Ben Skipper
Ben Skipper's Reviews
It's the same game as Hustle Kings PS4, only with the addition of rudimentary virtual reality support and irritating Move control support. Unless you're a particularly obsessed with video game pool, Hustle Kings VR offers little more than the ability to look at balls closer than you ever have before.
Abzu is well beautiful and well put-together, but cannot escape its self-inflicted sense of déjà vu. Matt Nava and Giant Squid Studios have played it safe. Too safe. There is an obvious artistry to Abzu however, that we can only hope is put to better use in whatever comes next.
WWE 2K16 is the best WWE game for a while, but largely by default. Every successful tweak to the gameplay edges it closer to the license's former greatness, and makes this particular entry a fun multi-player wrestling game for a short time at least. Eventually however its limitations present themselves and – like the real thing – you're left frustrated that not enough has changed.
Tokyo 42 has been sold on the strong, vivid visual design of its world, but how player's view it is at the root of the game's biggest faults when it comes to play. The isometric angles and transitions between them often hinder smooth movement and a player's understanding of where they are in the world.When the game comes together as intended, it serves up inventive missions with the thrills to match its obvious influences, but those moments are broken up too frequently by frustrating design choices.
Arkham VR is a limited game but a robust experience, with only some replay value through collectable Riddler trophies dotted around subsequent playthroughs. Like many other VR games it serves well as a showcase for the possibilities of virtual reality, but doesn't offer players an experience with any real depth.
Battlefront's Bespin expansion is let down by some functional but uninspired map design, inhabited by the location of choice. New mode Sabotage also feels like a misstep. DICE's next expansion will finally take Battlefront to the Death Star – and the developers will absolutely need to up their game to match what will be very high expectations.
Unravel is an ode to cherished memories, but doesn't create any of its own. It is gorgeous to look at and listen to, but its repetitive, sometimes laborious and frustrating, puzzles undermine the game's relaxed tone without offering much in the way of a challenge.
A disappointing but noble effort.
Resident Evil is a fine horror game that stands the test of time, and that game is still here. However Capcom's job updating it for 2015 is lazy and insulting to fans.
Guardians of the Galaxy: The Telltale Series gets off to a good start with a story that intrigues about a set of characters all too familiar. How closely the game looks to the recent movie and upcoming sequel for its tone, characters and design is to some degree understandable, but also seems like a missed opportunity – at least this early on. As ever with a Telltale series there's potential going forward, but if the Guardians are to strike out on their own in video games, they need to play something new. At the moment, they're a bit like a covers band.
Stripped down, Headmaster is a simple game, but it's well-made and presents itself in a fun, light-hearted way. As a launch game it fulfils its purpose and then some, providing a sizeable challenge but one requiring a level of fidelity the headset itself isn't quite capable of replicating.
When Star Wars Battlefront first launched it was criticised for lacking maps. DICE has done a great deal to address this in free updates (to date, three new large scale maps and one small), putting rest to any notion that these paid expansions are a cynical cash-in. It may not be exactly what people want – that's sure to come later – but the Outer Rim DLC offers a good package for fans of a game once criticised for not having longevity, but which on this evidence has a bright and long future.
In Oxenfree, Night School Studios has used simple mechanics to great effect establishing and building on its small cast of characters, and keeping players engaged with its creepy tale of paranormal dread. It's a shame then that it doesn't quite stick the landing, seeming to rush to its conclusion without offering a sufficient pay-off. A small number of minor (dialogue for the wrong character playing) and major (two complete crashes) glitches also hold it back. It's undoubtedly a stylish and unique game however, that we hope does its part to usher in a wave of games that take a similar approach to storytelling.
Like so many indie platformers before it, Hue takes a great core concept and turns it into an admirably inventive game buoyed by some vivid design, a genteel story and a lovely score. That core concept doesn't stretch quite as far as the developers would like to think, but if you like puzzle platforming then Hue is a game that you should certainly pick up.
Regular jarring difficulty spikes sap the joy from this otherwise colourful and inventive platformer.
A disappointing second act, dragged down by the mundane but saved with an unexpected and game-changing twist.
Call of Duty: WW2 is for the most part exactly what you expect it to be. Sledgehammer Games has made a solid entry in an annualised series that rarely disappoints, which treats its subject matter surprisingly well. Its few surprises are to be found mostly in the campaign between the moments of cheap spectacle, when it successfully recaptures exactly why World War 2 shooters were so popular and prevalent over a decade ago. The multiplayer is the simplest definition of an online shooter, with few thrills, but it's essentially exactly what fans have been asking for.
With Battlefront 2, DICE has done everything to please Star Wars fans short of bending space and time so they can experience the original film's 1977 release as excitable ten-year-olds. There are problems, but the biggest are the fault of EA; a publisher publicly, frantically figuring out how to run a game as a live service, and which crossed a line now well-defined by its mistakes.
Dontnod's first season of Life is Strange is a wonderful work, and one of the finest episodic adventure games of its kind. That's a lot to live up to, but Deck Nine does a top job recreating what fans love about the series while setting up a new story to be told about a pair of young women bound by new, exciting feelings and a shared distrust of the world around them.
Wolfenstein 2: The New Colossus's story is a rich tapestry of violence, wild ideas and memorable characters, but when its excellent cutscenes end, its play struggles to reach the same heights. Mowing down Nazis is always a blast, but often those moments are undercut by the encumbrance of a counter-intuitive health system. New Colossus hosts some exceptional storytelling and unforgettable moments, but underneath all that is a shooter that never really excels.