Ryan Tessier
Rather than ask players to challenge themselves, ABZÛ gives you the freedom to explore the mysteries of the deep at your own pace, providing an ebb and flow that offers a masterful experience.
So in that fact, I can’t offer any review feedback on the gameplay or controls, as this is as basic as it can get.
There is a true sense the developers have put a lot of thought into the story, creating a compelling environment that draws the player to get every scrap of information they can.
While Watch Dogs 2 doesn’t reinvent the wheel when it comes to open world gameplay, it does provide enough creative ideas to keep even the most seasoned gamer amused.
It’s actually quite ingenious how much mileage the developers get out of one gameplay element.
Rather than mowing down hordes of zombies with a hail of bullets, you’ll be using your environment to outsmart the undead, with the occasional ax to the head of course.
It's easy to get drawn into the deepest caverns of despair with Darkest Dungeon, but there is always a glimmer of light at the end of the tunnel.
Imagine if Deus Ex had been developed as a 2D platform/RPG/brawler and you get an idea of what Dex is all about.
At a run time of maybe three hours, The Little Acre feels like it has a much broader story to tell and much larger worlds to explore.
It's like that easy beach reading book that you enjoyed for a few hours on holiday, and then put back on the shelf never to read again.
At its best, Licthspeer is a frantic combination of a pulsating soundtrack and rhythmic spear throwing.
Each available class truly does provide a unique element to the gameplay, with completely different tactics and strengths. It's just a shame that the level design isn't as variable as the class system.
The AI doesn’t do a poor job of controlling the other teammates, it just feels more natural to have real players as part of your team.
Ultimately this is a bland experience with a runtime less than some actually scary horror films.