Vítor M. Costa
Crisis Core -Final Fantasy VII- Reunion is a much superior version, especially in audiovisual aspects, and its artistic and musical style is in tune with the Final Fantasy VII remake. On the other hand, the gameplay deserved a deeper overhaul, as well as more content. Despite having little appeal on its own, the game is recommended to fans of Final Fantasy VII, as it adds weight to its narrative experience.
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There's no denying that Romancing SaGa -Minstrel Song- Remastered has beautiful illustrations and melodies. Furthermore, it is evident how complex, ingenious and interesting its gameplay is. This game is an absolute must for anyone who wants something flexible, experimental, and challenging in a JRPG, but it's not recommended for a beginner or any player who doesn't have a healthy dose of patience.
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Front Mission remains a good game, but it has limitations especially in level design and narrative that put it below some of the tactical RPGs that came after it. That said, despite Forever Entertainment bringing little new content and a modest technical revision, Front Mission 1st: Remake is the best version of this game, with remastered music and significant improvements in graphics and quality of life. Considering it's a classic and also a really interesting TRPG in combat systems and some aspects of its plot and music, it's a title highly indicated to tactical RPG fans. For new players, however, there are more accessible and immersive options to recommend.
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Despite bringing a limited, sometimes repetitive, and somewhat simple gameplay experience in RPG elements, Pentiment is one of the best examples of historical fiction that the video game media has ever produced. Its narrative has an engaging mystery, a historically rich context with several good points for reflection on the passage from the medieval to the modern era, a coherent and immersive audiovisual and, above all, a unique text design that makes every word say much more than its mere meaning.
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Immortality brings with its ambitious, mature and daring production a critical and unique narrative experience, and manages to bring art cinema closer to video games like no other interactive film until then. The title is a must-have for any movie lover who is interested in the potential for the intersection of this medium with video games, as well as mystery adventure fans open to dealing with the irreverent eroticism and conceptualism of this work.
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Despite some very occasional problems in audiovisual and gameplay, most of the technical choices were well made for Tactics Ogre Reborn, keeping it without a doubt as one of the best, if not the best, tactical RPG. Considering the complexity of the gameplay, as well as the narrative sophistication, the coherence of the design and the polish of the game as a whole, this is obviously a must-have title for fans of the genre, and also highly recommended for those who appreciate serious and well-written stories in the context of war. However, in relation to newcomers to TRPG, although there is the Chariot Tarot, which makes the game a little less hostile, it clearly is not and does not intend to be very inviting for this audience.
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Persona 5 Royal is the biggest creative leap in the series since at least Persona 3, particularly in gameplay. In addition, it has a plot that is both light and interesting, plenty of content, an exemplary interface design and a coherent audiovisual with a strong personality. The title is recommended to anyone who enjoys both JRPG and social simulation and has more than 100 hours to dedicate to it.
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I have some qualms when it comes to a few technical, artistic and character writing elements, and I feel like the level design could have been more varied and developed from the start, but I have no doubt Lost Eidolons offers, like no other tactical RPG so far a mash-up between Fire Emblem and an immersive, tragic and epic western aesthetic. I hope sequels may explore the Artemesia continent further and make it even more interesting. Ocean Drive Studio's debut game has a solid and consistent audiovisual [aspect], it's well written for its aims and its gameplay should please newbies in the genre (in casual mode) as well as veterans, playing on normal or higher and with permadeath on.
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Although with occasional reservations in narrative, gameplay and audiovisual aspects, NieR:Automata The End of YoRHa Edition is a highly creative, ingenious, sensitive and deep game, with many coherent layers. In addition, it manages to be accessible and fun while experimentally integrating its exotic choices of battle, interface, music and others around humanistic and existential issues.
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The DioField Chronicle has an exceptionally accessible progression, brings good customization to the characters, has beautiful concept art and a coherent and characterful audiovisual style. Despite some technical parameters that leave a little to be desired, the script that doesn't flow as well as it could and the level design that is one of the simplest I've ever seen in SRPGs, the balance is still a little more positive. The title is recommended for newcomers to strategy RPGs, but some veterans may feel dissatisfied or a little bored.
