James Paley
In many ways, XVI hardly resembles the usual FF experience. There’s no massive party of adventurers, no MP-based magic system, and no open world map traversal, among other things. And yet, I got the quintessential Final Fantasy experience. There’s a sweeping, epic story. The stakes are incredibly high. Clive is beset by tragedy and hardship. He experiences character growth, moments of joy, companionship, and love. The battles go from mundane to impossibly epic. Clive is given all the power, special moves, and responsibilities of a capital ‘P’ Protagonist. The game is gorgeous, the music is incredible, and the story got its hooks deep into my flesh. Despite my initial misgivings, I’ve come to love this game completely. Long-time fans, series newcomers, RPG enthusiasts, hear me now: Final Fantasy XVI is the platonic ideal of FF games. They don’t get better than this.
Wherever Square Enix goes from here, we can’t possibly get there soon enough. Miss out on Final Fantasy VII: Remake at your peril.
To be honest, I didn’t expect much from Mario Wonder. The 2D games tend to play it relatively safe, preferring to lean on nostalgia and mass appeal. Somehow I’ve been shocked at almost every turn. The visuals are consistently fresh and exciting. The mechanics blow the whole formula wide open. New powers, new skills, and new challenges had me immediately hooked. The soundtrack is mostly bangers by weight, just a hot mess of excellent music. Sure, the story is forgettable. I couldn’t tell you the name of your constant companion. He’s some sort of bug with a crown? And the bones of the 2D gameplay are well-preserved standards from several generations back. But the total package is an absolute blast. If you’ve been looking for a hot new Mario game, your prayers are answered. Super Mario Bros. Wonder is the best the series has been for years.
This Final Fantasy VII project is a massive undertaking of an impossible scale. A single release stretched into three games? Preposterous. And yet, so far the team is totally nailing it. The first game was a smash hit, and Rebirth runs laps around it in almost every way.
The Red Strings Club is a vehicle for some of the most engrossing cyberpunk stories I've witnessed in recent memory. I don't know that I've had anywhere near enough of them, just yet.
Aside from its length, Sayonara Wild Hearts is basically a perfect rhythm game.
If you’ve ever had even a whiff of interest in this franchise, Animal Crossing: New Horizons will be an absolute slam dunk. Don’t sleep on this one for a second.
I wish that this was an actual storybook, a heavy thing bound in leather and built from parchment.
I highly recommend The Fidelio Incident for anyone hungry for moving stories in video games.
Mega Man 11 brings the series to new heights.
Take it from me: you don’t want to sleep on Super Smash Bros. Ultimate. Nintendo has knocked it out of the park with this one.
This kind of RPG may not be for everybody, but it is one thousand percent for me. If you too long to recapture what I've described, you would be a fool to turn down Octopath Traveler.
Even if you don’t fancy yourself a creator, I highly recommend Super Mario Maker 2. You’ll be shocked at the subtle yet significant shift in your mindset.
Persona 5 Royal is a fabulous RPG, one deserving the monarch’s spot atop the Atlus mountain of games.
I can think of no better game to be the swan song for the PS4.
I had no real expectations for this game, and I still managed to be blindsided by what I discovered. Tough, tiny indie games often try to supplement their size with atmosphere, but the results are often mixed. Here, a small project from a smaller team has brewed a fabulous blend of mechanical finesse and atmospheric splendor. The game is crazy hard, and some of the puzzle elements are pretty obtuse, but I still loved it. If you’re not so impressed by the screenshots and the trailers, take my word for it: Disc Room is so much better than you’re expecting it to be.
Tough, beautiful retro games might seem like they’re everywhere these days. You might be losing track of them all in the midst of this recent deluge. I promise Cyber Shadow is one of the good ones. A delicate balance is struck between challenge and accessibility, leaving you bloodied and eager for more. The art and the music is among the best you’ll see all year long. Finally, the mechanical guts of this game are perfectly tuned. While some players will be rebuked by certain NES-era sensibilities (like the knockback effect), the overall experience is practically sublime. If you’re looking for a Ninja Gaiden send-up that’s been dragged into the 21st century, look no further than Cyber Shadow.
Between the clever mechanics, the compelling narrative, and the gorgeous pixel art, there’s a real fire lit beneath you from the very start. If you’re looking for a detective story with glistening fangs, glittering eyes, and sharpened hooks, Backbone will be perfect for you.
Rather than score the game itself, what follows is an evaluation of the remaster. On that front, this is a fantastic release. I ran into a slight snag running it on the PS5, but that was it. Between the five campaigns, the console mods, and the multiplayer, this is a lot of bang for your buck. The controls are intuitive, the graphics are crisp, and the soundtrack is still excellent. I wish you weren’t tied to your Bethesda login, but that’s a grievance I can live with. As far as versions of Quake go, this one is exemplary. The platonic ideal, one might say. If you’ve found yourself missing those frantic, gib-centric days of chunky violence and blistering speed, Quake Remastered is exactly what you need. You really can’t get more Quake than this.
Taken as a whole, Splatoon 3 is an engaging, exciting experience. You can cycle between weapon load-outs, game modes, and gear to keep things fresh. The solo campaign is always there if you ever get truly stuck, though it does nothing for your overall progression. The Anarchy Battles are a massive boost, with enough game types to keep you hooked for ages. The battles themselves are slick and speedy, with a host of potential strategies to help you eke out a win. I’d love more customization, and I’ve no patience for motion controls, but these are minor troubles. While it doesn’t re-invent the wheel, Splatoon 3 is a lot more of an already great idea.