core gameplay loop is just THAT good.
It looks great, it’s got a shocking amount of content for a reasonable price, and it covers all kinds of racing subniches, from simulator-esque segments to arcade modes, and even destruction derbies. GRID Legends is the kind of port I want to see more arriving on the Switch 2 eShop: a great showcase of the system’s graphical capabilities, and how games that had been released a few years ago can be enjoyed in brand new ways, whilst retaining most of what made them good in the first place.
It is an interesting game if you are looking for something that resembles the Sega arcade racers from back in the day, but to be fair, you’d be better off just sticking to the excellent remastered version of Virtua Racing available on the eShop. It’s not a bad title, but it just simply failed to make any sort of impression with me, be it positive or negative.
Is Highguard a bad game? Debatable. It’s not the worst game ever and the absolutely hateful reviews the game has received from people who haven’t even played it are baffling, but it is… remarkably unremarkable.
I’m late to the party with Jimmy and the Pulsating Mass. I never experienced it on PC, and this console enhanced version might be wasted on me because I don’t know how much was added. But, like last year’s OFF, bringing a story like this to the wider audience is beyond my wildest dreams and expectations. An early contender for my favorite experience of 2026, this has done the impossible. It’s a real Western delivery of what Mother is supposed to feel like, and it does it with the dedication and love that a creator can deliver.
Nioh 3 is Team Ninja’s best game to date and definitely their best combat system so far. The addition of the Style Shift adds so much more depth to the moment-to-moment combat decisions and player agency. As well as the other additions to the combat like the dedicated jump button and tweaks to the Onmyo Box. While I do enjoy the change to the wide-linear style, over the separate mission select, there is some balancing that needs to be had there. Despite some issues with some lack luster visuals, Nioh 3 is an absolute must play and a blast.
Lovish has some tight, punishing and unrelenting gameplay firmly packed into an aesthetically pleasing and insane narrative that never tries to justify itself beyond “why not?” The game has as much replay value as you want to put into it, and I personally found it to be a delight and a treasure.
That’s the core success of Look Mum No Computer. It’s got a story to tell through sound and concept, and it does it well and succinctly. I love twinsticks, and this one scratched an itch in due time without dragging it out. As someone who grew up messing around with FruityLoops, this kind of crunchy soundtrack that also has modular aspects was a treat, and discovering a musician, especially one so passionate about his craft, was a delight.
I do appreciate Quarantine Zone‘s gameplay loop. Its mixture of the bureaucracy analysis popularized by Papers Please, thrown into a zombie apocalypse setting, is, without a shadow of a doubt, very unique, and, at least at first, pretty engaging. Sadly, there’s just not a lot meat in it to keep you invested for long.
Cairn is equal parts beautiful and relaxing, yet also intense and challenging. The Game Bakers have completed the mountainous task of creating a fully climbable environment to explore, and deliver what is arguably their most polished and engaging experience yet. Cairn is a unique and heartfelt game that had me hooked from beginning to end. Once you start the climb up Mount Kami, you won’t want to put it down.
The Perfect Pencil, ironically, is not perfect in the gameplay or pacing, but it does stand out in concept and delivery. While some moments are a trifle ham fisted, it nonetheless promises and delivers a unique metroidvania that keeps you moving, keeps you exploring and does a lot for fans of the genre wanting to try things from another angle. I’m not sure if I’m the ideal audience, but I listened, and I think I was able to hear John clearly. I hope others can, too.
It’s slick, it’s stylish, and its gameplay loop is fun and centered around short levels. There’s a lot to like in Don’t Stop Girlypop, especially when it comes to how unique it looks and feels next to pretty much any other first-person shooter out there. You will need a minute to get used to its “the more you move, the faster you move” gameplay premise, and it’s best enjoyed in smaller sessions (it does get repetitive after a while), but I have nothing but the utmost respect for the sheer amount of creativity put into it.
The only people who will have some kind of enjoyment with Fighting Force Collection are those who grew up with those games and have a borderline die-hard nostalgic attachment towards them. I can’t criticise the folks at Implicit Conversions for their porting skills, as there’s nothing wrong with their remastering efforts. The problem lies at the fact these games have simply aged poorly. In fact, I don’t think they have ever been that good, even for their time.
While I understand at the end of the day this is a kid’s game, the all around simplicity really shows this is a much “younger” game than a lot of previous Hello Kitty games. I had fun playing Freeze Tag Party when there were missions and challenges to do, but just playing the game as it is, isn’t exactly the most fun I have had with the Sanrio characters.
Adults who enjoyed Earnest Evans as kids will be disappointed to find out how truly janky it was, and those intrigued by the companion titles will be let down. It’s a coffee table book where anyone reading it will immediately set it back down. The digital edition holds curiosity and little else. Pick up a copy if you must, especially for preservation’s sake, but don’t expect this to do anything but collect dust.
I stand by that there’s something major missing for Switch fans and this release. It’s a great game, but deserved more when we already know in the past five or six years Overcooked! has offered more, just to other consoles.