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Despite again reusing many features of the predecessors in its series and the level design not having evolved (even regressed in some aspects), the audiovisual remains fresh and brings a good balance of previous experiences in the series. In addition, combat is more customizable and the new capture mechanic is worked intelligently and critically into the game's narrative.
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Though it lacks some polishment and refinement in the audiovisual aspect and has an underdeveloped level design, Gerda: A Flame in Winter (Switch) offers a good narrative and metanarrative proposal and a satisfactory result when it comes to historical fiction script. It's a shame it doesn't manage to be more immersive, but, due to its strong points, it's a recommendable title for historical fiction adventure fans.
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Tyrant’s Blessing has an elegant audiovisual, does an excellent job as a tactical game with strong deductive reasoning appeal, has good progression in its level design and good replay factor with characters with unique abilities. This title is easily recommended to any fan of tactical games, and maybe even to some puzzle enthusiasts, but for RPG players, only if they are inclined to like elements of these other two genres as well.
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Despite an undeniable simplicity and superficiality in plot and level design, Live A Live remains interesting and subversive as a JRPG in a highly accessible, varied, creative and fun way. The remake is consistent with the proposal and greatly improves the experience and the technical part. The game is recommended to any JRPG fan.
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The main virtue of Endling - Extinction is Forever is that it manages to immerse the player in animal life in an intimate and believable way that few games can. The game is suitable both for lovers of more casual adventures and for those who want to enjoy an immersive narrative experience on one of the most important themes of this century.
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South of the Circle is not visually interesting like the developer's previous work, and the poverty in its scenarios, the character animations that are not valued in that art even with motion capture, as well as the enjoyment of its gameplay, hamper the appreciation of its good history, which is still not without its flaws. On the other hand, the new game from State of Play Games has a competent musical and acting work and art direction, and brings good ideas in its narrative design, both in form and mechanics, approaching the academic environment with sensitivity in a way not much explored in video games and with an appropriate context of historical fiction in a cinematic tone. The game is recommended for adventure fans looking for a more mature narrative experience in romance, post-war historical fiction and academic life.
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OMORI is accessible, has creativity and depth in its narrative design, illustrations with personality and charisma, and a sensitive and well-written cast of characters that brings to life one of the most memorable groups in indie RPGs. The title is recommended for psychological horror lovers with sensitive themes, RPG retrogamers and mother-like fans.
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Tactical gameplay is both Symphony of War's strength and weakness. The systems are excellent and interact well with each other, but the level design is unfortunately poor and not very creative. The title, even so, is a great game, recommended for TRPG fans and especially for Fire Emblem fans.
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Even considering its minimalist intention, Milky Way Prince: The Vampire Star is too simple in some of its visual aspects, such as the backgrounds, and the story could have been a little longer and more polished to better develop characters. Its senses system is interesting and offers a unique experience, but could have been more developed. Generally speaking, the game design is coherent and well made to represent a dysfunctional relationship, giving it strong personality, expression and immersion in a work with dense symbology and psychological themes of great relevance. The title is recommended for fans of experimental and reflective games, especially fans of romance VNs with a focus on psychological aspects.
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Beethoven & Dinosaur's debut game has good inspiration and a lot of personality to be observed from some of the tracks, psychedelic environments and the tone that balances sensibility and good humor in Francis' mad space odyssey. On the other hand, the rhythm and platformer mechanics' development is too simple and unappealing. Character and plot developments do have a few highlights, but it's still too basic, weak and predictable, and even its sound and visual aspects have a few issues. The Artful Escape is recommended for peopel looking for a platform-adventure with unique science fantasy art direction in a musical context. However, it's not recommended if the person would like a platformer with deep mechanics, and even less so for someone looking for a focus on rhythm mechanics.
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