Nick Petrasiti
As time goes on, the deal gets sweeter and it’s great for people just starting out with MK11. If you already own it, the asking price for Kombat Pack 2 is fairly reasonable for the three new characters, so there’s no real losers here. Well, unless you are taking a Fatality, that is. But still, as a full package, MK11 Ultimate is the ultimate version of this game and is definitely worth your time.
Still, die hard fans of MK should definitely consider picking Aftermath up. The campaign is short but sweet and the new characters are fun to experiment with. It really just depends on your wallet.
The Foundation is a nice addition to the Control-verse, clocking in around 4-5 hours to complete. It’s not doing anything groundbreaking, but it is more of the same, which is a damn good thing in Control’s case. Yes, it would have been nicer for the missions to have been a bit more dynamic, but the world-building and the storytelling continue to be one of Control’s major selling points. With the next expansion set to expand the lore even further with connections to Alan Wake, it feels like Remedy is in it for the long haul.
Fight of Gods was bad on PC and it's still bad on the Switch. It looks horrific on and off the dock, controls terribly and lacks any variety in modes to keep you interested. There are a lot of good fighters already available on Switch, and this has no place among them. It's just a bad game and there's not much more to be said than that. Do yourself a favour and save your pennies. Avoid at all costs.
Fort Solis aims for big-budget horror but fails to deliver on all fronts. I don't mind short games in the slightest, in fact, I welcome them, but Fort Solis felt like four hours of my life I will not get back. Unless you have money to throw away, you should probably give this one a miss.
Despite being just a chess game, there are no real selling points to recommend this over any of the others out there. There's no extra modes, no tutorial and the game is marketed as being something it's not. This is a gambit you should not bother taking.
Terminator: Resistance continues the trend of bad Terminator games and is better off being Terminated into the bin. You won't be back to play this one, that's for sure.
I really wanted to like Crime Boss: Rockay City, but it just feels like it was haphazardly thrown together, and the result is a game that feels like a bad copy of a popular franchise, with the tired actors, awful dialogue and repetitive gameplay really putting the boot in.
If Blood Bowl 3 does one thing right, it's that it really makes me appreciate that Blood Bowl 2 exists, which right now is a far superior game in all aspects. For now, save your money and wait to see if this one gets any better.
Martha is Dead wants to send a big important message, but the way it's delivered is terrifyingly bad, not only in it's writing but also in the shoddy gameplay.
Obviously, Surgeon Simulator isn't meant to be taken seriously, and as long as you can keep that in the forefront of your mind, there's some fun to be had here. I should imagine it would make for some great streaming material and a few comical sessions with friends.
Chernobylite is a game that's dripping in atmosphere, but doesn't quite hit the mark in other areas. If you can get past its clunky shooting and stealth mechanics, there's some fun to be had in base building and people management.
Werewolf: The Apocalypse - Earthblood feels like it had the potential to be really good, but even though the combat is very satisfying, the drab interludes and disappointing stealth meant I spent a lot of the time asking when the game was going to be over. To me, that speaks volumes.
Body of Evidence has a quirky premise for a game, but it doesn't live up to it. It gets repetitive very quickly and new mechanics just make the game more fiddly and in turn more of a chore, murdering your spare time.
Beat Cop is one perp that's best approached with caution.
After the successes of both Stick of Truth and The Fractured But Whole, South Park: Snow Day! is a big change of pace that left me with mixed feelings. It's an enjoyable game with some nice ideas, but at the same time, you'll be left wondering was this it?
Ghostbusters: Spirits Unleashed has potential, but game balance, a lack of content and some uninspired gameplay makes me want to come back to it after a few updates. Busting ain’t making me so feel good right now.
No Place For Bravery has some real strong points and I really enjoyed the story in particular, but they're counterbalanced by weaker elements within the combat that meant I wasn't really excited by the whole package. It's a decent effort that will kill a few hours, but not much more than that.
Killsquad feels like a game that's taking a long time to cook. As much as I enjoyed my time playing it, it didn't always hold my attention, lacking a certain special quality. While it's already come on leaps and bounds, I hope Killsquad continues to improve with time.
I so badly want to love Back 4 Blood, but its grindy nature and difficulty spikes out of nothing let it down, leaving you with a bad taste in your mouth. It has potential for those in it for the long haul, accumulating cards and building specialised decks to match the challenge, but right now I just have no desire to go back 4 more.