Mario Petillo
- Final Fantasy X
- Kingdom Hearts
- Crash Bandicoot
Mario Petillo's Reviews
Persona 5 is an essential play for all the jRPG fan. Incredibly unique in its style, with a varied and deep battle system, Persona 5 will enchant you with its plot and its interweaving of Tokyo perfectly designed.
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Sea of Stars rejects the abundance of content at all costs and offers a memorable journey, which could have dared a little more on the narrative front, but lived by characters that we could not fail to appreciate.
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The best open-world game of the year. The map is huge and the battle-system is dynamic and engaging, the art directions is satisfying. Despite some minor problems, this XV chapter of Final Fantasy sets a new road for the future of the series.
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NieR:Automata succeds in a lot of elements: a complex and deep story, with a unique style of narration, a distopic and totally story driven open world and a fantastic mix between hack'n'slash and jRPG style.
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Shadow of War brings the video game to epic: it's an exciting tale in Middle-earth, less rich than Christian Cantamessa did with the first one, but in the same time throbbing.
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Dragon Ball FighterZ is an incredible fighting game, with a rock-solid and spectacular combat-system, and the unique Dragon Ball Universe behind it. Competitive and fun, except for the not so brilliant story mode, is an absolute must-have for both the fans of the saga and the fighting game lovers.
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Ratchet & Clank Rift Apart is a riot of colors, a technical sector at the highest level and a basic exaltation of an arsenal capable of destroying an entire galaxy.
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Final Fantasy VII Rebirth is a lesson from Square-Enix to Square-Enix: Final Fantasy XVI and Naoki Yoshida pale in the face of the construction of gameplay and everything beyond Rebirth's narrative. From moving around with the Chocobo to exploring a huge world, to think that this will only be the second chapter in a trilogy leaves us to imagine how huge the concluding one might be, which will give us a chance to explore everything again with Cid's Highwind.
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We would like to be able to divide the evaluation of Final Fantasy 7 Remake into two moments, evaluating the first with all the positivity possible, net also of very diluted chapters and an experience that does not always keep a precise and rapid pace, and the second with so much skepticism towards that narrative smudge that is revealed at the end.
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Tekken 7 is a fighting game with a great gameplay, but with few content in the single player mode. The story, however, is pleasing and full of content, unlike what happened in the previous chapters. Tekken 7 is the most balanced and immediate Tekken ever, too.
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Injustice 2 is a massive fighting game. A lot of content in single player and interesting RPG elements to personalize the characters, support an interesting and well orchestrated storyline.
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Crash trilogy is a pleasure for eyes and our nostalgia: the Sony mascot has returned in the best way with the same gameplay as twenty years ago and the same success.
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Not as beautiful as we expected to see, but Final Fantasy XII is still a pearl of jRPG, also in the 2017.
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Ni No Kuni 2 is an astonishing adventure, one of the most beautiful and funny action jRPG from the last years.
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Final Fantasy VII Remake: Episode INTERmission allows us to return, a year later, to Midgar, to have a bridge for what will be the sequel to the first part of the remake.
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A Plague Tale: Requiem is an ambitious sequel, allowing Asobo Studio to demonstrate how far the development team has come in just three years since the first chapter. Although from a gameplay point of view there are still a few imperfections that need improvement, the De Rune brothers' adventure is addictive, engrossing and capable of conveying that anxious sense of stealth.
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Final Fantasy XVI, going by the sums, represents one of the most interesting and fascinating experiments on the part of the saga, which manages to raise the bar on the maturity of the narrative plot and to propose a gameplay structure capable of going to remodel the proposal of the last chapters.
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Today, as in the past, Hohokum remains an experience not accessible to everyone. The choice of its creator is obvious: to give a few hours of serenity to those who live this adventure. Between puzzles and interactive elements with which to compose your melody, in an explosion of colors and visionariness, Hohokum is a break from the typified world of video games, and undoubtedly deserves an opportunity from anyone who loves to peep into the artistic expressions of the interactive medium.
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The Murder of Sonic the Hedgehog has many merits, above all the ability to once again decline the character of Sonic in another genre.
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The Mageseeker is a concentrate of speed and action, penalized only by a monotony of the stages and a lack of variety of content offered in the exploration.
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